Fix #44 - Auto use damage bonus for melee/unarmed

This commit is contained in:
2025-02-06 22:21:56 +01:00
parent 82731c2d40
commit 5f9057db37
7 changed files with 67 additions and 92 deletions

View File

@ -210,6 +210,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageBonus = this.actor.system.damageBonus
break
case "san":
item = foundry.utils.duplicate(this.actor.system.san)