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6 Commits

Author SHA1 Message Date
b84f34d560 Fix range attack 2022-08-23 08:21:20 +02:00
08157116e8 Ranged attacks 2022-08-17 22:51:52 +02:00
68b8d42925 Manage conditions 2022-08-17 17:07:58 +02:00
aab562bed9 Manage conditions 2022-08-17 17:07:45 +02:00
66f70897ed v10 migration 2022-08-16 23:01:30 +02:00
4c5f3b088e v10 migration 2022-08-16 22:31:07 +02:00
13 changed files with 443 additions and 157 deletions

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@ -52,6 +52,7 @@ export class CrucibleActorSheet extends ActorSheet {
moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
options: this.options,

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@ -183,6 +183,12 @@ export class CrucibleActor extends Actor {
return listItem
}
/* -------------------------------------------- */
getConditions() {
let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
@ -493,8 +499,43 @@ export class CrucibleActor extends Actor {
}
}
/* -------------------------------------------- */
isForcedAdvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.advantage)
}
isForcedDisadvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.disadvantage)
}
isForcedRollAdvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.rolladvantage)
}
isForcedRollDisadvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.rolldisadvantage)
}
isNoAdvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.noadvantage)
}
isNoAction() {
return this.items.find(cond => cond.type =="condition" && cond.system.noaction)
}
isAttackDisadvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.attackdisadvantage)
}
isDefenseDisadvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.defensedisadvantage)
}
isAttackerAdvantage() {
return this.items.find(cond => cond.type =="condition" && cond.system.targetadvantage)
}
/* -------------------------------------------- */
getCommonRollData(abilityKey = undefined) {
let noAction = this.isNoAction()
if ( noAction) {
ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name )
return
}
let rollData = CrucibleUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
@ -503,15 +544,42 @@ export class CrucibleActor extends Actor {
rollData.featsDie = this.getFeatsWithDie()
rollData.featsSL = this.getFeatsWithSL()
rollData.armors = this.getArmors()
rollData.conditions = this.getConditions()
rollData.featDieName = "none"
rollData.featSLName = "none"
rollData.rollAdvantage = "none"
rollData.advantage = "none"
rollData.disadvantage = "none"
rollData.forceAdvantage = this.isForcedAdvantage()
rollData.forceDisadvantage = this.isForcedDisadvantage()
rollData.forceRollAdvantage = this.isForcedRollAdvantage()
rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
rollData.noAdvantage = this.isNoAdvantage()
if ( rollData.defenderTokenId) {
let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
let defender = defenderToken.actor
// Distance management
let token = this.token
if ( !token) {
let tokens =this.getActiveTokens()
token = tokens[0]
}
if ( token ) {
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ray}], {gridSpaces:false})[0] / canvas.grid.grid.options.dimensions.distance
} else {
ui.notifications.info("No token connected to this actor, unable to compute distance.")
return
}
if (defender ) {
rollData.forceAdvantage = defender.isAttackerAdvantage()
rollData.advantageFromTarget = true
}
}
if (abilityKey) {
rollData.ability = this.getAbility(abilityKey)
//rollData.skillList = this.getRelevantSkill(abilityKey)
rollData.selectedKill = undefined
}
@ -569,7 +637,13 @@ export class CrucibleActor extends Actor {
rollData.skill = skill
rollData.weapon = weapon
rollData.img = weapon.img
if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isAttackDisadvantage()
}
if (rollData.weapon.system.isranged && rollData.tokensDistance > CrucibleUtility.getWeaponMaxRange(rollData.weapon) ) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${CrucibleUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
return
}
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
@ -595,6 +669,9 @@ export class CrucibleActor extends Actor {
rollData.skill = skill
rollData.weapon = weapon
rollData.img = weapon.img
if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
rollData.forceDisadvantage = this.isDefenseDisadvantage()
}
this.startRoll(rollData)
} else {
@ -605,6 +682,23 @@ export class CrucibleActor extends Actor {
}
}
/* -------------------------------------------- */
rollDefenseRanged(attackRollData) {
let rollData = this.getCommonRollData()
rollData.defenderTokenId = undefined // Cleanup
rollData.mode = "rangeddefense"
rollData.attackRollData = duplicate(attackRollData)
rollData.sizeDice = CrucibleUtility.getSizeDice( this.system.biodata.size )
rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon)
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
rollData.distanceBonusDice = Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
rollData.hasCover = "none"
rollData.situational = "none"
rollData.useshield = false
rollData.shield = this.getEquippedShield()
this.startRoll(rollData)
}
/* -------------------------------------------- */
rollShieldDie() {
let shield = this.getEquippedShield()

