Manage selective fire

This commit is contained in:
2025-06-15 00:30:24 +02:00
parent e0400793ff
commit 9e4d76298c
35 changed files with 654 additions and 122 deletions

View File

@@ -57,6 +57,12 @@
"label": "Storage"
}
},
"hp": {
"label": "HP",
"stunned": {
"label": "Stun."
}
},
"biodata": {
"feature": {
"label": "Feature"
@@ -207,6 +213,12 @@
"RangedWeapons": "Ranged Weapons",
"FirearmsBeams": "Firearms / Beam Weapons",
"FIELDS": {
"isHealing": {
"label": "Healing skill"
},
"healingFormula": {
"label": "Healing PV roll"
},
"isAdversary": {
"label": "Adversary"
},
@@ -278,6 +290,15 @@
"directSkillValue": {
"label": "Direct skill value"
},
"ammo": {
"label": "Ammo",
"value": {
"label": "Ammo value"
},
"max": {
"label": "Max ammo"
}
},
"state": {
"label": "State"
},
@@ -495,9 +516,14 @@
}
},
"Label": {
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
"rollHealing": "Roll Healing",
"result": "Result",
"damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll",
"lethalityWounded": "The target is lethally wounded",
"lethalityNotWounded": "The target is not lethally wounded",
"lethalityWounded": "The target is lethally wounded (HP = 0)",
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
"damageRoll": "Damage Roll",
"vehicle":"Vehicle",
"Weapon": "Weapon",
@@ -622,7 +648,21 @@
"noActorFound": "No actor found",
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
"rollProgress": "Roll Progress",
"skillProgress": "Skill Progress"
"skillProgress": "Skill Progress",
"unconscious": "Unconscious",
"dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"Luck": "Luck",
"titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains",
"healingRollFailure": "Healing roll failed ! The target looses",
"killRadius": "Kill Radius",
"killRadiusInfo": "All targets within the kill radius suffer the damage",
"ammoUsed": "Ammo used",
"lethalityLethal": "Lethal !!",
"lethalityNotLethal": "Non-Lethal"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -651,7 +691,9 @@
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
"skillAlreadyExists": "Skill already exists",
"WrongEra": "The era of the item does not match the ear of the system"
"WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. "
}
}
}

View File

@@ -42,6 +42,12 @@
"FIELDS": {
"damageBonus": {
"label": "Bonus D."
},
"hp": {
"label": "HP",
"stunned": {
"label": "Etourdi"
}
},
"resources": {
"permanentRating": {
@@ -207,6 +213,12 @@
"RangedWeapons": "Armes de tir",
"FirearmsBeams": "Armes à feu / à rayons",
"FIELDS": {
"isHealing": {
"label": "Compétence de soin"
},
"healingFormula": {
"label": "PV soignés"
},
"isAdversary": {
"label": "Adversaire"
},
@@ -272,6 +284,15 @@
"longspray": "Barrage long"
},
"FIELDS": {
"ammo": {
"label": "Munitions",
"value": {
"label": "Munitions (actuelles)"
},
"max": {
"label": "Munitions (max)"
}
},
"hasDirectSkill": {
"label": "Compétence intégrée"
},
@@ -495,9 +516,14 @@
}
},
"Label": {
"rollNudge": "Modifier le jet",
"rollDamage": "Jet de dégâts",
"rollHealing": "Jet de soin",
"result": "Resultat",
"damageMessage": "Dégâts à appliquer",
"lethalityRoll": "Jet de Létalité",
"lethalityWounded": "La cible est mortellement blessée",
"lethalityNotWounded": "La cible n'est PAS mortellement blessée",
"lethalityWounded": "La cible est mortellement blessée (PV = 0)",
"lethalityNotWounded": "La cible n'est PAS mortellement blessée, encaissement des dégâts",
"damageRoll": "Jet de dégâts",
"vehicle":"Véhicule",
"Weapon": "Arme",
@@ -559,7 +585,7 @@
"conLong": "Constitution",
"chaLong": "Charisme",
"total": "Total",
"skills": "Compétence",
"skills": "Compétences",
"gear": "Matériel",
"damage": "Dégâts",
"resource": "Ressource",
@@ -622,7 +648,21 @@
"noActorFound": "Aucun protagoniste trouvé",
"skillFailed": "Jet de compétence échoué : la compétence a été marquée comme pouvant progresser.",
"rollProgress": "Jet de progression",
"skillProgress": "Progression de compétence"
"skillProgress": "Progression de compétence",
"unconscious": "Inconscient",
"dying": "Mourant",
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
"Luck": "Chance",
"titleLuck": "Jet de Chance",
"healingRoll": "Jet de soin, PV soignés",
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
"killRadius": "Rayon de mortlalité",
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
"ammoUsed": "Munitions utilisées",
"lethalityLethal": "Létal !!",
"lethalityNotLethal": "Non létal"
},
"ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -651,7 +691,9 @@
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"skillAlreadyExists": "La compétence existe déja",
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours."
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
"NoAmmo": "Aucune munition disponible pour cette arme."
}
}
}