Sync with wfrp 4, v8.4.0
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Release Creation / build (release) Successful in 51s
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@ -79,6 +79,14 @@ export default class CthulhuEternalRoll extends Roll {
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return this.options.isExhausted
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}
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get isNudgedRoll() {
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return this.options.isNudgedRoll
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}
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get wpCost() {
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return this.options.wpCost
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}
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static updateResourceDialog(options) {
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let rating = 0
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if (options.rollItem.enableHand) {
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@ -113,7 +121,8 @@ export default class CthulhuEternalRoll extends Roll {
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static async prompt(options = {}) {
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let formula = "1d100"
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let hasModifier = true
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let hasMultiplier = false
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let hasMultiplier = false
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options.isNudge = true
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switch (options.rollType) {
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case "skill":
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@ -123,6 +132,7 @@ export default class CthulhuEternalRoll extends Roll {
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case "san":
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case "char":
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options.initialScore = options.rollItem.targetScore
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options.isNudge = (options.rollType !== "san")
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break
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case "resource":
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hasModifier = false
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@ -133,6 +143,7 @@ export default class CthulhuEternalRoll extends Roll {
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options.rollItem.enableHand = true
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options.rollItem.enableStowed = true
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options.rollItem.enableStorage = true
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options.isNudge = false
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break
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case "damage":
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let formula = options.rollItem.system.damage
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@ -142,6 +153,7 @@ export default class CthulhuEternalRoll extends Roll {
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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let isLethal = false
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options.isNudge = false
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if (options.rollItem.system.lethality > 0) {
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let lethalityRoll = new Roll("1d100")
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await lethalityRoll.evaluate()
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@ -153,8 +165,14 @@ export default class CthulhuEternalRoll extends Roll {
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return
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case "weapon":
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let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
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if (era !== options.rollItem.system.settings) {
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ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.WrongEra"))
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console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
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return
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}
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if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
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ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponType"))
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console.log("WP Not found", era, options.rollItem.system.weaponType)
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return
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}
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let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
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@ -247,7 +265,7 @@ export default class CthulhuEternalRoll extends Roll {
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render: (event, dialog) => {
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$(".roll-skill-multiplier").change(event => {
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options.multiplier = Number(event.target.value)
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this.updateResourceDialog(options)
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this.updateResourceDialog(options)
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})
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}
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})
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@ -259,10 +277,10 @@ export default class CthulhuEternalRoll extends Roll {
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rollData.rollMode = rollContext.visibility
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// Update target score
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console.log(rollData)
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if (options.rollType === "resource" ) {
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console.log("Rolldata", rollData, options)
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if (options.rollType === "resource") {
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rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
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} else {
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} else {
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rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
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if (rollData.isLowWP || rollData.isExhausted) {
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rollData.targetScore -= 20
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@ -270,25 +288,31 @@ export default class CthulhuEternalRoll extends Roll {
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if (rollData.isZeroWP) {
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rollData.targetScore = 0
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}
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rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
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rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
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}
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/**
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* A hook event that fires before the roll is made.
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*/
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if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
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const roll = new this(formula, options.data, rollData)
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await roll.evaluate()
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roll.displayRollResult(roll, options, rollData)
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if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
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return roll
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}
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displayRollResult(formula, options, rollData) {
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// Compute the result quality
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let resultType = "failure"
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let dec = Math.floor(roll.total / 10)
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let unit = roll.total - (dec * 10)
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if (roll.total <= rollData.targetScore) {
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let dec = Math.floor(this.total / 10)
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let unit = this.total - (dec * 10)
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if (this.total <= rollData.targetScore) {
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resultType = "success"
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// Detect if decimal == unit in the dire total result
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if (dec === unit || roll.total === 1) {
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if (dec === unit || this.total === 1) {
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resultType = "successCritical"
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}
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} else {
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@ -298,20 +322,20 @@ export default class CthulhuEternalRoll extends Roll {
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}
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}
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roll.options.resultType = resultType
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roll.options.isSuccess = resultType === "success" || resultType === "successCritical"
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roll.options.isFailure = resultType === "failure" || resultType === "failureCritical"
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roll.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
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roll.options.isLowWP = rollData.isLowWP
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roll.options.isZeroWP = rollData.isZeroWP
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roll.options.isExhausted = rollData.isExhausted
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/**
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* A hook event that fires after the roll has been made.
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*/
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if (Hooks.call("fvtt-cthulhu-eternal.Roll", options, rollData, roll) === false) return
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return roll
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this.options.resultType = resultType
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if (this.options.isNudgedRoll) {
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this.options.isSuccess = resultType === "success" || resultType === "successCritical"
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this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
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this.options.isCritical = false
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} else {
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this.options.isSuccess = resultType === "success" || resultType === "successCritical"
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this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
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this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
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}
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this.options.isLowWP = rollData.isLowWP
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this.options.isZeroWP = rollData.isZeroWP
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this.options.isExhausted = rollData.isExhausted
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this.options.rollData = foundry.utils.duplicate(rollData)
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}
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/**
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@ -387,9 +411,8 @@ export default class CthulhuEternalRoll extends Roll {
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cardData.isLowWP = this.isLowWP
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cardData.isZeroWP = this.isZeroWP
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cardData.isExhausted = this.isExhausted
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console.log(cardData)
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cardData.isNudgedRoll = this.isNudgedRoll
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cardData.wpCost = this.wpCost
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cardData.cssClass = cardData.css.join(" ")
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cardData.tooltip = isPrivate ? "" : await this.getTooltip()
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