Attempt to add HUD core
This commit is contained in:
@@ -6,6 +6,7 @@
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</div>
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<div class="intro-right">
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<ul>
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<li><strong>{{actingCharName}}</strong></li>
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{{#if (eq rollType "char")}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
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{{/if}}
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@@ -66,6 +67,7 @@
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<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
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:
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{{targetScore}}%</li>
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{{#if isSuccess}}
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{{#if isCritical}}
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<li class="result-critical-success">{{localize
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@@ -75,70 +77,8 @@
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{{else}}
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<li class="result-success">
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{{localize "CTHULHUETERNAL.Label.success"}}
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{{#if isNudge}}
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<a
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class="nudge-roll"
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data-tooltip="{{localize ' CTHULHUETERNAL.Label.rollNudge'}}"
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><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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<li>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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{{#if weapon.system.hasDamageDistance}}
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{{#each weapon.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a
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class="damage-roll"
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data-item-id="{{weapon.id}}"
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data-action="roll"
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data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}"
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>
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<i class="fa-solid fa-gun"></i>
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<span
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class="damage-distance"
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>{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a
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class="damage-roll"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize
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'
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CTHULHUETERNAL.Label.rollDamage'
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}}"
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><i class="fa-solid fa-gun"></i></a>
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{{/if}}
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{{else}}
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<a
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class="damage-roll"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize
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'
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CTHULHUETERNAL.Label.rollDamage'
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}}"
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><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq rollType "skill")}}
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{{#if rollItem.system.isHealing}}
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<li>
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<a
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class="healing-roll"
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data-tooltip="{{localize
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' CTHULHUETERNAL.Label.rollHealing'
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}}"
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><i class="fa-solid fa-heart"></i></a>
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</li>
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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@@ -152,19 +92,9 @@
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{{localize "CTHULHUETERNAL.Label.failure"}}
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</li>
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{{/if}}
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{{#if isNudge}}
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<li>
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<a
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class="nudge-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
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><i class="fa-solid fa-circle-sort-down"></i></a>
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</li>
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{{/if}}
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{{/if}}
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{{#if isAttackRoll}}
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<!-- {{#if isAttackRoll}}
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{{#if defenseRoll}}
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<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
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{{#if attackSuccess}}
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@@ -181,27 +111,18 @@
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<li class="orange-warning">{{localize
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"CTHULHUETERNAL.Label.noDefenseRoll"
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}}</li>
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<a
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class="opposed-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
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>
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<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
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{{else}}
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<li class="orange-warning">{{localize
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"CTHULHUETERNAL.Label.noTarget"
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}}</li>
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<a
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class="opposed-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
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>
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<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}} -->
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</ul>
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</div>
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</div>
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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@@ -221,4 +142,86 @@
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{{{tooltip}}}
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</div>
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{{/unless}}
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{{! Zone d'actions regroupées }}
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<div class="chat-actions">
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{{#if isSuccess}}
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{{#if isNudge}}
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<a
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class="nudge-roll chat-action-button"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
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>
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<i class="fa-solid fa-circle-sort-down"></i>
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</a>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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{{#if weapon.system.hasDamageDistance}}
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{{#each weapon.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a
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class="damage-roll chat-action-button"
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data-item-id="{{weapon.id}}"
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data-action="roll"
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data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}"
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data-tooltip="{{localize
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'CTHULHUETERNAL.Label.rollDamage'
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}} ({{damageDistance.distance}}m : {{damageDistance.damage}})"
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>
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<i class="fa-solid fa-gun"></i>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a
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class="damage-roll chat-action-button"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-gun"></i>
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</a>
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{{/if}}
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{{else}}
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<a
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class="damage-roll chat-action-button"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
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>
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<i class="fa-solid fa-sword"></i>
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</a>
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{{/if}}
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{{/if}}
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{{#if (eq rollType "skill")}}
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{{#if rollItem.system.isHealing}}
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<a
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class="healing-roll chat-action-button"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollHealing'}}"
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>
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<i class="fa-solid fa-heart"></i>
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</a>
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if isNudge}}
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<a
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class="nudge-roll chat-action-button"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
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>
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<i class="fa-solid fa-circle-sort-down"></i>
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</a>
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{{/if}}
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{{/if}}
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<a
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class="opposed-roll chat-action-button"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
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>
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<i class="fa-duotone fa-light fa-arrows-to-line"></i>
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</a>
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</div>
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</div>
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64
templates/chat-opposed-result.hbs
Normal file
64
templates/chat-opposed-result.hbs
Normal file
@@ -0,0 +1,64 @@
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w{{! Template for opposed roll result }}
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<div class="cthulhu-eternal-roll opposed-roll-result">
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<div class="opposed-header">
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<h3>{{localize "CTHULHUETERNAL.Label.opposedRollResult"}}</h3>
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</div>
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<div class="opposed-content">
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<div class="opposed-winner">
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<div class="character-info">
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<img src="{{winner.actor.img}}" alt="{{winner.actor.name}}" />
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<div class="character-name">
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<strong>{{localize "CTHULHUETERNAL.Label.opposedRollWinner"}}</strong>
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<span class="winner-name">{{winner.actor.name}}</span>
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</div>
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</div>
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<div class="roll-result winner-result">
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<span class="roll-value">{{winner.rollData.rollResult}}</span>
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{{#if winner.rollData.isCritical}}
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<span class="critical-badge">{{localize
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"CTHULHUETERNAL.Label.critical"
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}}</span>
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{{/if}}
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</div>
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</div>
