Manage selective fire
This commit is contained in:
50
lang/en.json
50
lang/en.json
@@ -57,6 +57,12 @@
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"label": "Storage"
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}
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},
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"hp": {
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"label": "HP",
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"stunned": {
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"label": "Stun."
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}
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},
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"biodata": {
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"feature": {
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"label": "Feature"
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@@ -207,6 +213,12 @@
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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"FIELDS": {
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"isHealing": {
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"label": "Healing skill"
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},
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"healingFormula": {
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"label": "Healing PV roll"
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},
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"isAdversary": {
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"label": "Adversary"
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},
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@@ -278,6 +290,15 @@
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"directSkillValue": {
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"label": "Direct skill value"
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},
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"ammo": {
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"label": "Ammo",
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"value": {
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"label": "Ammo value"
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},
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"max": {
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"label": "Max ammo"
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}
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},
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"state": {
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"label": "State"
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},
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@@ -495,9 +516,14 @@
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}
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},
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"Label": {
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"rollNudge": "Roll Nudge",
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"rollDamage": "Roll Damage",
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"rollHealing": "Roll Healing",
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"result": "Result",
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"damageMessage": "Damage to apply",
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"lethalityRoll": "Lethality Roll",
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"lethalityWounded": "The target is lethally wounded",
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"lethalityNotWounded": "The target is not lethally wounded",
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"lethalityWounded": "The target is lethally wounded (HP = 0)",
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"lethalityNotWounded": "The target is not lethally wounded, apply damage",
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"damageRoll": "Damage Roll",
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"vehicle":"Vehicle",
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"Weapon": "Weapon",
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@@ -622,7 +648,21 @@
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"noActorFound": "No actor found",
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"skillFailed": "Skill roll failed : the skill has been ticked for progression",
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"rollProgress": "Roll Progress",
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"skillProgress": "Skill Progress"
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"skillProgress": "Skill Progress",
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"unconscious": "Unconscious",
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"dying": "Dying",
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"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
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"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
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"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
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"Luck": "Luck",
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"titleLuck": "Luck Roll",
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"healingRoll": "Healing Roll succes, the target gains",
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"healingRollFailure": "Healing roll failed ! The target looses",
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"killRadius": "Kill Radius",
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"killRadiusInfo": "All targets within the kill radius suffer the damage",
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"ammoUsed": "Ammo used",
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"lethalityLethal": "Lethal !!",
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"lethalityNotLethal": "Non-Lethal"
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},
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"ChatMessage": {
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"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
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@@ -651,7 +691,9 @@
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"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
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"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
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"skillAlreadyExists": "Skill already exists",
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"WrongEra": "The era of the item does not match the ear of the system"
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"WrongEra": "The era of the item does not match the ear of the system",
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"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
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"NoAmmo": "No more ammo for this weapon. "
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}
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}
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}
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52
lang/fr.json
52
lang/fr.json
@@ -42,6 +42,12 @@
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"FIELDS": {
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"damageBonus": {
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"label": "Bonus D."
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},
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"hp": {
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"label": "HP",
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"stunned": {
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"label": "Etourdi"
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}
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},
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"resources": {
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"permanentRating": {
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@@ -207,6 +213,12 @@
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"RangedWeapons": "Armes de tir",
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"FirearmsBeams": "Armes à feu / à rayons",
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"FIELDS": {
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"isHealing": {
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"label": "Compétence de soin"
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},
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"healingFormula": {
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"label": "PV soignés"
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},
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"isAdversary": {
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"label": "Adversaire"
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},
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@@ -272,6 +284,15 @@
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"longspray": "Barrage long"
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},
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"FIELDS": {
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"ammo": {
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"label": "Munitions",
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"value": {
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"label": "Munitions (actuelles)"
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},
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"max": {
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"label": "Munitions (max)"
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}
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},
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"hasDirectSkill": {
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"label": "Compétence intégrée"
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},
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@@ -495,9 +516,14 @@
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}
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},
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"Label": {
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"rollNudge": "Modifier le jet",
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"rollDamage": "Jet de dégâts",
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"rollHealing": "Jet de soin",
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"result": "Resultat",
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"damageMessage": "Dégâts à appliquer",
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"lethalityRoll": "Jet de Létalité",
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"lethalityWounded": "La cible est mortellement blessée",
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"lethalityNotWounded": "La cible n'est PAS mortellement blessée",
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"lethalityWounded": "La cible est mortellement blessée (PV = 0)",
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"lethalityNotWounded": "La cible n'est PAS mortellement blessée, encaissement des dégâts",
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"damageRoll": "Jet de dégâts",
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"vehicle":"Véhicule",
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"Weapon": "Arme",
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@@ -559,7 +585,7 @@
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"conLong": "Constitution",
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"chaLong": "Charisme",
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"total": "Total",
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"skills": "Compétence",
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"skills": "Compétences",
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"gear": "Matériel",
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"damage": "Dégâts",
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"resource": "Ressource",
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@@ -622,7 +648,21 @@
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"noActorFound": "Aucun protagoniste trouvé",
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"skillFailed": "Jet de compétence échoué : la compétence a été marquée comme pouvant progresser.",
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"rollProgress": "Jet de progression",
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"skillProgress": "Progression de compétence"
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"skillProgress": "Progression de compétence",
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"unconscious": "Inconscient",
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"dying": "Mourant",
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"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
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"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
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"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
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"Luck": "Chance",
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"titleLuck": "Jet de Chance",
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"healingRoll": "Jet de soin, PV soignés",
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"healingRollFailure": "Jet de soin échoué critique, PV perdus",
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"killRadius": "Rayon de mortlalité",
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"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
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"ammoUsed": "Munitions utilisées",
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"lethalityLethal": "Létal !!",
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"lethalityNotLethal": "Non létal"
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},
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"ChatMessage": {
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"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
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@@ -651,7 +691,9 @@
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"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
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"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
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"skillAlreadyExists": "La compétence existe déja",
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"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours."
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"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
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"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
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"NoAmmo": "Aucune munition disponible pour cette arme."
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}
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}
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}
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