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fvtt-cruci
...
fvtt-cruci
Author | SHA1 | Date | |
---|---|---|---|
b84f34d560 | |||
08157116e8 | |||
68b8d42925 | |||
aab562bed9 | |||
66f70897ed | |||
4c5f3b088e |
@ -52,6 +52,7 @@ export class CrucibleActorSheet extends ActorSheet {
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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@ -183,6 +183,12 @@ export class CrucibleActor extends Actor {
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return listItem
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}
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/* -------------------------------------------- */
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getConditions() {
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let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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@ -493,8 +499,43 @@ export class CrucibleActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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isForcedAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.advantage)
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}
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isForcedDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.disadvantage)
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}
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isForcedRollAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.rolladvantage)
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}
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isForcedRollDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.rolldisadvantage)
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}
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isNoAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.noadvantage)
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}
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isNoAction() {
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return this.items.find(cond => cond.type =="condition" && cond.system.noaction)
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}
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isAttackDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.attackdisadvantage)
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}
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isDefenseDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.defensedisadvantage)
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}
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isAttackerAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.targetadvantage)
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}
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/* -------------------------------------------- */
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getCommonRollData(abilityKey = undefined) {
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let noAction = this.isNoAction()
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if ( noAction) {
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ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name )
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return
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}
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let rollData = CrucibleUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -503,15 +544,42 @@ export class CrucibleActor extends Actor {
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rollData.featsDie = this.getFeatsWithDie()
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rollData.featsSL = this.getFeatsWithSL()
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rollData.armors = this.getArmors()
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rollData.conditions = this.getConditions()
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rollData.featDieName = "none"
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rollData.featSLName = "none"
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rollData.rollAdvantage = "none"
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rollData.advantage = "none"
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rollData.disadvantage = "none"
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rollData.forceAdvantage = this.isForcedAdvantage()
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rollData.forceDisadvantage = this.isForcedDisadvantage()
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rollData.forceRollAdvantage = this.isForcedRollAdvantage()
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rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
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rollData.noAdvantage = this.isNoAdvantage()
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if ( rollData.defenderTokenId) {
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let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
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let defender = defenderToken.actor
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// Distance management
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let token = this.token
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if ( !token) {
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let tokens =this.getActiveTokens()
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token = tokens[0]
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}
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if ( token ) {
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const ray = new Ray(token.object?.center || token.center, defenderToken.center)
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rollData.tokensDistance = canvas.grid.measureDistances([{ray}], {gridSpaces:false})[0] / canvas.grid.grid.options.dimensions.distance
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} else {
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ui.notifications.info("No token connected to this actor, unable to compute distance.")
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return
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}
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if (defender ) {
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rollData.forceAdvantage = defender.isAttackerAdvantage()
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rollData.advantageFromTarget = true
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}
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}
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if (abilityKey) {
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rollData.ability = this.getAbility(abilityKey)
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//rollData.skillList = this.getRelevantSkill(abilityKey)
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rollData.selectedKill = undefined
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}
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@ -569,7 +637,13 @@ export class CrucibleActor extends Actor {
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isAttackDisadvantage()
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}
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if (rollData.weapon.system.isranged && rollData.tokensDistance > CrucibleUtility.getWeaponMaxRange(rollData.weapon) ) {
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ui.notifications.warn(`Your target is out of range of your weapon (max: ${CrucibleUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
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return
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}
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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@ -595,6 +669,9 @@ export class CrucibleActor extends Actor {
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isDefenseDisadvantage()
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}
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this.startRoll(rollData)
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} else {
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@ -605,6 +682,23 @@ export class CrucibleActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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rollDefenseRanged(attackRollData) {
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let rollData = this.getCommonRollData()
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rollData.defenderTokenId = undefined // Cleanup
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rollData.mode = "rangeddefense"
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rollData.attackRollData = duplicate(attackRollData)
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rollData.sizeDice = CrucibleUtility.getSizeDice( this.system.biodata.size )
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rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon)
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rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
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rollData.distanceBonusDice = Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
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rollData.hasCover = "none"
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rollData.situational = "none"
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rollData.useshield = false
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rollData.shield = this.getEquippedShield()
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this.startRoll(rollData)
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}
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/* -------------------------------------------- */
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rollShieldDie() {
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let shield = this.getEquippedShield()
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@ -70,6 +70,12 @@ export class CrucibleRollDialog extends Dialog {
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html.find('#useshield').change((event) => {
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this.rollData.useshield = event.currentTarget.checked
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})
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html.find('#hasCover').change((event) => {
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this.rollData.hasCover = event.currentTarget.value
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})
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html.find('#situational').change((event) => {
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this.rollData.situational = event.currentTarget.value
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})
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}
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}
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@ -10,6 +10,7 @@ const __color2RollTable = {
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blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
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white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"
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}
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const __size2Dice = [ { nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }]
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/* -------------------------------------------- */
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export class CrucibleUtility {
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@ -56,7 +57,7 @@ export class CrucibleUtility {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/*-------------------------------------------- */
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static getSkills() {
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return duplicate(this.skills)
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@ -150,6 +151,20 @@ export class CrucibleUtility {
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}
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return false
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}
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static getWeaponRange(weapon) {
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if (weapon && weapon.system.isranged) {
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let rangeValue = weapon.system.range.replace(/[^0-9]/g, '')
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return Number(rangeValue)
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}
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return false
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}
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static getWeaponMaxRange(weapon) {
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if (weapon && weapon.system.isranged) {
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let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '')
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return Number(rangeValue)
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}
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return false
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}
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/* -------------------------------------------- */
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static async getRollTableFromDiceColor(diceColor, displayChat = true) {
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@ -163,6 +178,10 @@ export class CrucibleUtility {
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return draw.results.length > 0 ? draw.results[0] : undefined
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}
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}
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/* -------------------------------------------- */
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static getSizeDice(sizeValue) {
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return __size2Dice[sizeValue]
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}
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/* -------------------------------------------- */
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static async getCritical(level, weapon) {
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@ -191,6 +210,15 @@ export class CrucibleUtility {
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actor.rollDefenseMelee(rollData)
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}
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})
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html.on("click", '.roll-defense-ranged', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = CrucibleUtility.getRollData(rollId)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender && (game.user.isGM || defender.isOwner)) {
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defender.rollDefenseRanged(rollData)
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}
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})
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}
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/* -------------------------------------------- */
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@ -290,12 +318,12 @@ export class CrucibleUtility {
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/* -------------------------------------------- */
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static async displayDefenseMessage(rollData) {
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if (rollData.mode == "weapon" && rollData.defenderTokenId) {
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if (rollData.mode == "weapon" && rollData.defenderTokenId) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
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rollData.defender = defender
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rollData.defenderWeapons = defender.getEquippedWeapons()
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rollData.isRollTarget = rollData.weapon?.system.isranged
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rollData.isRangedAttack = rollData.weapon?.system.isranged
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this.createChatWithRollMode(defender.name, {
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name: defender.name,
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alias: defender.name,
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@ -373,7 +401,7 @@ export class CrucibleUtility {
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}
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if (result.critical_1 || result.critical_2) {
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let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon)
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result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon )
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result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
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result.criticalText = result.critical.text
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}
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this.createChatWithRollMode(rollData.alias, {
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@ -480,12 +508,26 @@ export class CrucibleUtility {
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skill.system.skilldice = __skillLevel2Dice[skill.system.level]
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}
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/* -------------------------------------------- */
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static getDiceFromCover(cover) {
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if (cover == "cover50") return 1
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return 0
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}
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/* -------------------------------------------- */
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static getDiceFromSituational(cover) {
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if (cover == "prone") return 1
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if (cover == "dodge") return 1
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if (cover == "moving") return 1
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if (cover == "engaged") return 1
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return 0
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}
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/* -------------------------------------------- */
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static async rollCrucible(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// ability/save => 0
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// ability/save/size => 0
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let diceFormula
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let startFormula = "0d6cs>=5"
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if (rollData.ability) {
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@ -494,6 +536,10 @@ export class CrucibleUtility {
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if (rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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if (rollData.sizeDice) {
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let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
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startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5"
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}
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diceFormula = startFormula
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// skill => 2
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@ -532,7 +578,7 @@ export class CrucibleUtility {
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// advantage => 8
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let advFormula = "+ 0d8cs>=5"
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if (rollData.advantage == "advantage1") {
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if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
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advFormula = "+ 1d8cs>=5"
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}
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if (rollData.advantage == "advantage2") {
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@ -542,7 +588,7 @@ export class CrucibleUtility {
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// disadvantage => 10
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let disFormula = "- 0d8cs>=5"
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if (rollData.disadvantage == "disadvantage1") {
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if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
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disFormula = "- 1d8cs>=5"
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}
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if (rollData.disadvantage == "disadvantage2") {
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@ -581,10 +627,17 @@ export class CrucibleUtility {
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rollData.rollOrder = 0
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rollData.roll = myRoll
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rollData.nbSuccess = myRoll.total
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if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
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rollData.rollAdvantage = "roll-advantage"
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}
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if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.rollAdvantage != "none") {
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rollData.rollOrder = 1
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage": "Disadvantage"
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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})
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@ -592,7 +645,7 @@ export class CrucibleUtility {
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rollData.rollOrder = 2
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let myRoll2 = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll2 // Tmp switch to display the proper results
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rollData.nbSuccess = myRoll2.total
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this.createChatWithRollMode(rollData.alias, {
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@ -1,27 +1,27 @@
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{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","data":{"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p> </p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p> </p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result >= +1 (max 1d6 damage).</p>\n<p> </p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","data":{"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","data":{"description":"<p>It's as if your mind has a mind of its own.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"<p>You just can't decide what to do...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p> </p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","data":{"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k"}
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{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"<p>Staggered combatants act last each round.</p>\n<p> </p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"<p>Your eyes are as big as saucers.</p>\n<p> </p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check. X is dependant on the source of fear and will be assigned by the GM.</p>\n<p> </p>\n<p>You may not attack but may defend normally.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"<p>You are invisible but not silenced or scentless......</p>\n<p> </p>\n<p>+2 Successes to Stealth Checks.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F"}
|
||||
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"<p>Who's your new best friend?</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"<p>See Poison Type for specific effects</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p> </p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p> </p>\n<p>May not gain Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","data":{"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO"}
|
||||
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV"}
|
||||
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p> </p>\n<p>Usually the result of being Poisoned.</p>\n<p> </p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"<p>You can't hear a thing.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span> <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2 No additional damage; flames die on thier own</p>\n<p>3-5 1d6 damage; flames die</p>\n<p>6-8 2d6 damage; flames die</p>\n<p>9-10 2d6 damage; remain on fire - roll again next round</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","data":{"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p> </p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p> </p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr"}
|
||||
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","data":{"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu"}
|
||||
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","data":{"description":"<p>You have contracted a nasty Disease.</p>\n<p> </p>\n<p>GM will provide the details...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB"}
|
||||
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.0AHv6Z0khWiLFdUl"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p> </p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p> </p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result >= +1 (max 1d6 damage).</p>\n<p> </p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380262,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1TY72kY9xGSUNQwP"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":1,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1kBjvUrFoUcq8yM3"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>It's as if your mind has a mind of its own.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.3O4iHNnbi3vqVn4M"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You just can't decide what to do...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6gqso22fam06A6tf"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":2,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6vmPDpS0bWNKT0NQ"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p> </p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":true,"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.HcdvCx4MN8JuE9Jg"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Staggered combatants act last each round.</p>\n<p> </p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.IyVJpGD52l75lqjx"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Your eyes are as big as saucers.</p>\n<p> </p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check. X is dependant on the source of fear and will be assigned by the GM.</p>\n<p> </p>\n<p>You may not attack but may defend normally.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are invisible but not silenced or scentless......</p>\n<p> </p>\n<p>+2 Successes to Stealth Checks.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.JRRxP9t2MxLJaoAc"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Who's your new best friend?</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.LP1ZFGCRKUZ6LOHw"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>See Poison Type for specific effects</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Px67J2Vj59X11HW5"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p> </p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p> </p>\n<p>May not gain Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO","system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.WpYWLQoOGnItC6We"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Wyi7tytkPG6vP6oY"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.hQcRjgsagfwHTUBT"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":true,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.nusz5OpyDDq3KkcK"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p> </p>\n<p>Usually the result of being Poisoned.</p>\n<p> </p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.qn1Pn6DIBfVw7l6U"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rKFpOFHoL6Foh7nW"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You can't hear a thing.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rXlpsE3T6srIIawV"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span> <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2 No additional damage; flames die on thier own</p>\n<p>3-5 1d6 damage; flames die</p>\n<p>6-8 2d6 damage; flames die</p>\n<p>9-10 2d6 damage; remain on fire - roll again next round</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.ubONqFGa9lnslnee"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":false,"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p> </p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p> </p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr","system":{"advantage":false,"disadvantage":false,"rolladvantage":true,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu","system":{"advantage":true,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.yoZHhZSCXvnUznD4"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You have contracted a nasty Disease.</p>\n<p> </p>\n<p>GM will provide the details...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556885,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
|
156
system.json
156
system.json
@ -1,6 +1,9 @@
|
||||
{
|
||||
"authors": [
|
||||
{"name": "Uberwald"}
|
||||
{
|
||||
"name": "Uberwald",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"description": "Crucible RPG system for FoundryVTT",
|
||||
"esmodules": [
|
||||
@ -12,203 +15,182 @@
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"library": false,
|
||||
"license": "LICENSE.txt",
|
||||
"media": [],
|
||||
"name": "fvtt-crucible-rpg",
|
||||
"packs": [
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Armors",
|
||||
"name": "armor",
|
||||
"path": "./packs/armor.db",
|
||||
"path": "packs/armor.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"armour"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Equipments",
|
||||
"name": "equipment",
|
||||
"path": "./packs/equipment.db",
|
||||
"path": "packs/equipment.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"equipment"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Shields",
|
||||
"name": "shields",
|
||||
"path": "./packs/shields.db",
|
||||
"path": "packs/shields.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"shield"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Weapons",
|
||||
"name": "weapons",
|
||||
"path": "./packs/weapons.db",
|
||||
"path": "packs/weapons.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"weapon", "melee", "ranged"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Conditions",
|
||||
"name": "conditions",
|
||||
"path": "./packs/conditions.db",
|
||||
"path": "packs/conditions.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"condition"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Currency",
|
||||
"name": "currency",
|
||||
"path": "./packs/currency.db",
|
||||
"path": "packs/currency.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"currency", "money"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Lore - Air",
|
||||
"name": "lore-air",
|
||||
"path": "./packs/lore-air.db",
|
||||
"path": "packs/lore-air.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"lore", "air"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Lore - Earth",
|
||||
"name": "lore-earth",
|
||||
"path": "./packs/lore-earth.db",
|
||||
"path": "packs/lore-earth.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"lore", "earth"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Lore - Fire",
|
||||
"name": "lore-fire",
|
||||
"path": "./packs/lore-fire.db",
|
||||
"path": "packs/lore-fire.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"lore", "fire"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Lore - Water",
|
||||
"name": "lore-water",
|
||||
"path": "./packs/lore-water.db",
|
||||
"path": "packs/lore-water.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"lore", "water"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Lore - Shadow",
|
||||
"name": "lore-shadow",
|
||||
"path": "./packs/lore-shadow.db",
|
||||
"path": "packs/lore-shadow.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"lore", "shadow"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Skills",
|
||||
"name": "skills",
|
||||
"path": "./packs/skills.db",
|
||||
"path": "packs/skills.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"skill"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Feats",
|
||||
"name": "feats",
|
||||
"path": "./packs/feats.db",
|
||||
"path": "packs/feats.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"feat"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Poisons",
|
||||
"name": "poisons",
|
||||
"path": "./packs/poisons.db",
|
||||
"path": "packs/poisons.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"poison"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Powers - Class",
|
||||
"name": "classpowers",
|
||||
"path": "./packs/classpowers.db",
|
||||
"path": "packs/classpowers.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"powers"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Tricks & Traps",
|
||||
"name": "trickstraps",
|
||||
"path": "./packs/trickstraps.db",
|
||||
"path": "packs/trickstraps.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"tricks", "traps"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Action Tokens",
|
||||
"name": "action-tokens",
|
||||
"path": "./packs/action-tokens.db",
|
||||
"path": "packs/action-tokens.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"action"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Powers - Monsters",
|
||||
"name": "monster-powers",
|
||||
"path": "./packs/monster-powers.db",
|
||||
"path": "packs/monster-powers.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"power"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"type": "RollTable",
|
||||
"label": "Rolltables",
|
||||
"name": "rolltables",
|
||||
"path": "./packs/rolltables.db",
|
||||
"path": "packs/rolltables.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"tags": [
|
||||
"rolltable"
|
||||
]
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "secondary.hp",
|
||||
@ -217,16 +199,16 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.1",
|
||||
"version": "10.0.5",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.276",
|
||||
"verified": "10.278",
|
||||
"maximum": "10"
|
||||
},
|
||||
"templateVersion": 18,
|
||||
"title": "Crucible RPG",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.0.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.5.zip",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
|
||||
"background" : "./images/ui/crucible_welcome_page.webp"
|
||||
}
|
||||
"background": "images/ui/crucible_welcome_page.webp",
|
||||
"id": "fvtt-crucible-rpg"
|
||||
}
|
@ -107,6 +107,17 @@
|
||||
"description": ""
|
||||
},
|
||||
"condition": {
|
||||
"advantage": false,
|
||||
"disadvantage": false,
|
||||
"rolladvantage": false,
|
||||
"rolldisadvantage": false,
|
||||
"loosehpround": false,
|
||||
"loohproundvalue": 0,
|
||||
"noadvantage": false,
|
||||
"attackdisadvantage": false,
|
||||
"defensedisadvantage": false,
|
||||
"targetadvantage": false,
|
||||
"noaction": false,
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
|
@ -191,6 +191,27 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Conditions</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each conditions as |condition key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{condition.img}}" /></a>
|
||||
<span class="item-name-label-long">{{condition.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
<li><strong>Roll with {{rollType}} - Roll 2</strong></li>
|
||||
{{/if}}
|
||||
{{#if (eq rollOrder 3)}}
|
||||
<li><strong>Roll with advantage - Final result !</strong></li>
|
||||
<li><strong>Roll with {{rollType}} - Final result !</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if save}}
|
||||
@ -36,6 +36,14 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if sizeDice}}
|
||||
<li>Size/Range/Cover/Situational dices
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ability}}
|
||||
<li>Ability : {{ability.label}} - {{ability.value}}d6
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
@ -55,21 +63,26 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq advantage "advantage1")}}
|
||||
<li>1 Advantage Die !
|
||||
({{#each roll.terms.8.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{#if noAdvantage}}
|
||||
<li>No advantage due to condition : {{noAdvantage.name}}</li>
|
||||
{{else}}
|
||||
{{#if (or (eq advantage "advantage1") forceAdvantage)}}
|
||||
<li>1 Advantage Die !
|
||||
({{#each roll.terms.8.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq advantage "advantage2") }}
|
||||
<li>2 Advantage Dice !
|
||||
({{#each roll.terms.8.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq advantage "advantage2")}}
|
||||
<li>2 Advantage Dice !