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<div class="versus-separator">
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<i class="fas fa-swords"></i>
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<span>{{localize "CTHULHUETERNAL.Label.defeats"}}</span>
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</div>
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<div class="opposed-loser">
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<div class="character-info">
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<img src="{{loser.actor.img}}" alt="{{loser.actor.name}}" />
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<div class="character-name">
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<span class="loser-name">{{loser.actor.name}}</span>
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</div>
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</div>
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<div class="roll-result loser-result">
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<span class="roll-value">{{loser.rollData.rollResult}}</span>
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{{#if loser.rollData.isCritical}}
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<span class="critical-badge">{{localize
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"CTHULHUETERNAL.Label.critical"
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}}</span>
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{{/if}}
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</div>
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</div>
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</div>
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{{#if canApplyDamage}}
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<div class="chat-actions">
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<a
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class="damage-roll chat-action-button"
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data-roll-value="{{winner.rollData.weapon.system.damage}}"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollDamage'}}"
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>
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{{#if (eq winner.rollData.weapon.system.weaponType "rangedfirearm")}}
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<i class="fa-solid fa-gun"></i>
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{{else}}
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<i class="fa-solid fa-sword"></i>
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{{/if}}
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</a>
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</div>
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{{/if}}
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</div>
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@@ -1,135 +1,214 @@
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<div class="fvtt-cthulhu-eternal-roll-dialog">
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<fieldSet>
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{{#if (eq rollType "skill")}}
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<legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend>
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<legend>{{localize "CTHULHUETERNAL.Label.skill"}}</legend>
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{{/if}}
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{{#if (eq rollType "char")}}
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<legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend>
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<legend>{{localize "CTHULHUETERNAL.Label.characteristic"}}</legend>
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{{/if}}
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{{#if (eq rollType "resource")}}
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<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
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<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore
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5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox"
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data-action="selectHand" {{checked rollItem.enableHand}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox"
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data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
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<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
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</div>
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<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
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<div class="dialog-skill">{{rollItem.name}}
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:
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<span class="resource-score">{{initialScore}}
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({{mul initialScore 5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}}
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:
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{{rollItem.hand}}
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<input
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type="checkbox"
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data-action="selectHand"
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{{checked rollItem.enableHand}}
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/></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}}
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:
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{{rollItem.stowed}}
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<input
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type="checkbox"
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data-action="selectStowed"
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{{checked rollItem.enableStowed}}
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/></div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.Storage"}}
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:
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{{rollItem.storage}}
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<input
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type="checkbox"
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data-action="selectStorage"
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{{checked rollItem.enableStorage}}
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/>
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</div>
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{{else}}
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<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
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<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
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{{/if}}
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{{#if weapon}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}}
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:
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{{weapon.name}}</div>
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{{#if targetName}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}} : {{targetName}}</div>
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{{/if}}
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{{#if targetName}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}}
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:
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{{targetName}}</div>
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{{/if}}
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions
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choiceMeleeTargetMove
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localize=true
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selected=meleeTargetMoveChoice
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valueAttr="id"
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labelAttr="label"
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}}
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</select>
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions
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choiceRangedRange
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localize=true
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selected=rangedRangeChoice
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valueAttr="id"
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labelAttr="label"
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}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions
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choiceRangedTargetMove
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localize=true
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selected=rangedTargetMoveChoice
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valueAttr="id"
|
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labelAttr="label"
|
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}}
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</select>
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</div>
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
|
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id"
|
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labelAttr="label"}}
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</select>
|
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
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</select>
|
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</div>
|
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<div class="dialog-skill">
|
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
|
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{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id"
|
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labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
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<input
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type="checkbox"
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class="aimingLastRound"
|
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name="aimingLastRound"
|
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/>
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</div>
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{{#if weapon.system.hasSight}}
|
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<div class="dialog-skill">
|
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{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
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<input
|
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type="checkbox"
|
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class="aimingWithSight"
|
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name="aimingWithSight"
|
||||
/>
|
||||
</div>
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{{/if}}
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<div class="dialog-skill">
|
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
|
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<input type="checkbox" name="aimingLastRound">
|
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</div>
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{{#if weapon.system.hasSight}}
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<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
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<input type="checkbox" name="aimingWithSight">
|
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</div>
|
||||
{{/if}}
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||||
{{/if}}
|
||||
|
||||
{{/if}}
|
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<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.visibility"}}
|
||||
<select name="visibilityChoice" class="roll-skill-modifier">
|
||||
{{selectOptions
|
||||
choiceVisibility
|
||||
localize=true
|
||||
selected=visibilityChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions
|
||||
choiceAttackerState
|
||||
localize=true
|
||||
selected=attackerStateChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions
|
||||
choiceTargetSize
|
||||
localize=true
|
||||
selected=targetSizeChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.visibility"}}
|
||||
<select name="visibilityChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions
|
||||
choiceSelectiveFire
|
||||
localize=true
|
||||
selected=selectiveFireChoice
|
||||
valueAttr="id"
|
||||
labelAttr="label"
|
||||
}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
|
||||
<div class="dialog-skill red-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.ZeroWP"
|
||||
}}</div>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
{{/if}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.LowWP"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</div>
|
||||
<div class="dialog-skill orange-warning">{{localize
|
||||
"CTHULHUETERNAL.Label.Exhausted"
|
||||
}}
|
||||
: -20%</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
|
||||
<select name="modifier" class="roll-skill-modifier">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.modifier"}}</legend>
|
||||
<select name="modifier" class="roll-skill-modifier">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasMultiplier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
|
||||
<select name="multiplier" class="roll-skill-modifier roll-skill-multiplier">
|
||||
{{selectOptions choiceMultiplier selected=multiplier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.multiplier"}}</legend>
|
||||
<select
|
||||
name="multiplier"
|
||||
class="roll-skill-modifier roll-skill-multiplier"
|
||||
>
|
||||
{{selectOptions choiceMultiplier selected=multiplier}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
|
||||
Reference in New Issue
Block a user