v10 migration

This commit is contained in:
2022-08-16 22:29:27 +02:00
parent 562c6ab88d
commit eb8708526c
22 changed files with 326 additions and 329 deletions

View File

@@ -24,16 +24,15 @@ export class CrucibleActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = CrucibleUtility.data(this.object);
let actorData = duplicate(CrucibleUtility.templateData(this.object));
const objectData = this.object.system
let actorData = duplicate(objectData)
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
@@ -200,9 +199,9 @@ export class CrucibleActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
console.log(">>>>>> DROPPED!!!!")
let item = await CrucibleUtility.searchItem( dragData)
const item = fromUuidSync(dragData.uuid)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
item = this.actor.items.get( item.id )
}
let ret = await this.actor.preprocessItem( event, item, true )
if ( ret ) {

View File

@@ -63,22 +63,22 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
computeHitPoints() {
let hp = duplicate(this.data.data.secondary.hp)
let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
let hp = duplicate(this.system.secondary.hp)
let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6
if (max != hp.max || hp.value > max) {
hp.max = max
hp.value = max // Init case
this.update({ 'data.secondary.hp': hp })
this.update({ 'system.secondary.hp': hp })
}
}
/* -------------------------------------------- */
computeEffortPoints() {
let effort = duplicate(this.data.data.secondary.effort)
let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
let effort = duplicate(this.system.secondary.effort)
let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6
if (max != effort.max || effort.value > max) {
effort.max = max
effort.value = max // Init case
this.update({ 'data.secondary.effort': effort })
this.update({ 'system.secondary.effort': effort })
}
}
@@ -86,7 +86,7 @@ export class CrucibleActor extends Actor {
prepareDerivedData() {
if (this.type == 'character' || game.user.isGM) {
this.data.data.encCapacity = this.getEncumbranceCapacity()
this.system.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
this.computeHitPoints()
this.computeEffortPoints()
@@ -108,46 +108,46 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
getMoneys() {
let comp = this.data.items.filter(item => item.type == 'money');
let comp = this.items.filter(item => item.type == 'money');
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getFeats() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat') || []);
let comp = duplicate(this.items.filter(item => item.type == 'feat') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getFeatsWithDie() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.isfeatdie) || []);
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.isfeatdie) || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
getFeatsWithSL() {
let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.issl) || []);
let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.issl) || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getLore() {
let comp = duplicate(this.data.items.filter(item => item.type == 'spell') || []);
let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedWeapons() {
let comp = duplicate(this.data.items.filter(item => item.type == 'weapon' && item.data.data.equipped) || []);
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedArmor() {
let comp = this.data.items.find(item => item.type == 'armor' && item.data.data.equipped)
let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
if (comp) {
return duplicate(comp)
}
@@ -155,12 +155,12 @@ export class CrucibleActor extends Actor {
}
/* -------------------------------------------- */
getShields() {
let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []);
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
getEquippedShield() {
let comp = this.data.items.find(item => item.type == 'shield' && item.data.data.equipped)
let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
if (comp) {
return duplicate(comp)
}
@@ -168,7 +168,7 @@ export class CrucibleActor extends Actor {
}
/* -------------------------------------------- */
getRace() {
let race = this.data.items.filter(item => item.type == 'race')
let race = this.items.filter(item => item.type == 'race')
return race[0] ?? [];
}
/* -------------------------------------------- */
@@ -185,25 +185,22 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
CrucibleUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.data.items.find(item => item.id == id);
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
if (item.type == 'specialisation') {
item.data.dice = CrucibleUtility.getDiceFromLevel(item.data.level);
}
}
return item;
}
/* -------------------------------------------- */
getSkills() {
let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || [])
let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
for (let skill of comp) {
CrucibleUtility.updateSkill(skill)
}
@@ -213,30 +210,30 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
getRelevantAbility(statKey) {
let comp = duplicate(this.data.items.filter(item => item.type == 'skill' && item.data.data.ability == ability) || []);
let comp = duplicate(this.items.filter(item => item.type == 'skill' && item.system.ability == ability) || []);
return comp;
}
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.data.items.find(item => item.id == itemId)
if (item && item.data.data) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item.type == "armor") {
let armor = this.data.items.find(item => item.id != itemId && item.type == "armor" && item.data.data.equipped)
let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
if (armor) {
ui.notifications.warn("You already have an armor equipped!")
return
}
}
if (item.type == "shield") {