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@ -70,6 +70,12 @@ export class CrucibleRollDialog extends Dialog {
html.find('#useshield').change((event) => {
this.rollData.useshield = event.currentTarget.checked
})
html.find('#hasCover').change((event) => {
this.rollData.hasCover = event.currentTarget.value
})
html.find('#situational').change((event) => {
this.rollData.situational = event.currentTarget.value
})
}
}

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@ -10,6 +10,7 @@ const __color2RollTable = {
blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"
}
const __size2Dice = [ { nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }]
/* -------------------------------------------- */
export class CrucibleUtility {
@ -56,7 +57,7 @@ export class CrucibleUtility {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
}
/*-------------------------------------------- */
static getSkills() {
return duplicate(this.skills)
@ -150,6 +151,20 @@ export class CrucibleUtility {
}
return false
}
static getWeaponRange(weapon) {
if (weapon && weapon.system.isranged) {
let rangeValue = weapon.system.range.replace(/[^0-9]/g, '')
return Number(rangeValue)
}
return false
}
static getWeaponMaxRange(weapon) {
if (weapon && weapon.system.isranged) {
let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '')
return Number(rangeValue)
}
return false
}
/* -------------------------------------------- */
static async getRollTableFromDiceColor(diceColor, displayChat = true) {
@ -163,6 +178,10 @@ export class CrucibleUtility {
return draw.results.length > 0 ? draw.results[0] : undefined
}
}
/* -------------------------------------------- */
static getSizeDice(sizeValue) {
return __size2Dice[sizeValue]
}
/* -------------------------------------------- */
static async getCritical(level, weapon) {
@ -191,6 +210,15 @@ export class CrucibleUtility {
actor.rollDefenseMelee(rollData)
}
})
html.on("click", '.roll-defense-ranged', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = CrucibleUtility.getRollData(rollId)
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (defender && (game.user.isGM || defender.isOwner)) {
defender.rollDefenseRanged(rollData)
}
})
}
/* -------------------------------------------- */
@ -290,12 +318,12 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async displayDefenseMessage(rollData) {
if (rollData.mode == "weapon" && rollData.defenderTokenId) {
if (rollData.mode == "weapon" && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
rollData.defender = defender
rollData.defenderWeapons = defender.getEquippedWeapons()
rollData.isRollTarget = rollData.weapon?.system.isranged
rollData.isRangedAttack = rollData.weapon?.system.isranged
this.createChatWithRollMode(defender.name, {
name: defender.name,
alias: defender.name,
@ -373,7 +401,7 @@ export class CrucibleUtility {
}
if (result.critical_1 || result.critical_2) {
let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon)
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon )
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
result.criticalText = result.critical.text
}
this.createChatWithRollMode(rollData.alias, {
@ -480,12 +508,26 @@ export class CrucibleUtility {
skill.system.skilldice = __skillLevel2Dice[skill.system.level]
}
/* -------------------------------------------- */
static getDiceFromCover(cover) {
if (cover == "cover50") return 1
return 0
}
/* -------------------------------------------- */
static getDiceFromSituational(cover) {
if (cover == "prone") return 1
if (cover == "dodge") return 1
if (cover == "moving") return 1
if (cover == "engaged") return 1
return 0
}
/* -------------------------------------------- */
static async rollCrucible(rollData) {
let actor = game.actors.get(rollData.actorId)
// ability/save => 0
// ability/save/size => 0
let diceFormula
let startFormula = "0d6cs>=5"
if (rollData.ability) {
@ -494,6 +536,10 @@ export class CrucibleUtility {
if (rollData.save) {
startFormula = String(rollData.save.value) + "d6cs>=5"
}
if (rollData.sizeDice) {
let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5"
}
diceFormula = startFormula
// skill => 2
@ -532,7 +578,7 @@ export class CrucibleUtility {
// advantage => 8
let advFormula = "+ 0d8cs>=5"
if (rollData.advantage == "advantage1") {
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
advFormula = "+ 1d8cs>=5"
}
if (rollData.advantage == "advantage2") {
@ -542,7 +588,7 @@ export class CrucibleUtility {
// disadvantage => 10
let disFormula = "- 0d8cs>=5"
if (rollData.disadvantage == "disadvantage1") {
if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
disFormula = "- 1d8cs>=5"
}
if (rollData.disadvantage == "disadvantage2") {
@ -581,10 +627,17 @@ export class CrucibleUtility {
rollData.rollOrder = 0
rollData.roll = myRoll
rollData.nbSuccess = myRoll.total
if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
rollData.rollAdvantage = "roll-advantage"
}
if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
rollData.rollAdvantage = "roll-disadvantage"
}
if (rollData.rollAdvantage != "none") {
rollData.rollOrder = 1
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage": "Disadvantage"
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
})
@ -592,7 +645,7 @@ export class CrucibleUtility {
rollData.rollOrder = 2
let myRoll2 = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
rollData.roll = myRoll2 // Tmp switch to display the proper results
rollData.nbSuccess = myRoll2.total
this.createChatWithRollMode(rollData.alias, {

