Combat/automation enhancements !
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This commit is contained in:
2025-11-13 13:59:02 +01:00
parent 6ad8226265
commit 2c25820152
26 changed files with 233 additions and 220 deletions

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@@ -59,6 +59,12 @@
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Stun."
}
@@ -126,6 +132,18 @@
"damageBonus": {
"label": "Dmg.Bonus"
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Stun."
}
},
"resources": {
"permanentRating": {
"label": "Permanent Rating"
@@ -557,10 +575,19 @@
"noDefenseRoll": "No defense roll available",
"opposedRoll": "Opposed Roll",
"Target": "Target",
"feet": "feet",
"feets": "feet",
"yard": "yard",
"Yard": "Yard",
"yards": "yards",
"Feet": "Feet",
"Yards": "Yards",
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
"sanViolenceReset": "The violence SAN loss count has been reset.",
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
"sanLoss": "You suffer a SAN loss",
"noSanLoss": "No SAN loss",
"sanLossInfo": "Select the SAN loss using the buttons below.",
"selectSANType": "Select the type of SAN loss with the buttons below.",
"Violence" : "Violence",
"Helplessness": "Helplessness",
@@ -716,9 +743,11 @@
"skillProgress": "Skill Progress",
"unconscious": "Unconscious",
"dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"luck": "Luck",
"Other": "Other",
"Skills": "Skills",
"WP": "WP",
"Luck": "Luck",
"titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains",
@@ -740,7 +769,15 @@
"opposedRollWinner": "Opposed Roll Winner",
"opposedRollResult": "Opposed Roll Result",
"defeats": "defeats",
"critical": "Critical"
"critical": "Critical",
"other": "Other",
"str": "STR",
"dex": "DEX",
"int": "INT",
"pow": "POW",
"con": "CON",
"cha": "CHA",
"Damage": "Damage"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."