Initial import with skill sheet working

This commit is contained in:
2024-12-04 00:11:23 +01:00
commit 9050c80ab4
4488 changed files with 671048 additions and 0 deletions

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module/models/_module.mjs Normal file
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export { default as CthulhuEternalProtagonist } from "./protagonist.mjs"
export { default as CthulhuEternalWeapon } from "./weapon.mjs"
export { default as CthulhuEternalArcane } from "./arcane.mjs"
export { default as CthulhuEternalSkill } from "./skill.mjs"
export { default as CthulhuEternalArmor } from "./armor.mjs"
export { default as CthulhuEternalInjury } from "./injury.mjs"
export { default as CthulhuEternalMentalDisorder } from "./mentaldisorder.mjs"
export { default as CthulhuEternalBond } from "./bond.mjs"
export { default as CthulhuEternalGear } from "./gear.mjs"
export { default as CthulhuEternalMotivation } from "./motivation.mjs"

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module/models/arcane.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class CthulhuEternalArcane extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({
required: false,
blank: true,
initial: "",
textSearch: true,
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Arcane"]
}

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module/models/armor.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class CthulhuEternalArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Armor"]
}

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export default class CthulhuEternalBond extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.bondType = new fields.StringField({ required: true, initial: "individual", choices: SYSTEM.BOND_TYPE })
schema.value = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Bond"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class CthulhuEternalEquipment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Equipment"]
}

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module/models/injury.mjs Normal file
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export default class CthulhuEternalInjury extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Gift"]
}

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export default class CthulhuEternalMentalDisorder extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.MentalDisorder"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class CthulhuEternalMotivation extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Shield"]
}

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import { SYSTEM } from "../config/system.mjs"
import CthulhuEternalRoll from "../documents/roll.mjs"
export default class CthulhuEternalProtagonist extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
// Carac
const characteristicField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
percent: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 100 }),
attackMod: new fields.NumberField({ ...requiredInteger, initial: 0 }),
defenseMod: new fields.NumberField({ ...requiredInteger, initial: 0 })
}
return new fields.SchemaField(schema, { label })
}
schema.characteristics = new fields.SchemaField(
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
obj[characteristic.id] = characteristicField(characteristic.label)
return obj
}, {}),
)
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.perception = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.grit = new fields.SchemaField({
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.luck = new fields.SchemaField({
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.movement = new fields.SchemaField({
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.biodata = new fields.SchemaField({
class: new fields.StringField({ required: true, nullable: false, initial: "" }),
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
mortal: new fields.StringField({ required: true, nullable: false, initial: "" }),
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
})
schema.developmentPoints = new fields.SchemaField({
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Protagonist"]
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollTarget, rollAdvantage = "=") {
let rollValue
let opponentTarget
switch (rollType) {
default:
// Handle other cases or do nothing
break
}
await this._roll(rollType, rollTarget, rollValue, opponentTarget, rollAdvantage)
}
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @param {number} rollValue The value of the roll. If the roll is a damage roll, this is the dice to roll.
* @param {Token} opponentTarget The target of the roll : used for save rolls to get the oppponent's malus.
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async _roll(rollType, rollTarget, rollValue, opponentTarget = undefined, rollAdvantage = "=") {
const hasTarget = opponentTarget !== undefined
let roll = await CthulhuEternalRoll.prompt({
rollType,
rollTarget,
rollValue,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
hasTarget,
target: opponentTarget,
rollAdvantage,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

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import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.base = new fields.StringField({ required: true, initial: "WIS" })
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Skill"]
prepareDerivedData() {
super.prepareDerivedData();
this.skillTotal = this.computeBase();
}
computeBase() {
let actor = this.parent?.actor;
if (!actor) {
return `${this.base } + ${ String(this.bonus)}`;
}
// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
const base = this.base;
let baseSplit = base.split(",");
let baseSplitLength = baseSplit.length;
if ( baseSplitLength > 0) {
// Select the max stat value from the parent actor
let maxStat = 0;
for (let i = 0; i < baseSplitLength; i++) {
const stat = baseSplit[i];
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
if (statValue > maxStat) {
maxStat = statValue;
}
}
return maxStat;
} else {
// Split with + calculate the total
baseSplit = base.split("+");
baseSplitLength = baseSplit.length;
if ( baseSplitLength > 0) {
let total = 0;
for (let i = 0; i < baseSplitLength; i++) {
const stat = baseSplit[i];
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
total += statValue;
}
return total
}
}
return `${this.base } + ${ String(this.bonus)}`;
}
}

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import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.baseRange = new fields.StringField({required: true, initial: ""})
schema.rangeDistance = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Weapon"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.category].label)
}
}