View File

@ -1,27 +1,27 @@
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","data":{"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p>&nbsp;</p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p>&nbsp;</p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result &gt;= +1 (max 1d6 damage).</p>\n<p>&nbsp;</p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","data":{"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","data":{"description":"<p>It's as if your mind has a mind of its own.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"<p>You just can't decide what to do...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p>&nbsp;</p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","data":{"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k"}
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"<p>Staggered combatants act last each round.</p>\n<p>&nbsp;</p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"<p>Your eyes are as big as saucers.</p>\n<p>&nbsp;</p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check.&nbsp; X is dependant on the source of fear and will be assigned by the GM.</p>\n<p>&nbsp;</p>\n<p>You may not attack but may defend normally.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"<p>You are invisible but not silenced or scentless......</p>\n<p>&nbsp;</p>\n<p>+2 Successes to Stealth Checks.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F"}
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"<p>Who's your new best friend?</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"<p>See Poison Type for specific effects</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p>&nbsp;</p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p>&nbsp;</p>\n<p>May not gain Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","data":{"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO"}
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV"}
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p>&nbsp;</p>\n<p>Usually the result of being Poisoned.</p>\n<p>&nbsp;</p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"<p>You can't hear a thing.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; No additional damage; flames die on thier own</p>\n<p>3-5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d6 damage; flames die</p>\n<p>6-8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2d6 damage; flames die</p>\n<p>9-10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6 damage; remain on fire - roll again next round</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","data":{"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p>&nbsp;</p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p>&nbsp;</p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr"}
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","data":{"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu"}
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","data":{"description":"<p>You have contracted a nasty Disease.</p>\n<p>&nbsp;</p>\n<p>GM will provide the details...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB"}
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.0AHv6Z0khWiLFdUl"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p>&nbsp;</p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p>&nbsp;</p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result &gt;= +1 (max 1d6 damage).</p>\n<p>&nbsp;</p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380262,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1TY72kY9xGSUNQwP"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":1,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1kBjvUrFoUcq8yM3"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>It's as if your mind has a mind of its own.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.3O4iHNnbi3vqVn4M"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You just can't decide what to do...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6gqso22fam06A6tf"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":2,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6vmPDpS0bWNKT0NQ"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p>&nbsp;</p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":true,"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.HcdvCx4MN8JuE9Jg"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Staggered combatants act last each round.</p>\n<p>&nbsp;</p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.IyVJpGD52l75lqjx"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Your eyes are as big as saucers.</p>\n<p>&nbsp;</p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check.&nbsp; X is dependant on the source of fear and will be assigned by the GM.</p>\n<p>&nbsp;</p>\n<p>You may not attack but may defend normally.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are invisible but not silenced or scentless......</p>\n<p>&nbsp;</p>\n<p>+2 Successes to Stealth Checks.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.JRRxP9t2MxLJaoAc"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Who's your new best friend?</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.LP1ZFGCRKUZ6LOHw"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>See Poison Type for specific effects</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Px67J2Vj59X11HW5"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p>&nbsp;</p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p>&nbsp;</p>\n<p>May not gain Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO","system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.WpYWLQoOGnItC6We"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Wyi7tytkPG6vP6oY"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.hQcRjgsagfwHTUBT"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement.&nbsp; Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":true,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.nusz5OpyDDq3KkcK"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p>&nbsp;</p>\n<p>Usually the result of being Poisoned.</p>\n<p>&nbsp;</p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.qn1Pn6DIBfVw7l6U"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rKFpOFHoL6Foh7nW"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You can't hear a thing.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rXlpsE3T6srIIawV"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; No additional damage; flames die on thier own</p>\n<p>3-5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1d6 damage; flames die</p>\n<p>6-8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2d6 damage; flames die</p>\n<p>9-10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2d6 damage; remain on fire - roll again next round</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.ubONqFGa9lnslnee"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":false,"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p>&nbsp;</p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p>&nbsp;</p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr","system":{"advantage":false,"disadvantage":false,"rolladvantage":true,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu","system":{"advantage":true,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.yoZHhZSCXvnUznD4"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You have contracted a nasty Disease.</p>\n<p>&nbsp;</p>\n<p>GM will provide the details...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556885,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}

