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4 Commits
fvtt-cruci
...
fvtt-cruci
Author | SHA1 | Date | |
---|---|---|---|
cb54f6eda3 | |||
f55fc1d59a | |||
ea06648a67 | |||
49c3560771 |
BIN
images/icons/saves/fortitude_save.webp
Normal file
BIN
images/icons/saves/fortitude_save.webp
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After Width: | Height: | Size: 6.9 KiB |
BIN
images/icons/saves/reflex_save.webp
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images/icons/saves/reflex_save.webp
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After Width: | Height: | Size: 11 KiB |
BIN
images/icons/saves/will_save.webp
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images/icons/saves/will_save.webp
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After Width: | Height: | Size: 8.5 KiB |
@ -45,6 +45,8 @@ export class CrucibleActorSheet extends ActorSheet {
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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feats: duplicate(this.actor.getFeats()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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@ -150,6 +152,13 @@ export class CrucibleActorSheet extends ActorSheet {
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-armor-die').click((event) => {
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this.actor.rollArmorDie()
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});
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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@ -62,23 +62,23 @@ export class CrucibleActor extends Actor {
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}
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/* -------------------------------------------- */
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computeHitPoints( ) {
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computeHitPoints() {
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let hp = duplicate(this.data.data.secondary.hp)
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let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
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if ( max != hp.max || hp.value > max) {
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if (max != hp.max || hp.value > max) {
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hp.max = max
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hp.value = max // Init case
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this.update({ 'data.secondary.hp': hp})
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this.update({ 'data.secondary.hp': hp })
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}
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}
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/* -------------------------------------------- */
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computeEffortPoints( ) {
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computeEffortPoints() {
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let effort = duplicate(this.data.data.secondary.effort)
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let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
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if ( max != effort.max || effort.value > max) {
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if (max != effort.max || effort.value > max) {
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effort.max = max
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effort.value = max // Init case
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this.update({ 'data.secondary.effort': effort})
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this.update({ 'data.secondary.effort': effort })
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}
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}
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@ -146,12 +146,27 @@ export class CrucibleActor extends Actor {
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedArmor() {
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let comp = this.data.items.find(item => item.type == 'armor' && item.data.data.equipped)
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if (comp) {
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return duplicate(comp)
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}
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return undefined
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedShield() {
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let comp = this.data.items.find(item => item.type == 'shield' && item.data.data.equipped)
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if (comp) {
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return duplicate(comp)
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}
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return undefined
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}
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/* -------------------------------------------- */
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getRace() {
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let race = this.data.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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@ -205,8 +220,22 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.data.items.find(item => item.id == itemId);
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let item = this.data.items.find(item => item.id == itemId)
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if (item && item.data.data) {
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if (item.type == "armor") {
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let armor = this.data.items.find(item => item.id != itemId && item.type == "armor" && item.data.data.equipped)
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if (armor) {
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ui.notifications.warn("You already have an armor equipped!")
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return
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}
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}
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if (item.type == "shield") {
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let shield = this.data.items.find(item => item.id != itemId && item.type == "shield" && item.data.data.equipped)
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if (shield) {
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ui.notifications.warn("You already have a shield equipped!")
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return
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}
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}
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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@ -236,15 +265,18 @@ export class CrucibleActor extends Actor {
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getSaveRoll() {
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return {
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reflex: {
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"label": "Reflex",
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"label": "Reflex Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/reflex_save.webp",
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"value": this.data.data.abilities.agi.value + this.data.data.abilities.wit.value
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},
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fortitude: {
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"label": "Fortitude",
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"label": "Fortitude Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/fortitude_save.webp",
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"value": this.data.data.abilities.str.value + this.data.data.abilities.con.value
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},
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willpower: {
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"label": "Willpower",
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"label": "Willpower Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/will_save.webp",
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"value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value
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}
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}
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@ -521,7 +553,7 @@ export class CrucibleActor extends Actor {
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let weapon = this.data.items.get(weaponId)
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if (weapon) {
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weapon = duplicate(weapon)
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let skill = this.data.items.find( item => item.name.toLowerCase() == weapon.data.skill.toLowerCase())
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let skill = this.data.items.find(item => item.name.toLowerCase() == weapon.data.skill.toLowerCase())
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if (skill) {
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skill = duplicate(skill)
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CrucibleUtility.updateSkill(skill)
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@ -538,8 +570,32 @@ export class CrucibleActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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rollSave( saveKey) {
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rollShieldDie() {
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let shield = this.getEquippedShield()
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if (shield) {
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shield = duplicate(shield)
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let rollData = this.getCommonRollData()
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rollData.mode = "shield"
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rollData.shield = shield
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rollData.img = shield.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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rollArmorDie() {
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let armor = this.getEquippedArmor()
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if (armor) {
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armor = duplicate(armor)
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let diceValue = armor.data.absorprionroll
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}
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}
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/* -------------------------------------------- */
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rollSave(saveKey) {
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let saves = this.getSaveRoll()
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let save = saves[saveKey]
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if (save) {
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@ -7,11 +7,11 @@ import { CrucibleRollDialog } from "./crucible-roll-dialog.js";
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export class CrucibleCommands {
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static init() {
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if (!game.system.crucible.commands) {
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if (!game.system.cruciblerpg.commands) {
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const crucibleCommands = new CrucibleCommands();
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//crucibleCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => crucibleCommands.createChar(msg), descr: "Create a new character" });
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//crucibleCommands.registerCommand({ path: ["/pool"], func: (content, msg, params) => crucibleCommands.poolRoll(msg), descr: "Generic Roll Window" });
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game.system.crucible.commands = crucibleCommands;
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game.system.cruciblerpg.commands = crucibleCommands;
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}
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}
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constructor() {
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86
modules/crucible-hotbar.js
Normal file
86
modules/crucible-hotbar.js
Normal file
@ -0,0 +1,86 @@
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export class CrucibleHotbar {
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.system.cruciblerpg.CrucibleHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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}
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/** Roll macro */
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static rollMacro(itemName, itemType, bypassData) {
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const speaker = ChatMessage.getSpeaker()
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let actor
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if (speaker.token) actor = game.actors.tokens[speaker.token]
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if (!actor) actor = game.actors.get(speaker.actor)
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if (!actor) {
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return ui.notifications.warn(`Select your actor to run the macro`)
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}
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let item = actor.items.find(it => it.name === itemName && it.type == itemType)
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if (!item ) {
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return ui.notifications.warn(`Unable to find the item of the macro in the current actor`)
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}
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// Trigger the item roll
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if (item.type === "weapon") {
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return actor.rollWeapon( item.id)
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}
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if (item.type === "skill") {
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return actor.rollSkill( item.id)
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}
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}
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}
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@ -64,6 +64,7 @@ export class CrucibleItemSheet extends ItemSheet {
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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weaponSkills: CrucibleUtility.getWeaponSkills(),
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shieldSkills: CrucibleUtility.getShieldSkills(),
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data: itemData,
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limited: this.object.limited,
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options: this.options,
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@ -15,6 +15,7 @@ import { CrucibleNPCSheet } from "./crucible-npc-sheet.js";
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import { CrucibleUtility } from "./crucible-utility.js";
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import { CrucibleCombat } from "./crucible-combat.js";
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import { CrucibleItem } from "./crucible-item.js";
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import { CrucibleHotbar } from "./crucible-hotbar.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -22,8 +23,13 @@ import { CrucibleItem } from "./crucible-item.js";
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Crucible RPG`);
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game.system.cruciblerpg = {
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CrucibleHotbar
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}
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/* -------------------------------------------- */
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// preload handlebars templates
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CrucibleUtility.preloadHandlebarsTemplates();
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@ -56,7 +62,6 @@ Hooks.once("init", async function () {
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CONFIG.Actor.documentClass = CrucibleActor
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CONFIG.Item.documentClass = CrucibleItem
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//CONFIG.Token.objectClass = CrucibleToken
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game.system.crucible = { };
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/* -------------------------------------------- */
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// Register sheet application classes
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@ -67,8 +72,7 @@ Hooks.once("init", async function () {
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-crucible", CrucibleItemSheet, { makeDefault: true });
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CrucibleUtility.init();
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CrucibleUtility.init()
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});
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/* -------------------------------------------- */
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@ -103,6 +107,7 @@ Hooks.once("ready", function () {
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welcomeMessage();
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CrucibleUtility.ready()
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CrucibleHotbar.init()
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})
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/* -------------------------------------------- */
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@ -55,12 +55,17 @@ export class CrucibleUtility {
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static getWeaponSkills() {
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return duplicate(this.weaponSkills)
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}
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/*-------------------------------------------- */
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static getShieldSkills() {
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return duplicate(this.shieldSkills)
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate( this.skills.filter( item => item.data.isweaponskill))
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this.shieldSkills = duplicate( this.skills.filter( item => item.data.isshieldskill))
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}
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/* -------------------------------------------- */
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@ -280,6 +285,9 @@ export class CrucibleUtility {
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if ( rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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if ( rollData.shield) {
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startFormula = "1" + String(rollData.shield.data.shielddie) + "cs>=5"
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}
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diceFormula = startFormula
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// skill => 2
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@ -339,7 +347,9 @@ export class CrucibleUtility {
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// armor => 12
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let skillArmorPenalty = 0
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for (let armor of rollData.armors) {
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skillArmorPenalty += armor.data.skillpenalty
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if (armor.data.equipped) {
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skillArmorPenalty += armor.data.skillpenalty
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}
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}
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if (rollData.skill && rollData.skill.data.armorpenalty && skillArmorPenalty > 0 ) {
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rollData.skillArmorPenalty = skillArmorPenalty
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0
packs/action-tokens.db
Executable file → Normal file
0
packs/action-tokens.db
Executable file → Normal file
0
packs/armor.db
Executable file → Normal file
0
packs/armor.db
Executable file → Normal file
0
packs/classpowers.db
Executable file → Normal file
0
packs/classpowers.db
Executable file → Normal file
0
packs/conditions.db
Executable file → Normal file
0
packs/conditions.db
Executable file → Normal file
0
packs/equipment.db
Executable file → Normal file
0
packs/equipment.db
Executable file → Normal file
0
packs/feats.db
Executable file → Normal file
0
packs/feats.db
Executable file → Normal file
0
packs/lore-air.db
Executable file → Normal file
0
packs/lore-air.db
Executable file → Normal file
0
packs/lore-earth.db
Executable file → Normal file
0
packs/lore-earth.db
Executable file → Normal file
0
packs/lore-fire.db
Executable file → Normal file
0
packs/lore-fire.db
Executable file → Normal file
0
packs/lore-shadow.db
Executable file → Normal file
0
packs/lore-shadow.db
Executable file → Normal file
0
packs/lore-water.db
Executable file → Normal file
0
packs/lore-water.db
Executable file → Normal file
0
packs/monster-powers.db
Executable file → Normal file
0
packs/monster-powers.db
Executable file → Normal file
0
packs/poisons.db
Executable file → Normal file
0
packs/poisons.db
Executable file → Normal file
0
packs/shields.db
Executable file → Normal file
0
packs/shields.db
Executable file → Normal file
2
packs/skills.db
Executable file → Normal file
2
packs/skills.db
Executable file → Normal file
@ -13,7 +13,7 @@
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{"_id":"Y4o571K5DQseDaGT","name":"Swim","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Swim.webp","data":{"ability":"str","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Kick you feet and don't forget to breathe!</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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{"_id":"ZfIwXZwaBKaVoYbG","name":"Athletics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Athletics.png","data":{"ability":"agi","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Your ability to run, jump, and climb; a measure of your physical coordination.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cc74gHSQK4hRR8Vj","name":"Brawn","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Brawn.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>A combination of your Size and Strength.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"fJjXMpUILcN983XV","name":"Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isfeatdie":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","level":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Cnw8keaxD1SI3vun"}}}
