Update item sheets
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@ -105,21 +105,21 @@ export default class CthulhuEternalRoll extends Roll {
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switch (this.type) {
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case ROLL_TYPE.SAVE:
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const saveLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.caracteristiques.${this.target}.valeur.label`)
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text = game.i18n.format("TENEBRIS.Roll.save", { save: saveLabel })
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const saveLabel = game.i18n.localize(`CTHULHUETERNAL.Character.FIELDS.caracteristiques.${this.target}.valeur.label`)
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text = game.i18n.format("CTHULHUETERNAL.Roll.save", { save: saveLabel })
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text = text.concat("<br>").concat(`Seuil : ${this.treshold}`)
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break
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case ROLL_TYPE.RESOURCE:
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const resourceLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${this.target}.valeur.label`)
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text = game.i18n.format("TENEBRIS.Roll.resource", { resource: resourceLabel })
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const resourceLabel = game.i18n.localize(`CTHULHUETERNAL.Character.FIELDS.ressources.${this.target}.valeur.label`)
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text = game.i18n.format("CTHULHUETERNAL.Roll.resource", { resource: resourceLabel })
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break
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case ROLL_TYPE.DAMAGE:
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const damageLabel = this.target
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text = game.i18n.format("TENEBRIS.Roll.damage", { item: damageLabel })
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text = game.i18n.format("CTHULHUETERNAL.Roll.damage", { item: damageLabel })
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break
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case ROLL_TYPE.ATTACK:
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const attackLabel = this.target
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text = game.i18n.format("TENEBRIS.Roll.attack", { item: attackLabel })
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text = game.i18n.format("CTHULHUETERNAL.Roll.attack", { item: attackLabel })
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break
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}
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return text
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@ -131,7 +131,7 @@ export default class CthulhuEternalRoll extends Roll {
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* @returns {string} A formatted string containing the value, help, hindrance, and modifier.
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*/
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_createIntroTextTooltip() {
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let tooltip = game.i18n.format("TENEBRIS.Tooltip.saveIntroTextTooltip", { value: this.value, aide: this.aide, gene: this.gene, modificateur: this.modificateur })
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let tooltip = game.i18n.format("CTHULHUETERNAL.Tooltip.saveIntroTextTooltip", { value: this.value, aide: this.aide, gene: this.gene, modificateur: this.modificateur })
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if (this.hasTarget) {
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tooltip = tooltip.concat(`<br>Cible : ${this.targetName}`)
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}
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@ -160,9 +160,9 @@ export default class CthulhuEternalRoll extends Roll {
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// Formula for a resource roll
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if (options.rollType === ROLL_TYPE.RESOURCE) {
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let ressource = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${options.rollTarget}.valeur.label`)
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let ressource = game.i18n.localize(`CTHULHUETERNAL.Character.FIELDS.ressources.${options.rollTarget}.valeur.label`)
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if (formula === "0" || formula === "") {
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ui.notifications.warn(game.i18n.format("TENEBRIS.Warning.plusDeRessource", { ressource: ressource }))
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ui.notifications.warn(game.i18n.format("CTHULHUETERNAL.Warning.plusDeRessource", { ressource: ressource }))
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return null
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}
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}
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@ -266,10 +266,10 @@ export default class CthulhuEternalRoll extends Roll {
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const content = await renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
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const title = CthulhuEternalRoll.createTitle(options.rollType, options.rollTarget)
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const label = game.i18n.localize("TENEBRIS.Roll.roll")
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const label = game.i18n.localize("CTHULHUETERNAL.Roll.roll")
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const rollContext = await foundry.applications.api.DialogV2.wait({
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window: { title: title },
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classes: ["lethalfantasy"],
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classes: ["fvtt-cthulhu-eternal"],
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content,
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buttons: [
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{
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@ -429,15 +429,15 @@ export default class CthulhuEternalRoll extends Roll {
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static createTitle(type, target) {
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switch (type) {
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case ROLL_TYPE.SAVE:
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return `${game.i18n.localize("TENEBRIS.Dialog.titleSave")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
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return `${game.i18n.localize("CTHULHUETERNAL.Dialog.titleSave")} : ${game.i18n.localize(`CTHULHUETERNAL.Manager.${target}`)}`
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case ROLL_TYPE.RESOURCE:
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return `${game.i18n.localize("TENEBRIS.Dialog.titleResource")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
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return `${game.i18n.localize("CTHULHUETERNAL.Dialog.titleResource")} : ${game.i18n.localize(`CTHULHUETERNAL.Manager.${target}`)}`
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case ROLL_TYPE.DAMAGE:
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return `${game.i18n.localize("TENEBRIS.Dialog.titleDamage")} : ${target}`
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return `${game.i18n.localize("CTHULHUETERNAL.Dialog.titleDamage")} : ${target}`
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case ROLL_TYPE.ATTACK:
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return `${game.i18n.localize("TENEBRIS.Dialog.titleAttack")} : ${target}`
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return `${game.i18n.localize("CTHULHUETERNAL.Dialog.titleAttack")} : ${target}`
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default:
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return game.i18n.localize("TENEBRIS.Dialog.titleStandard")
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return game.i18n.localize("CTHULHUETERNAL.Dialog.titleStandard")
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}
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}
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@ -543,25 +543,25 @@ export default class CthulhuEternalRoll extends Roll {
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static _convertAvantages(value) {
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switch (value) {
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case "1":
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return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.doubleDesavantage")
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case "2":
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return game.i18n.localize("TENEBRIS.Roll.desavantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.desavantage")
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case "3":
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return game.i18n.localize("TENEBRIS.Roll.normal")
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return game.i18n.localize("CTHULHUETERNAL.Roll.normal")
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case "4":
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return game.i18n.localize("TENEBRIS.Roll.avantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.avantage")
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case "5":
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return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.doubleAvantage")
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case "--":
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return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.doubleDesavantage")
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case "-":
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return game.i18n.localize("TENEBRIS.Roll.desavantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.desavantage")
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case "=":
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return game.i18n.localize("TENEBRIS.Roll.normal")
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return game.i18n.localize("CTHULHUETERNAL.Roll.normal")
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case "+":
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return game.i18n.localize("TENEBRIS.Roll.avantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.avantage")
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case "++":
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return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
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return game.i18n.localize("CTHULHUETERNAL.Roll.doubleAvantage")
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}
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}
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