View File

@ -1,6 +1,9 @@
{
"authors": [
{"name": "Uberwald"}
{
"name": "Uberwald",
"flags": {}
}
],
"description": "Crucible RPG system for FoundryVTT",
"esmodules": [
@ -12,203 +15,182 @@
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"path": "lang/en.json",
"flags": {}
}
],
"library": false,
"license": "LICENSE.txt",
"media": [],
"name": "fvtt-crucible-rpg",
"packs": [
{
"type": "Item",
"label": "Armors",
"name": "armor",
"path": "./packs/armor.db",
"path": "packs/armor.db",
"system": "fvtt-crucible-rpg",
"tags": [
"armour"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipments",
"name": "equipment",
"path": "./packs/equipment.db",
"path": "packs/equipment.db",
"system": "fvtt-crucible-rpg",
"tags": [
"equipment"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Shields",
"name": "shields",
"path": "./packs/shields.db",
"path": "packs/shields.db",
"system": "fvtt-crucible-rpg",
"tags": [
"shield"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "./packs/weapons.db",
"path": "packs/weapons.db",
"system": "fvtt-crucible-rpg",
"tags": [
"weapon", "melee", "ranged"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Conditions",
"name": "conditions",
"path": "./packs/conditions.db",
"path": "packs/conditions.db",
"system": "fvtt-crucible-rpg",
"tags": [
"condition"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Currency",
"name": "currency",
"path": "./packs/currency.db",
"path": "packs/currency.db",
"system": "fvtt-crucible-rpg",
"tags": [
"currency", "money"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Air",
"name": "lore-air",
"path": "./packs/lore-air.db",
"path": "packs/lore-air.db",
"system": "fvtt-crucible-rpg",
"tags": [
"lore", "air"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Earth",
"name": "lore-earth",
"path": "./packs/lore-earth.db",
"path": "packs/lore-earth.db",
"system": "fvtt-crucible-rpg",
"tags": [
"lore", "earth"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Fire",
"name": "lore-fire",
"path": "./packs/lore-fire.db",
"path": "packs/lore-fire.db",
"system": "fvtt-crucible-rpg",
"tags": [
"lore", "fire"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Water",
"name": "lore-water",
"path": "./packs/lore-water.db",
"path": "packs/lore-water.db",
"system": "fvtt-crucible-rpg",
"tags": [
"lore", "water"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Lore - Shadow",
"name": "lore-shadow",
"path": "./packs/lore-shadow.db",
"path": "packs/lore-shadow.db",
"system": "fvtt-crucible-rpg",
"tags": [
"lore", "shadow"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Skills",
"name": "skills",
"path": "./packs/skills.db",
"path": "packs/skills.db",
"system": "fvtt-crucible-rpg",
"tags": [
"skill"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Feats",
"name": "feats",
"path": "./packs/feats.db",
"path": "packs/feats.db",
"system": "fvtt-crucible-rpg",
"tags": [
"feat"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Poisons",
"name": "poisons",
"path": "./packs/poisons.db",
"path": "packs/poisons.db",
"system": "fvtt-crucible-rpg",
"tags": [
"poison"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers - Class",
"name": "classpowers",
"path": "./packs/classpowers.db",
"path": "packs/classpowers.db",
"system": "fvtt-crucible-rpg",
"tags": [
"powers"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Tricks & Traps",
"name": "trickstraps",
"path": "./packs/trickstraps.db",
"path": "packs/trickstraps.db",
"system": "fvtt-crucible-rpg",
"tags": [
"tricks", "traps"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Action Tokens",
"name": "action-tokens",
"path": "./packs/action-tokens.db",
"path": "packs/action-tokens.db",
"system": "fvtt-crucible-rpg",
"tags": [
"action"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers - Monsters",
"name": "monster-powers",
"path": "./packs/monster-powers.db",
"path": "packs/monster-powers.db",
"system": "fvtt-crucible-rpg",
"tags": [
"power"
]
"private": false,
"flags": {}
},
{
"type": "RollTable",
"label": "Rolltables",
"name": "rolltables",
"path": "./packs/rolltables.db",
"path": "packs/rolltables.db",
"system": "fvtt-crucible-rpg",
"tags": [
"rolltable"
]
"private": false,
"flags": {}
}
],
"primaryTokenAttribute": "secondary.hp",
@ -217,16 +199,16 @@
"styles": [
"styles/simple.css"
],
"version": "10.0.1",
"version": "10.0.5",
"compatibility": {
"minimum": "10",
"verified": "10.276",
"verified": "10.278",
"maximum": "10"
},
"templateVersion": 18,
"title": "Crucible RPG",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.0.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.5.zip",
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
"background" : "./images/ui/crucible_welcome_page.webp"
}
"background": "images/ui/crucible_welcome_page.webp",
"id": "fvtt-crucible-rpg"
}

