import { CrucibleUtility } from "./crucible-utility.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class CrucibleItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["fvtt-crucible-rpg", "sheet", "item"], template: "systems/fvtt-crucible-rpg/templates/item-sheet.html", dragDrop: [{ dragSelector: null, dropSelector: null }], width: 620, height: 550, tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Add "Post to chat" button // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! buttons.unshift( { class: "post", icon: "fas fa-comment", onclick: ev => { } }) return buttons } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); if (this.item.type.includes('weapon')) { position.width = 640; } return position; } /* -------------------------------------------- */ async getData() { if ( this.object.type == "skill") { CrucibleUtility.updateSkill(this.object) } let objectData = duplicate(this.object.system) let itemData = objectData let formData = { title: this.title, id: this.id, type: this.object.type, img: this.object.img, name: this.object.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", weaponSkills: CrucibleUtility.getWeaponSkills(), shieldSkills: CrucibleUtility.getShieldSkills(), data: itemData, limited: this.object.limited, options: this.options, owner: this.document.isOwner, isGM: game.user.isGM } this.options.editable = !(this.object.origin == "embeddedItem"); console.log("ITEM DATA", formData, this); return formData; } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.postItem() }); return buttons } /* -------------------------------------------- */ postItem() { let chatData = duplicate(CrucibleUtility.data(this.item)); if (this.actor) { chatData.actor = { id: this.actor.id }; } // Don't post any image for the item (which would leave a large gap) if the default image is used if (chatData.img.includes("/blank.png")) { chatData.img = null; } // JSON object for easy creation chatData.jsondata = JSON.stringify( { compendium: "postedItem", payload: chatData, }); renderTemplate('systems/fvtt-crucible-rpg/templates/post-item.html', chatData).then(html => { let chatOptions = CrucibleUtility.chatDataSetup(html); ChatMessage.create(chatOptions) }); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.object.options.actor.getOwnedItem(li.data("item-id")); item.sheet.render(true); }); html.find('.delete-spec').click(ev => { this.object.update({ "data.specialisation": [{ name: 'None' }] }); }); html.find('.delete-subitem').click(ev => { this.deleteSubitem(ev); }); // Update Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); let itemId = li.data("item-id"); let itemType = li.data("item-type"); }); html.find('.view-subitem').click(ev => { this.viewSubitem(ev); }); html.find('.view-spec').click(ev => { this.manageSpec(); }); } /* -------------------------------------------- */ get template() { let type = this.item.type; return `systems/fvtt-crucible-rpg/templates/item-${type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { return this.object.update(formData) } }