Add hotbar
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@@ -285,6 +285,9 @@ export class CrucibleUtility {
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if ( rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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if ( rollData.shield) {
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startFormula = "1" + String(rollData.shield.data.shielddie) + "cs>=5"
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}
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diceFormula = startFormula
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// skill => 2
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@@ -344,7 +347,9 @@ export class CrucibleUtility {
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// armor => 12
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let skillArmorPenalty = 0
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for (let armor of rollData.armors) {
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skillArmorPenalty += armor.data.skillpenalty
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if (armor.data.equipped) {
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skillArmorPenalty += armor.data.skillpenalty
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}
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}
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if (rollData.skill && rollData.skill.data.armorpenalty && skillArmorPenalty > 0 ) {
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rollData.skillArmorPenalty = skillArmorPenalty
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