let shield = this.data.items.find(item => item.id != itemId && item.type == "shield" && item.data.data.equipped)
let shield = this.items.find(item => item.id != itemId && item.type == "shield" && item.system.equipped)
if (shield) {
ui.notifications.warn("You already have a shield equipped!")
return
}
}
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@@ -254,11 +251,11 @@ export class CrucibleActor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
}
/* ------------------------------------------- */
getEquipmentsOnly() {
return duplicate(this.data.items.filter(item => item.type == "equipment") || [])
return duplicate(this.items.filter(item => item.type == "equipment") || [])
}
/* ------------------------------------------- */
@@ -267,33 +264,33 @@ export class CrucibleActor extends Actor {
reflex: {
"label": "Reflex Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/reflex_save.webp",
"value": this.data.data.abilities.agi.value + this.data.data.abilities.wit.value
"value": this.system.abilities.agi.value + this.system.abilities.wit.value
},
fortitude: {
"label": "Fortitude Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/fortitude_save.webp",
"value": this.data.data.abilities.str.value + this.data.data.abilities.con.value
"value": this.system.abilities.str.value + this.system.abilities.con.value
},
willpower: {
"label": "Willpower Save",
"img": "systems/fvtt-crucible-rpg/images/icons/saves/will_save.webp",
"value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value
"value": this.system.abilities.int.value + this.system.abilities.cha.value
}
}
}
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.data.items.filter(item => item.type == "equipment") || [])
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.data.iscontainer) {
equip1.data.contents = []
equip1.data.contentsEnc = 0
if (equip1.system.iscontainer) {
equip1.system.contents = []
equip1.system.contentsEnc = 0
for (let equip2 of equipments) {
if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
equip1.data.contents.push(equip2)
let q = equip2.data.quantity ?? 1
equip1.data.contentsEnc += q * equip2.data.weight
if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
equip1.system.contents.push(equip2)
let q = equip2.system.quantity ?? 1
equip1.system.contentsEnc += q * equip2.system.weight
}
}
}
@@ -303,25 +300,25 @@ export class CrucibleActor extends Actor {
let enc = 0
for (let item of equipments) {
//item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr))
if (item.data.equipped) {
if (item.data.iscontainer) {
enc += item.data.contentsEnc
} else if (item.data.containerid == "") {
let q = item.data.quantity ?? 1
enc += q * item.data.weight
if (item.system.equipped) {
if (item.system.iscontainer) {
enc += item.system.contentsEnc
} else if (item.system.containerid == "") {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
}
}
}
for (let item of this.data.items) { // Process items/shields/armors
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.data.data.equipped) {
let q = item.data.data.quantity ?? 1
enc += q * item.data.data.weight
for (let item of this.items) { // Process items/shields/armors
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
}
}
// Store local values
this.encCurrent = enc
this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container
this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
}
@@ -338,36 +335,36 @@ export class CrucibleActor extends Actor {
async incDecHP( formula ) {
let dmgRoll = new Roll(formula).roll( {async: false})
await CrucibleUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
let hp = duplicate(this.data.data.secondary.hp)
let hp = duplicate(this.system.secondary.hp)
hp.value = Number(hp.value) + Number(dmgRoll.total)
this.update( {'data.secondary.hp': hp })
this.update( {'system.secondary.hp': hp })
return Number(dmgRoll.total)
}
/* -------------------------------------------- */
getAbility(abilKey) {
return this.data.data.abilities[abilKey];
return this.system.abilities[abilKey];
}
/* -------------------------------------------- */
async addObjectToContainer(itemId, containerId) {
let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
let object = this.data.items.find(item => item.id == itemId)
let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
let object = this.items.find(item => item.id == itemId)
if (container) {
if (object.data.data.iscontainer) {
if (object.system.iscontainer) {
ui.notifications.warn("Only 1 level of container allowed")
return
}
let alreadyInside = this.data.items.filter(item => item.data.data.containerid && item.data.data.containerid == containerId);
if (alreadyInside.length >= container.data.data.containercapacity) {
let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
if (alreadyInside.length >= container.system.containercapacity) {
ui.notifications.warn("Container is already full !")
return
} else {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
}
} else if (object && object.data.data.containerid) { // remove from container
} else if (object && object.system.containerid) { // remove from container
console.log("Removeing: ", object)
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
}
}
@@ -381,9 +378,9 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.data.items.find(item => item.id == equipmentId);
if (item && item.data.data) {
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@@ -399,26 +396,26 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.data.data.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.data.data.subactors);
let subActors = duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
await this.update({ 'system.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
for (let id of this.data.data.subactors) {
for (let id of this.system.subactors) {
if (id != subActorId) {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
await this.update({ 'system.subactors': newArray });
}