View File

@ -107,6 +107,17 @@
"description": ""
},
"condition": {
"advantage": false,
"disadvantage": false,
"rolladvantage": false,
"rolldisadvantage": false,
"loosehpround": false,
"loohproundvalue": 0,
"noadvantage": false,
"attackdisadvantage": false,
"defensedisadvantage": false,
"targetadvantage": false,
"noaction": false,
"description": ""
},
"race": {

View File

@ -191,6 +191,27 @@
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Conditions</label></h3>
</span>
</li>
{{#each conditions as |condition key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{condition.img}}" /></a>
<span class="item-name-label-long">{{condition.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>

View File

@ -25,7 +25,7 @@
<li><strong>Roll with {{rollType}} - Roll 2</strong></li>
{{/if}}
{{#if (eq rollOrder 3)}}
<li><strong>Roll with advantage - Final result !</strong></li>
<li><strong>Roll with {{rollType}} - Final result !</strong></li>
{{/if}}
{{#if save}}
@ -36,6 +36,14 @@
</li>
{{/if}}
{{#if sizeDice}}
<li>Size/Range/Cover/Situational dices
({{#each roll.terms.0.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{/if}}
{{#if ability}}
<li>Ability : {{ability.label}} - {{ability.value}}d6
({{#each roll.terms.0.results as |die idx|}}
@ -55,21 +63,26 @@
</li>
{{/if}}
{{#if (eq advantage "advantage1")}}
<li>1 Advantage Die !
&nbsp;({{#each roll.terms.8.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{#if noAdvantage}}
<li>No advantage due to condition : {{noAdvantage.name}}</li>
{{else}}
{{#if (or (eq advantage "advantage1") forceAdvantage)}}
<li>1 Advantage Die !
&nbsp;({{#each roll.terms.8.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{/if}}
{{#if (eq advantage "advantage2") }}
<li>2 Advantage Dice !
&nbsp;({{#each roll.terms.8.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{/if}}
{{/if}}
{{#if (eq advantage "advantage2")}}
<li>2 Advantage Dice !
&nbsp;({{#each roll.terms.8.results as |die idx|}}
{{die.result}}&nbsp;
{{/each}})
</li>
{{/if}}
{{#if (eq disadvantage "disadvantage1")}}
{{#if (or (eq disadvantage "disadvantage1") forceDisadvantage)}}
<li>1 Disadvantage Die !
&nbsp;({{#each roll.terms.10.results as |die idx|}}
{{die.result}}&nbsp;

View File

@ -18,17 +18,16 @@
<div>
{{#if isRollTarget}}
{{#if isRangedAttack}}
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
{{else}}
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
{{/if}}
<ul>
{{#if isRollTarget}}
{{#if isRangedAttack}}
<li>
<button class="chat-card-button roll-defense-ranged" data-defense-weapon-id="{{weapon._id}}"
data-roll-id="{{@root.rollId}}">Roll Target !</button>
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
</li>
{{else}}
<li>

