Attempt to add HUD core

This commit is contained in:
2025-11-12 23:41:15 +01:00
parent 68a0d03740
commit 6ad8226265
37 changed files with 1639 additions and 903 deletions

View File

@@ -142,7 +142,7 @@ export default class CthulhuEternalRoll extends Roll {
let combatants = []
if (game?.combat?.combatants) {
for (let c of game.combat.combatants) {
if (c.actor.id !== actor.id) {
if (c.actorid !== actor.id) {
combatants.push({ id: c.id, name: c.name })
}
}
@@ -210,8 +210,8 @@ export default class CthulhuEternalRoll extends Roll {
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
modifier += (rollData.aimingLastRoundFlag) ? 20 : 0
modifier += (rollData.aimingWithSightFlag) ? 20 : 0
return modifier
}
@@ -298,9 +298,9 @@ export default class CthulhuEternalRoll extends Roll {
console.log("WP Not found", era, options.rollItem.system.weaponType)
return
}
if (!target) {
/*if (!target) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.AttackNoTarget"))
}
}*/
// Check if the weapon has enouth ammo in case of a firearm
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
@@ -308,20 +308,9 @@ export default class CthulhuEternalRoll extends Roll {
}
options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name
options.rollItem = { type: "skill", name: skillName, system: { base: 0, bonus: options.weapon.system.directSkillValue } }
options.initialScore = options.weapon.system.directSkillValue
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!options.rollItem) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
return
}
options.initialScore = options.rollItem.system.computeScore()
console.log("WEAPON", skillName, era, options.rollItem)
}
options.rollItem = CthulhuEternalUtils.getWeaponSkill(actor, options.rollItem, era)
options.initialScore = options.rollItem.system.skillTotal
console.log("WEAPON", era, options.rollItem)
}
break
default:
@@ -374,8 +363,8 @@ export default class CthulhuEternalRoll extends Roll {
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
aimingLastRoundFlag: false,
aimingWithSightFlag: false,
modifier,
formula,
targetName: target?.name,
@@ -424,6 +413,14 @@ export default class CthulhuEternalRoll extends Roll {
options.multiplier = Number(event.target.value)
this.updateResourceDialog(options)
})
$(".aimingLastRound").change(event => {
options.aimingLastRoundFlag = event.target.checked
this.updateResourceDialog(options)
})
$(".aimingWithSight").change(event => {
options.aimingWithSightFlag = event.target.checked
this.updateResourceDialog(options)
})
}
})
@@ -526,6 +523,8 @@ export default class CthulhuEternalRoll extends Roll {
rollData.isFailure = this.options.isFailure
rollData.isCritical = this.options.isCritical
rollData.resultType = resultType
rollData.rollResult = this.total
rollData.total = this.total
this.options.rollData = foundry.utils.duplicate(rollData)
// Keep track of the last defense roll for the actor
@@ -553,7 +552,7 @@ export default class CthulhuEternalRoll extends Roll {
compareRolls(attackRoll, defenseRoll) {
if (!defenseRoll || defenseRoll.round !== game?.combat?.round) {
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
// ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.NoDefenseRoll"))
return
}
if (attackRoll.isFailure) {
@@ -677,7 +676,7 @@ export default class CthulhuEternalRoll extends Roll {
* @returns {Promise} - A promise that resolves when the message is created.
*/
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
super.toMessage(
let rollMsg = await super.toMessage(
{
isFailure: this.resultType === "failure",
actingCharName: this.actorName,
@@ -688,10 +687,11 @@ export default class CthulhuEternalRoll extends Roll {
},
{ rollMode: rollMode },
)
// Manage the skill evolution if the roll is a failure
let rollData = this.options.rollData || this.options
let rollItem = this.options.rollItem
await rollMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
// Manage the skill evolution if the roll is a failure
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
// Is the skill able to progress
if (rollItem.system.diceEvolved && !rollItem.system.rollFailed) {