/** * Crucible system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { CrucibleActor } from "./crucible-actor.js"; import { CrucibleItemSheet } from "./crucible-item-sheet.js"; import { CrucibleActorSheet } from "./crucible-actor-sheet.js"; import { CrucibleNPCSheet } from "./crucible-npc-sheet.js"; import { CrucibleUtility } from "./crucible-utility.js"; import { CrucibleCombat } from "./crucible-combat.js"; import { CrucibleItem } from "./crucible-item.js"; import { CrucibleHotbar } from "./crucible-hotbar.js" /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing Crucible RPG`); game.system.cruciblerpg = { CrucibleHotbar } /* -------------------------------------------- */ // preload handlebars templates CrucibleUtility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ game.settings.register("fvtt-crucible-rpg", "dice-max-level", { name: "Maximum level value for dices lists", hint: "Set the maximum level value for dices lists", scope: "world", config: true, default: 20, type: Number }) /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-crucible-rpg", data => { CrucibleUtility.onSocketMesssage(data) }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = CrucibleCombat CONFIG.Actor.documentClass = CrucibleActor CONFIG.Item.documentClass = CrucibleItem //CONFIG.Token.objectClass = CrucibleToken /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("fvtt-crucible", CrucibleActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-crucible", CrucibleNPCSheet, { types: ["npc"], makeDefault: false }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("fvtt-crucible", CrucibleItemSheet, { makeDefault: true }); CrucibleUtility.init() }); /* -------------------------------------------- */ function welcomeMessage() { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Welcome to the Crucible RPG. ` }); } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Warning ! No character linked to your user !"); ChatMessage.create({ content: "WARNING The player " + game.user.name + " is not linked to a character !", user: game.user._id }); } // CSS patch for v9 if (game.version) { let sidebar = document.getElementById("sidebar"); sidebar.style.width = "min-content"; } welcomeMessage(); CrucibleUtility.ready() CrucibleHotbar.init() }) /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.crucible.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });