import { CrucibleUtility } from "./crucible-utility.js"; export class CrucibleRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData) { let options = { classes: ["CrucibleDialog"], width: 540, height: 340, 'z-index': 99999 }; let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData); return new CrucibleRollDialog(actor, rollData, html, options); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, close = undefined) { let conf = { title: (rollData.mode == "skill") ? "Skill" : "Attribute", content: html, buttons: { roll: { icon: '', label: "Roll !", callback: () => { this.roll() } }, cancel: { icon: '', label: "Cancel", callback: () => { this.close() } } }, close: close } super(conf, options); this.actor = actor; this.rollData = rollData; } /* -------------------------------------------- */ roll() { CrucibleUtility.rollCrucible(this.rollData) } /* -------------------------------------------- */ async refreshDialog() { const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData) this.data.content = content this.render(true) } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); var dialog = this; function onLoad() { } $(function () { onLoad(); }); html.find('#advantage').change((event) => { this.rollData.advantage = event.currentTarget.value }) html.find('#disadvantage').change((event) => { this.rollData.disadvantage = event.currentTarget.value }) html.find('#rollAdvantage').change((event) => { this.rollData.rollAdvantage = event.currentTarget.value }) html.find('#useshield').change((event) => { this.rollData.useshield = event.currentTarget.checked }) html.find('#hasCover').change((event) => { this.rollData.hasCover = event.currentTarget.value }) html.find('#situational').change((event) => { this.rollData.situational = event.currentTarget.value }) html.find('#distanceBonusDice').change((event) => { this.rollData.distanceBonusDice = Number(event.currentTarget.value) }) } }