Fix #44 - Auto use damage bonus for melee/unarmed
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@ -147,6 +147,9 @@ export default class CthulhuEternalRoll extends Roll {
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break
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case "damage":
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let formula = options.rollItem.system.damage
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if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
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formula += ` + ${options.rollItem.damageBonus}`
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}
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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