Update fight options
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Release Creation / build (release) Successful in 53s
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Release Creation / build (release) Successful in 53s
This commit is contained in:
@@ -7,125 +7,218 @@
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<div class="intro-right">
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<ul>
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{{#if (eq rollType "char")}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
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<li><strong>{{localize "CTHULHUETERNAL.Label.charRoll"}}</strong></li>
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{{/if}}
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{{#if (eq rollType "skill")}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.skillRoll"}}</strong></li>
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<li><strong>{{localize
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"CTHULHUETERNAL.Label.skillRoll"
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}}</strong></li>
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{{/if}}
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{{#if isNudgedRoll}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
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<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}}
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:
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{{wpCost}}
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{{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
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{{/if}}
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{{#if weapon}}
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<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</strong></li>
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<li><strong>{{localize "CTHULHUETERNAL.Label.Weapon"}}
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:
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{{weapon.name}}</strong></li>
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{{/if}}
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{{#if (eq rollType "resource")}}
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<li><strong>{{rollItem.name}} : {{initialScore}}</strong></li>
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<li><strong>{{rollItem.name}} : {{initialScore}}</strong></li>
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{{else}}
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<li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li>
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<li><strong>{{rollItem.name}} : {{initialScore}}%</strong></li>
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{{/if}}
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{{#if isZeroWP}}
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<li class="red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</li>
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<li class="red-warning">{{localize
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"CTHULHUETERNAL.Label.ZeroWP"
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}}</li>
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{{else}}
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{{#if isLowWP}}
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<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</li>
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{{/if}}
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{{#if isLowWP}}
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<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}}
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: -20%</li>
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{{/if}}
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{{/if}}
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{{#if isExhausted}}
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<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.Exhausted"}} : -20%</li>
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<li class="orange-warning">{{localize
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"CTHULHUETERNAL.Label.Exhausted"
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}}
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: -20%</li>
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{{/if}}
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{{#if (eq rollType "resource")}}
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<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
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{{#if (eq rollType "resource")}}
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<li>{{localize "CTHULHUETERNAL.Label.multiplier"}}
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:
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{{multiplier}}</li>
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{{else}}
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
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<li>{{localize "CTHULHUETERNAL.Label.modifier"}}
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:
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{{totalModifier}}%</li>
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{{/if}}
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<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
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<li>{{localize "CTHULHUETERNAL.Label.targetScore"}}
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:
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{{targetScore}}%</li>
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{{#if isSuccess}}
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{{#if isCritical}}
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<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
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<li class="result-critical-success">{{localize
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"CTHULHUETERNAL.Label.criticalSuccess"
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}}
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</li>
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{{else}}
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<li class="result-success">
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{{localize "CTHULHUETERNAL.Label.success"}}
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{{#if isNudge}}
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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<li class="result-success">
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{{localize "CTHULHUETERNAL.Label.success"}}
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{{#if isNudge}}
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<a
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class="nudge-roll"
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data-tooltip="{{localize ' CTHULHUETERNAL.Label.rollNudge'}}"
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><i class="fa-solid fa-circle-sort-down"></i></a>
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{{/if}}
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</li>
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</li>
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{{/if}}
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{{#if (eq rollType "weapon")}}
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<li>
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{{#if (eq rollType "weapon")}}
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<li>
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{{#if (eq weapon.system.weaponType "rangedfirearm")}}
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{{#if weapon.system.hasDamageDistance}}
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{{#each weapon.system.damageDistance as |damageDistance|}}
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{{#if (gt damageDistance.distance 0)}}
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<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}" >
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<i class="fa-solid fa-gun"></i>
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<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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<a
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class="damage-roll"
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data-item-id="{{weapon.id}}"
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data-action="roll"
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data-roll-type="damage"
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data-roll-value="{{damageDistance.damage}}"
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>
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<i class="fa-solid fa-gun"></i>
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<span
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class="damage-distance"
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>{{damageDistance.distance}}:{{damageDistance.damage}} </span>
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</a>
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{{/if}}
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{{/each}}
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{{else}}
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
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<a
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class="damage-roll"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize
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'
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CTHULHUETERNAL.Label.rollDamage'
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}}"
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><i class="fa-solid fa-gun"></i></a>
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{{/if}}
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{{else}}
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<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
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<a
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class="damage-roll"
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data-roll-value="{{weapon.system.damage}}"
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data-tooltip="{{localize
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'
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CTHULHUETERNAL.Label.rollDamage'
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}}"
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><i class="fa-solid fa-sword"></i></a>
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq rollType "skill")}}
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{{#if rollItem.system.isHealing}}
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<li>
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<a
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class="healing-roll"
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data-tooltip="{{localize
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' CTHULHUETERNAL.Label.rollHealing'
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}}"
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><i class="fa-solid fa-heart"></i></a>
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</li>
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{{/if}}
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{{#if (eq rollType "skill") }}
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{{#if rollItem.system.isHealing}}
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<li>
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<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
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</li>
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{{/if}}
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{{/if}}
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</li>
