Fix #44 - Auto use damage bonus for melee/unarmed

This commit is contained in:
2025-02-06 22:21:56 +01:00
parent 82731c2d40
commit 5f9057db37
7 changed files with 67 additions and 92 deletions

View File

@ -147,6 +147,9 @@ export default class CthulhuEternalRoll extends Roll {
break
case "damage":
let formula = options.rollItem.system.damage
if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
formula += ` + ${options.rollItem.damageBonus}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({