Fix #44 - Auto use damage bonus for melee/unarmed
This commit is contained in:
@ -210,6 +210,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
item.damageBonus = this.actor.system.damageBonus
|
||||
break
|
||||
case "san":
|
||||
item = foundry.utils.duplicate(this.actor.system.san)
|
||||
|
Reference in New Issue
Block a user