Fix #28 : switch to manual BP management

This commit is contained in:
2025-01-09 16:18:08 +01:00
parent 3adb34d721
commit 03a54d86e6
7 changed files with 32 additions and 11 deletions

View File

@ -106,11 +106,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.san.max`] = maxSan
}
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
if ( this.san.breakingPoint !== bp) {
updates[`system.san.breakingPoint`] = bp
}
let recoverySan = this.characteristics.pow.value * 5
if (recoverySan > this.san.max) {
recoverySan = this.san.max
@ -183,6 +178,17 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
return this.wp.exhausted
}
setBP() {
let updates = {}
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
if ( this.san.breakingPoint !== bp) {
updates[`system.san.breakingPoint`] = bp
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
}
/** */
/**
* Rolls a dice for a character.

View File

@ -20,7 +20,6 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Skill"]
prepareDerivedData() {
super.prepareDerivedData();
this.skillTotal = this.computeScore();