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{{/if}}
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{{/if}}
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{{#if isFailure}}
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{{#if isCritical}}
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<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
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<li class="result-critical-failure">{{localize
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"CTHULHUETERNAL.Label.criticalFailure"
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}}
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</li>
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{{else}}
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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</li>
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<li class="result-failure">
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{{localize "CTHULHUETERNAL.Label.failure"}}
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</li>
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{{/if}}
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{{#if isNudge}}
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<li>
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<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
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</li>
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<li>
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<a
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class="nudge-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.rollNudge'}}"
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><i class="fa-solid fa-circle-sort-down"></i></a>
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</li>
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{{/if}}
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{{/if}}
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{{#if isAttackRoll}}
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{{#if defenseRoll}}
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<li>{{localize "CTHULHUETERNAL.Label.defenseRoll"}}</li>
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{{#if attackSuccess}}
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<li class="result-success">{{localize
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"CTHULHUETERNAL.Label.attackSuccess"
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}}</li>
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{{else}}
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<li class="result-failure">{{localize
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"CTHULHUETERNAL.Label.attackFailure"
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}}</li>
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{{/if}}
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{{else}}
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{{#if targetId}}
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<li class="orange-warning">{{localize
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"CTHULHUETERNAL.Label.noDefenseRoll"
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}}</li>
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<a
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class="opposed-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
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>
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<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
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{{else}}
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<li class="orange-warning">{{localize
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"CTHULHUETERNAL.Label.noTarget"
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}}</li>
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<a
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class="opposed-roll"
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data-tooltip="{{localize 'CTHULHUETERNAL.Label.opposedRoll'}}"
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>
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<i class="fa-duotone fa-light fa-arrows-to-line"></i></a>
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{{/if}}
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{{/if}}
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{{/if}}
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</ul>
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</div>
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</div>
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize "CTHULHUETERNAL.Roll.displayArmor" targetName=targetName targetArmor=targetArmor
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realDamage=realDamage}}}
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{{/if}}
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</div>
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize
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"CTHULHUETERNAL.Roll.displayArmor"
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targetName=targetName
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targetArmor=targetArmor
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realDamage=realDamage
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}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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<div class="dice-formula">{{formula}}</div>
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{{{tooltip}}}
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</div>
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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<div class="dice-formula">{{formula}}</div>
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{{{tooltip}}}
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</div>
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{{/unless}}
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</div>
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@@ -23,6 +23,7 @@
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<li class="li-apply-wounds">
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{{localize "CTHULHUETERNAL.Label.applyWounds"}}
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<select name="combatant" class="li-apply-wounds-select">
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<option value="none"></option>
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{{selectOptions combatants valueAttr="id" labelAttr="name"}}
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</select>
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</li>
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@@ -9,9 +9,12 @@
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{{#if (eq rollType "resource")}}
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<legend>{{localize "CTHULHUETERNAL.Label.resourceRating"}}</legend>
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<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
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<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore
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5}}%)</span></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox"
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data-action="selectHand" {{checked rollItem.enableHand}}></div>
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox"
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data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
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<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
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@@ -23,76 +26,85 @@
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{{#if weapon}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{#if targetName}}
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<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Target"}} : {{targetName}}</div>
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{{/if}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
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<input type="checkbox" name="aimingLastRound">
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</div>
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{{#if weapon.system.hasSight}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
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<input type="checkbox" name="aimingWithSight">
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</div>
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{{/if}}
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{{/if}}
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{{#if (eq weapon.system.weaponType "melee")}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id"
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labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{#if isRangedWeapon}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.rangedRange"}}
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<select name="rangedRangeChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetMove"}}
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<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
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{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id"
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labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.visibility"}}
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<select name="visibilityChoice" class="roll-skill-modifier">
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{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.attackerState"}}
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<select name="attackerStateChoice" class="roll-skill-modifier">
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{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.targetSize"}}
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<select name="targetSizeChoice" class="roll-skill-modifier">
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{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
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</select>
|
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</div>
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
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<input type="checkbox" name="aimingLastRound">
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</div>
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{{#if weapon.system.hasSight}}
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<div class="dialog-skill">
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{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
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<input type="checkbox" name="aimingWithSight">
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</div>
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{{/if}}
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{{#if weapon.system.hasSelectiveFire}}
|
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<div class="dialog-skill">Selective Fire :
|
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<select name="selectiveFireChoice" class="roll-skill-modifier">
|
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{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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<div class="dialog-skill">
|
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{{localize "CTHULHUETERNAL.Label.visibility"}}
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<select name="visibilityChoice" class="roll-skill-modifier">
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{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
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</select>
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</div>
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<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
{{/if}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
|
||||
Reference in New Issue
Block a user