Combat/automation enhancements !
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Release Creation / build (release) Successful in 58s
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43
lang/en.json
43
lang/en.json
@@ -59,6 +59,12 @@
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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},
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"stunned": {
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"label": "Stun."
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}
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@@ -126,6 +132,18 @@
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"damageBonus": {
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"label": "Dmg.Bonus"
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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},
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"stunned": {
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"label": "Stun."
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}
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},
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"resources": {
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"permanentRating": {
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"label": "Permanent Rating"
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@@ -557,10 +575,19 @@
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"noDefenseRoll": "No defense roll available",
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"opposedRoll": "Opposed Roll",
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"Target": "Target",
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"feet": "feet",
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"feets": "feet",
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"yard": "yard",
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"Yard": "Yard",
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"yards": "yards",
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"Feet": "Feet",
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"Yards": "Yards",
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"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
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"sanViolenceReset": "The violence SAN loss count has been reset.",
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"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
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"sanLoss": "You suffer a SAN loss",
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"noSanLoss": "No SAN loss",
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"sanLossInfo": "Select the SAN loss using the buttons below.",
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"selectSANType": "Select the type of SAN loss with the buttons below.",
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"Violence" : "Violence",
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"Helplessness": "Helplessness",
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@@ -716,9 +743,11 @@
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"skillProgress": "Skill Progress",
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"unconscious": "Unconscious",
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"dying": "Dying",
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"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
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"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
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"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
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"luck": "Luck",
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"Other": "Other",
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"Skills": "Skills",
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"WP": "WP",
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"Luck": "Luck",
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"titleLuck": "Luck Roll",
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"healingRoll": "Healing Roll succes, the target gains",
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@@ -740,7 +769,15 @@
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"opposedRollWinner": "Opposed Roll Winner",
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"opposedRollResult": "Opposed Roll Result",
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"defeats": "defeats",
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"critical": "Critical"
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"critical": "Critical",
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"other": "Other",
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"str": "STR",
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"dex": "DEX",
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"int": "INT",
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"pow": "POW",
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"con": "CON",
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"cha": "CHA",
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"Damage": "Damage"
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},
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"ChatMessage": {
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"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
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