Fix #24 : Add SAN rolls

This commit is contained in:
2025-01-07 21:38:50 +01:00
parent dfe4aa0c56
commit 2c3a92994a
11 changed files with 230 additions and 58 deletions

View File

@ -207,6 +207,11 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
break
case "san":
item = foundry.utils.duplicate(this.actor.system.san)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
item.targetScore = item.value
break;
default:
throw new Error(`Unknown roll type ${rollType}`)
}

View File

@ -34,6 +34,13 @@ export const AVAILABLE_SETTINGS = {
postapo: "CTHULHUETERNAL.Settings.PostApo"
}
export const INSANITY = {
"none": "CTHULHUETERNAL.Insanity.None",
"flee": "CTHULHUETERNAL.Insanity.Flee",
"struggle": "CTHULHUETERNAL.Insanity.Struggle",
"submit": "CTHULHUETERNAL.Insanity.Submit"
}
export const ERA_CSS = {
jazz: { primaryFont: "RozhaOne", secondaryFont: "RozhaOne", titleFont: "Broadway", imgFilter: "brightness(0) saturate(100%) invert(52%) sepia(9%) saturate(2368%) hue-rotate(360deg) brightness(86%) contrast(84%)" },
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
@ -181,5 +188,6 @@ export const SYSTEM = {
RESOURCE_RATING,
MENTAL_ILLNESS_CURE_SKILL,
ERA_CSS,
INSANITY,
ASCII
}

View File

@ -95,11 +95,12 @@ export default class CthulhuEternalRoll extends Roll {
*/
static async prompt(options = {}) {
let formula = "1d100"
switch (options.rollType) {
switch (options.rollType) {
case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore()
break
case "san":
case "char":
options.initialScore = options.rollItem.targetScore
break
@ -269,6 +270,10 @@ export default class CthulhuEternalRoll extends Roll {
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
case "weapon":
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleWeapon")}`
case "char":
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleCharacteristic")}`
case "san":
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSAN")}`
default:
return game.i18n.localize("CTHULHUETERNAL.Label.titleStandard")
}

View File

@ -44,7 +44,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
recovery: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3}),
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices:SYSTEM.INSANITY }),
})
schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
@ -66,6 +67,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices:SYSTEM.HARSHNESS }),
adaptedToViolence: new fields.BooleanField({ required: true, initial: false }),
adaptedToHelplessness: new fields.BooleanField({ required: true, initial: false })
})
return schema