|
||||
{"_id":"fJjXMpUILcN983XV","name":"Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isshieldskill":true,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","isshiedskill":false,"level":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Cnw8keaxD1SI3vun"}}}
|
||||
{"_id":"fegRI4Vsyr0Us1Ga","name":"Research","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Research.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Give me a moment to look that up....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"i8eeE2I9vv2kHwdJ","name":"Shadow Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Shadow%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Shadow Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"lfB80K2lFSzQH442","name":"Intuition","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intuition.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I see what you did there. I think you're up to something....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
|
0
packs/trickstraps.db
Executable file → Normal file
0
packs/trickstraps.db
Executable file → Normal file
0
packs/weapons.db
Executable file → Normal file
0
packs/weapons.db
Executable file → Normal file
@ -581,7 +581,9 @@ ul, li {
|
||||
|
||||
.sheet-competence-img {
|
||||
width: 24px;
|
||||
max-width: 24px;
|
||||
height: 24px;
|
||||
max-height: 24px;
|
||||
flex-grow: 0;
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
|
10
system.json
10
system.json
@ -202,17 +202,17 @@
|
||||
]
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
"secondaryTokenAttribute": "secondary.delirium",
|
||||
"primaryTokenAttribute": "secondary.hp",
|
||||
"secondaryTokenAttribute": "secondary.effort",
|
||||
"socket": true,
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"templateVersion": 12,
|
||||
"templateVersion": 14,
|
||||
"title": "Crucible RPG",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.20.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.23.zip",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
|
||||
"version": "0.1.20",
|
||||
"version": "0.1.23",
|
||||
"background" : "./images/ui/crucible_welcome_page.webp"
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
"templates": {
|
||||
"biodata": {
|
||||
"biodata": {
|
||||
"class": "",
|
||||
"age": 0,
|
||||
"size": "",
|
||||
"weight": "",
|
||||
@ -121,6 +122,7 @@
|
||||
"armorpenalty": false,
|
||||
"isproficient": false,
|
||||
"isweaponskill": false,
|
||||
"isshieldskill": false,
|
||||
"isfeatdie": false,
|
||||
"issl2": false,
|
||||
"islore": false,
|
||||
@ -147,6 +149,7 @@
|
||||
},
|
||||
"shield": {
|
||||
"shielddie": "",
|
||||
"skill": "",
|
||||
"equipped": false,
|
||||
"cost": 0,
|
||||
"description":""
|
||||
|
@ -17,6 +17,22 @@
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<span class="ability-label " name="class">
|
||||
<h4 class="ability-text-white ability-margin">Class</h4>
|
||||
</span>
|
||||
<select class="competence-base flexrow" type="text" name="data.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
|
||||
{{#select data.biodata.class}}
|
||||
<option value="chaplain">Chaplain</option>
|
||||
<option value="magus">Magus</option>
|
||||
<option value="martial">Martial</option>
|
||||
<option value="skalawag">Skalawag</option>
|
||||
<option value="warden">Warden</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="ability-item">
|
||||
@ -26,6 +42,24 @@
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
{{#if equippedArmor}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
|
||||
<span class="ability-label " name="class">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if equippedShield}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="{{equippedShield.img}}" />
|
||||
<span class="ability-label " name="equippedShield">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@ -54,7 +88,7 @@
|
||||
{{!-- Skills Tab --}}
|
||||
<div class="tab skills" data-group="primary" data-tab="skills">
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
|
@ -26,6 +26,14 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if shield}}
|
||||
<li>Shield : {{shield.name}} - {{shield.data.shieldie}}
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ability}}
|
||||
<li>Ability : {{ability.label}} - {{ability.value}}d6
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
@ -35,7 +43,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if skill}}
|
||||
<li>Skill : {{skill.name}} - {{skill.data.level}}d8
|
||||
<li>Skill : {{skill.name}} - {{skill.data.skilldice}}
|
||||
{{#if featSL}}
|
||||
- with Feat SL +{{featSL}}
|
||||
{{/if}}
|
||||
@ -59,14 +67,14 @@
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq advantage "disadvantage1")}}
|
||||
{{#if (eq disadvantage "disadvantage1")}}
|
||||
<li>1 Disadvantage Die !
|
||||
({{#each roll.terms.10.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq advantage "disadvantage2")}}
|
||||
{{#if (eq disadvantage "disadvantage2")}}
|
||||
<li>2 Disadvantage Dice !
|
||||
({{#each roll.terms.10.results as |die idx|}}
|
||||
{{die.result}}
|
||||
@ -101,7 +109,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if hasFeatDie}}
|
||||
<li>Feature Die : d10
|
||||
<li>Feat Die : d10
|
||||
({{#each roll.terms.4.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
|
@ -28,6 +28,17 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Associated skill</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.skill" value="{{data.skill}}" data-dtype="String">
|
||||
{{#select data.skill}}
|
||||
{{#each shieldSkills as |skill idx|}}
|
||||
<option value="{{skill.name}}">{{skill.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
|
@ -59,6 +59,10 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isweaponskill" {{checked data.isweaponskill}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Shield Skill ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isshieldskill" {{checked data.isshieldskill}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Bonus dice</label>
|
||||
<select class="competence-base flexrow" type="text" name="data.bonusdice" value="{{data.bonusdice}}" data-dtype="String">
|
||||
{{#select data.bonusdice}}
|
||||
|
@ -18,8 +18,10 @@
|
||||
|
||||
{{#each saveRolls as |save key|}}
|
||||
<li class="item flexrow list-item" data-attr-key="{{key}}">
|
||||
<span class="ability-label " name="{{key}}">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-save ability-margin" data-save-key="{{key}}">{{save.label}} {{save.value}}</a></h4>
|
||||
<img class="sheet-competence-img" src="{{save.img}}" />
|
||||
<span class="ability-label" name="{{key}}">
|
||||
<h4 class="ability-text-white ability-margin">
|
||||
<a class="roll-save ability-margin" data-save-key="{{key}}">{{save.label}} {{save.value}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
@ -8,6 +8,13 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if shield}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{shield.name}} : </span>
|
||||
<span class="roll-dialog-label">{{shield.data.shielddie}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if save}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{save.label}} : </span>
|
||||
|
Reference in New Issue
Block a user