|
||||
({{#each roll.terms.8.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq disadvantage "disadvantage1")}}
|
||||
|
||||
{{#if (or (eq disadvantage "disadvantage1") forceDisadvantage)}}
|
||||
<li>1 Disadvantage Die !
|
||||
({{#each roll.terms.10.results as |die idx|}}
|
||||
{{die.result}}
|
||||
|
@ -18,17 +18,16 @@
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRollTarget}}
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRollTarget}}
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
|
@ -19,7 +19,43 @@
|
||||
</div>
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Provides 1 Advantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.advantage" {{checked data.advantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides 1 Disadvantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.disadvantage" {{checked data.disadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides Roll Advantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolladvantage" {{checked data.rolladvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides Roll Disadvantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolldisadvantage" {{checked data.rolldisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Loose HP per round ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.loosehpround" {{checked data.loosehpround}}/></label>
|
||||
</li>
|
||||
{{#if data.loosehpround}}
|
||||
<li class="flexrow"><label class="generic-label">Number of HP : </label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.loohproundvalue" value="{{data.loohproundvalue}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow"><label class="generic-label">No advantage possible ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noadvantage" {{checked data.noadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Disadvantage on attack ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.attackdisadvantage" {{checked data.attackdisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Disadvantage on defense ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.defensedisadvantage" {{checked data.defensedisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides advantage to attacker ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.targetadvantage" {{checked data.targetadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">No action possible ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noaction" {{checked data.noaction}}/></label>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@ -56,7 +56,7 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
|
||||
</li>
|
||||
{{#if data.isranged}}
|
||||
<li class="flexrow"><label class="generic-label">Range</label>
|
||||
<li class="flexrow"><label class="generic-label">Effective Range</label>
|
||||
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Max range</label>
|
||||
|
@ -7,6 +7,46 @@
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if sizeDice}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Size basic dices : </span>
|
||||
<span class="roll-dialog-label">{{sizeDice.nb}}{{sizeDice.dice}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Distance bonus dice(s) : </span>
|
||||
<span class="roll-dialog-label">{{distanceBonusDice}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasCover}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cover : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="hasCover" value="{{hasCover}}" data-dtype="String" >
|
||||
{{#select hasCover}}
|
||||
<option value="none">None</option>
|
||||
<option value="cover50">Cover at 50% (+1 dice)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if situational}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Situational : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="situational" value="{{situational}}" data-dtype="String" >
|
||||
{{#select situational}}
|
||||
<option value="none">None</option>
|
||||
<option value="dodge">Dodge (+1 dice)</option>
|
||||
<option value="prone">Prone (+1 dice)</option>
|
||||
<option value="moving">Moving (+1 dice)</option>
|
||||
<option value="Engaged">Engaged (+1 dice)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if save}}
|
||||
<div class="flexrow">
|
||||
@ -51,17 +91,23 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Advantage : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
|
||||
{{#select advantage}}
|
||||
<option value="none">None</option>
|
||||
<option value="advantage1">1 Advantage</option>
|
||||
<option value="advantage2">2 Advantages</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if noAdvantage}}
|
||||
<div>
|
||||
<span class="roll-dialog-label">No advantage due to condition : {{noAdvantage.name}}</span>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Advantage : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
|
||||
{{#select advantage}}
|
||||
<option value="none">None</option>
|
||||
<option value="advantage1">1 Advantage</option>
|
||||
<option value="advantage2">2 Advantages</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Disadvantage : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="disadvantage" value="{{disadvantage}}" data-dtype="String" >
|
||||
@ -84,6 +130,30 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if forceAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Advantage from condition : {{forceAdvantage.name}}
|
||||
{{#if advantageFromTarget}} (Provided by targetted actor) {{/if}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Disadvantage from condition : {{forceDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Advantage from condition : {{forceRollAdvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Disadvantage from condition : {{forceRollDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
Reference in New Issue
Block a user