/* -------------------------------------------- */ import { CrucibleCombat } from "./crucible-combat.js"; import { CrucibleCommands } from "./crucible-commands.js"; /* -------------------------------------------- */ const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]; const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 } /* -------------------------------------------- */ export class CrucibleUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html)); Hooks.on("dropCanvasData", (canvas, data) => { CrucibleUtility.dropItemOnToken(canvas, data) }); this.rollDataStore = {} this.defenderStore = {} this.diceList = []; this.diceFoundryList = []; this.optionsDiceList = ""; this.buildDiceLists(); CrucibleCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /*-------------------------------------------- */ static getSkills() { return this.skills; } /* -------------------------------------------- */ static async ready() { const specs = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills"); this.specs = specs.map(i => i.toObject()); } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await CrucibleUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.crucible.creator.openItemView(event) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html', 'systems/fvtt-crucible-rpg/templates/partial-roll-select-effects.html', 'systems/fvtt-crucible-rpg/templates/partial-options-statistics.html', 'systems/fvtt-crucible-rpg/templates/partial-options-level.html', 'systems/fvtt-crucible-rpg/templates/partial-options-range.html', 'systems/fvtt-crucible-rpg/templates/partial-options-equipment-types.html', 'systems/fvtt-crucible-rpg/templates/partial-equipment-effects.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-stat-block.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-status.html', 'systems/fvtt-crucible-rpg/templates/partial-item-nav.html', 'systems/fvtt-crucible-rpg/templates/partial-item-description.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return CrucibleUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static templateData(it) { return CrucibleUtility.data(it)?.data ?? {} } /* -------------------------------------------- */ static data(it) { if (it instanceof Actor || it instanceof Item || it instanceof Combatant) { return it.data; } return it; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.crucible-rpg", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData) } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id] } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg_update_defense_state") { this.updateDefenseState(msg.data.defenderId, msg.data.rollId) } if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } if (msg.name == "msg_reroll_hero") { this.rerollHeroRemaining(msg.data.userId, msg.data.rollId) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static async rollCrucible(rollData) { let actor = game.actors.get(rollData.actorId) let diceFormulaTab = [] for (let dice of rollData.dicePool) { let level = dice.level if (dice.name == "stat") { level += rollData.statLevelBonus } diceFormulaTab.push(this.getFoundryDiceFromLevel(level)) } let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0) // Performs roll let myRoll = rollData.roll if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = myRoll } // Final score and keep data rollData.finalScore = myRoll.total if (rollData.damages) { let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value) let dmgRoll = new Roll(dmgFormula).roll({ async: false }) await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode")) rollData.dmgResult = dmgRoll.total } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) }); // Init stuf if (rollData.isInit) { let combat = game.combats.get(rollData.combatId) combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]) } // Stun specific -> Suffere a stun level when dmg-res if (rollData.subKey && rollData.subKey == "dmg-res") { actor.modifyStun(+1) } //this.removeUsedPerkEffects( rollData) // Unused for now this.removeOneUseEffects(rollData) // Unused for now // And save the roll this.saveRollData(rollData) actor.lastRoll = rollData } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-crucible-rgp", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), } CrucibleUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let objectDefender let target = CrucibleUtility.getTarget(); if (target) { let defenderActor = game.actors.get(target.data.actorId) objectDefender = CrucibleUtility.data(defenderActor) objectDefender = mergeObject(objectDefender, target.data.actorData) rollData.defender = objectDefender rollData.attackerId = this.id rollData.defenderId = objectDefender._id defenderActor.addHindrancesList(rollData.effectsList) } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }