fvtt-crucible-rpg/modules/crucible-roll-dialog.js

107 lines
3.4 KiB
JavaScript

import { CrucibleUtility } from "./crucible-utility.js";
export class CrucibleRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["CrucibleDialog"], width: 620, height: 480, 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData);
return new CrucibleRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll() {
CrucibleUtility.rollCrucible(this.rollData)
}
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content
this.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#statDicesLevel').change((event) => {
this.rollData.statDicesLevel = Number(event.currentTarget.value)
});
html.find('#specDicesLevel').change(async (event) => {
this.rollData.specDicesLevel = Number(event.currentTarget.value)
CrucibleUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
});
html.find('.effect-clicked').change(async (event) => {
let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
this.manageEffects(effectIdx, toggled)
this.refreshDialog()
});
html.find('.armor-clicked').change((event) => {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
this.manageArmors(armorIdx, toggled)
this.refreshDialog()
});
html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
this.manageWeapons(weaponIdx, toggled)
this.refreshDialog()
});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked
let equipIdx = $(event.currentTarget).data("equip-idx")
this.manageEquip(equipIdx, toggled)
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
let diceLevel = $(event.currentTarget).data("dice-level")
CrucibleUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
})
html.find('.pool-remove-dice').click(async (event) => {
let idx = $(event.currentTarget).data("dice-idx")
CrucibleUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
}
}