Attempt to add HUD core

This commit is contained in:
2025-11-12 23:41:15 +01:00
parent 68a0d03740
commit 6ad8226265
37 changed files with 1639 additions and 903 deletions

View File

@@ -6,6 +6,7 @@
</div>
<div class="intro-right">
<ul>
<li><strong>{{actingCharName}}</strong></li>
{{#if (eq rollType "char")}}
<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
{{/if}}
@@ -66,6 +67,7 @@
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
:
{{targetScore}}%</li>
{{#if isSuccess}}
{{#if isCritical}}
<li class="result-critical-success">{{localize
@@ -75,70 +77,8 @@
{{else}}
<li class="result-success">
{{localize "CTHULHUETERNAL.Label.success"}}
{{#if isNudge}}
<a
class="nudge-roll"
data-tooltip="{{localize ' CTHULHUETERNAL.Label.rollNudge'}}"
><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a
class="damage-roll"
data-item-id="{{weapon.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}"
>
<i class="fa-solid fa-gun"></i>
<span
class="damage-distance"
>{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a
class="damage-roll"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize
'
CTHULHUETERNAL.Label.rollDamage'
}}"
><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a
class="damage-roll"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize
'
CTHULHUETERNAL.Label.rollDamage'
}}"
><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill")}}
{{#if rollItem.system.isHealing}}
<li>
<a
class="healing-roll"
data-tooltip="{{localize
' CTHULHUETERNAL.Label.rollHealing'
}}"
><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
{{/if}}
{{#if isFailure}}
@@ -152,19 +92,9 @@
{{localize "CTHULHUETERNAL.Label.failure"}}
</li>
{{/if}}
{{#if isNudge}}
<li>
<a
class="nudge-roll"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
{{/if}}
{{#if isAttackRoll}}
<!-- {{#if isAttackRoll}}
{{#if defenseRoll}}
<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
{{#if attackSuccess}}
@@ -181,27 +111,18 @@
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noDefenseRoll"
}}</li>
<a
class="opposed-roll"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
>
<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
{{else}}
<li class="orange-warning">{{localize
"CTHULHUETERNAL.Label.noTarget"
}}</li>
<a
class="opposed-roll"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
>
<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
{{/if}}
{{/if}}
{{/if}}
{{/if}} -->
</ul>
</div>
</div>
{{#if isDamage}}
<div>
{{#if (and isGM hasTarget)}}
@@ -221,4 +142,86 @@
{{{tooltip}}}
</div>
{{/unless}}
{{! Zone d'actions regroupées }}
<div class="chat-actions">
{{#if isSuccess}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{#if (eq rollType "weapon")}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a
class="damage-roll chat-action-button"
data-item-id="{{weapon.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}"
data-tooltip="{{localize
'CTHULHUETERNAL.Label.rollDamage'
}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{/each}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-gun"></i>
</a>
{{/if}}
{{else}}
<a
class="damage-roll chat-action-button"
data-roll-value="{{weapon.system.damage}}"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
>
<i class="fa-solid fa-sword"></i>
</a>
{{/if}}
{{/if}}
{{#if (eq rollType "skill")}}
{{#if rollItem.system.isHealing}}
<a
class="healing-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
>
<i class="fa-solid fa-heart"></i>
</a>
{{/if}}
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isNudge}}
<a
class="nudge-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
>
<i class="fa-solid fa-circle-sort-down"></i>
</a>
{{/if}}
{{/if}}
<a
class="opposed-roll chat-action-button"
data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
>
<i class="fa-duotone fa-light fa-arrows-to-line"></i>
</a>
</div>
</div>