View File

@ -19,7 +19,43 @@
</div>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<ul>
<li class="flexrow"><label class="generic-label">Provides 1 Advantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.advantage" {{checked data.advantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides 1 Disadvantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.disadvantage" {{checked data.disadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides Roll Advantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolladvantage" {{checked data.rolladvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides Roll Disadvantage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolldisadvantage" {{checked data.rolldisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Loose HP per round ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.loosehpround" {{checked data.loosehpround}}/></label>
</li>
{{#if data.loosehpround}}
<li class="flexrow"><label class="generic-label">Number of HP : </label>
<input type="text" class="input-numeric-short padd-right" name="system.loohproundvalue" value="{{data.loohproundvalue}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">No advantage possible ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noadvantage" {{checked data.noadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Disadvantage on attack ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.attackdisadvantage" {{checked data.attackdisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Disadvantage on defense ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.defensedisadvantage" {{checked data.defensedisadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Provides advantage to attacker ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.targetadvantage" {{checked data.targetadvantage}}/></label>
</li>
<li class="flexrow"><label class="generic-label">No action possible ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noaction" {{checked data.noaction}}/></label>
</li>
</ul>
</div>

View File

@ -56,7 +56,7 @@
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
</li>
{{#if data.isranged}}
<li class="flexrow"><label class="generic-label">Range</label>
<li class="flexrow"><label class="generic-label">Effective Range</label>
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Max range</label>

View File

@ -7,6 +7,46 @@
</header>
<div class="flexcol">
{{#if sizeDice}}
<div class="flexrow">
<span class="roll-dialog-label">Size basic dices : </span>
<span class="roll-dialog-label">{{sizeDice.nb}}{{sizeDice.dice}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Distance bonus dice(s) : </span>
<span class="roll-dialog-label">{{distanceBonusDice}}</span>
</div>
{{/if}}
{{#if hasCover}}
<div class="flexrow">
<span class="roll-dialog-label">Cover : </span>
<select class="status-small-label color-class-common" type="text" id="hasCover" value="{{hasCover}}" data-dtype="String" >
{{#select hasCover}}
<option value="none">None</option>
<option value="cover50">Cover at 50% (+1 dice)</option>
{{/select}}
</select>
</div>
{{/if}}
{{#if situational}}
<div class="flexrow">
<span class="roll-dialog-label">Situational : </span>
<select class="status-small-label color-class-common" type="text" id="situational" value="{{situational}}" data-dtype="String" >
{{#select situational}}
<option value="none">None</option>
<option value="dodge">Dodge (+1 dice)</option>
<option value="prone">Prone (+1 dice)</option>
<option value="moving">Moving (+1 dice)</option>
<option value="Engaged">Engaged (+1 dice)</option>
{{/select}}
</select>
</div>
{{/if}}
{{#if save}}
<div class="flexrow">
@ -51,17 +91,23 @@
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Advantage : </span>
<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
{{#select advantage}}
<option value="none">None</option>
<option value="advantage1">1 Advantage</option>
<option value="advantage2">2 Advantages</option>
{{/select}}
</select>
</div>
{{#if noAdvantage}}
<div>
<span class="roll-dialog-label">No advantage due to condition : {{noAdvantage.name}}</span>
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Advantage : </span>
<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
{{#select advantage}}
<option value="none">None</option>
<option value="advantage1">1 Advantage</option>
<option value="advantage2">2 Advantages</option>
{{/select}}
</select>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Disadvantage : </span>
<select class="status-small-label color-class-common" type="text" id="disadvantage" value="{{disadvantage}}" data-dtype="String" >
@ -84,6 +130,30 @@
</select>
</div>
{{#if forceAdvantage}}
<div class="flexrow">
<span class="roll-dialog-label">1 Advantage from condition : {{forceAdvantage.name}}
{{#if advantageFromTarget}} (Provided by targetted actor) {{/if}}
</span>
</div>
{{/if}}
{{#if forceDisadvantage}}
<div class="flexrow">
<span class="roll-dialog-label">1 Disadvantage from condition : {{forceDisadvantage.name}} </span>
</div>
{{/if}}
{{#if forceRollAdvantage}}
<div class="flexrow">
<span class="roll-dialog-label">Roll Advantage from condition : {{forceRollAdvantage.name}} </span>
</div>
{{/if}}
{{#if forceRollDisadvantage}}
<div class="flexrow">
<span class="roll-dialog-label">Roll Disadvantage from condition : {{forceRollDisadvantage.name}} </span>
</div>
{{/if}}
</div>
</form>