/* -------------------------------------------- */
@@ -429,7 +426,7 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
getOneSkill(skillId) {
let skill = this.data.items.find(item => item.type == 'skill' && item.id == skillId)
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
if (skill) {
skill = duplicate(skill);
}
@@ -438,13 +435,13 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.data.items.filter(item => item.type == itemType);
let items = this.items.filter(item => item.type == itemType);
await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
@@ -452,23 +449,23 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
async incrementSkillExp(skillId, inc) {
let skill = this.data.items.get(skillId)
let skill = this.items.get(skillId)
if (skill) {
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'data.exp': skill.data.data.exp + inc }])
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': skill.system.exp + inc }])
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.data.data.exp})</div`
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.system.exp})</div`
}
ChatMessage.create(chatData)
if (skill.data.data.exp >= 25) {
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'data.exp': 0, 'data.explevel': skill.data.data.explevel + 1 }])
if (skill.system.exp >= 25) {
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': 0, 'system.explevel': skill.system.explevel + 1 }])
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.data.data.explevel}) !</div`
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.system.explevel}) !</div`
}
ChatMessage.create(chatData)
}
@@ -477,21 +474,21 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.data.items.get(objetId)
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.quantity + incDec
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async incDecAmmo(objetId, incDec = 0) {
let objetQ = this.data.items.get(objetId)
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
@@ -527,39 +524,46 @@ export class CrucibleActor extends Actor {
rollAbility(abilityKey) {
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "ability"
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
CrucibleUtility.rollCrucible(rollData)
}
/* -------------------------------------------- */
rollSkill(skillId) {
let skill = this.data.items.get(skillId)
let skill = this.items.get(skillId)
if (skill) {
if (skill.data.islore && skill.data.level == 0) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
CrucibleUtility.updateSkill(skill)
let abilityKey = skill.data.ability
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollWeapon(weaponId) {
let weapon = this.data.items.get(weaponId)
let weapon = this.items.get(weaponId)
if (weapon) {
weapon = duplicate(weapon)
let skill = this.data.items.find(item => item.name.toLowerCase() == weapon.data.skill.toLowerCase())
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) {
skill = duplicate(skill)
CrucibleUtility.updateSkill(skill)
let abilityKey = skill.data.ability
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "weapon"
rollData.skill = skill
@@ -575,14 +579,14 @@ export class CrucibleActor extends Actor {
/* -------------------------------------------- */
rollDefenseMelee(attackRollData) {
let weapon = this.data.items.get(attackRollData.defenseWeaponId)
let weapon = this.items.get(attackRollData.defenseWeaponId)
if (weapon) {
weapon = duplicate(weapon)
let skill = this.data.items.find(item => item.name.toLowerCase() == weapon.data.skill.toLowerCase())
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
if (skill) {
skill = duplicate(skill)
CrucibleUtility.updateSkill(skill)
let abilityKey = skill.data.ability
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.defenderTokenId = undefined // Cleanup
rollData.mode = "weapondefense"
@@ -651,12 +655,13 @@ export class CrucibleActor extends Actor {
multiply = 2
}
}
let diceColor = armor.data.absorprionroll
let diceColor = armor.system.absorprionroll
let armorResult = await CrucibleUtility.getRollTableFromDiceColor( diceColor, false )
let armorValue = (Number(armorResult.data.text) - reduce) * multiply
console.log("Armor log", armorResult)
let armorValue = (Number(armorResult.text) - reduce) * multiply
if ( advantage || disadvantage) {
let armorResult2 = await CrucibleUtility.getRollTableFromDiceColor( diceColor, false )
let armorValue2 = (Number(armorResult2.data.text) - reduce) * multiply
let armorValue2 = (Number(armorResult2.text) - reduce) * multiply
if ( advantage) {
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
@@ -685,8 +690,10 @@ export class CrucibleActor extends Actor {
let rollData = this.getCommonRollData()
rollData.mode = "save"
rollData.save = save
//rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a save roll - Not authorized.")
return
}
this.startRoll(rollData)
}

View File

@@ -48,19 +48,19 @@ export class CrucibleItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = CrucibleUtility.data(this.object);
if ( objectData.type == "skill") {
console.log(objectData)
CrucibleUtility.updateSkill(objectData)
if ( this.object.type == "skill") {
CrucibleUtility.updateSkill(this.object)
}
let objectData = duplicate(this.object.system)
let itemData = foundry.utils.deepClone(CrucibleUtility.templateData(this.object))
let itemData = objectData
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
type: this.object.type,
img: this.object.img,
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
weaponSkills: CrucibleUtility.getWeaponSkills(),
@@ -72,7 +72,7 @@ export class CrucibleItemSheet extends ItemSheet {
isGM: game.user.isGM
}
this.options.editable = !(this.object.data.origin == "embeddedItem");
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -136,13 +136,6 @@ export class CrucibleItemSheet extends ItemSheet {
this.deleteSubitem(ev);
});
html.find('.stat-choice-flag').click(ev => {
let idx = $(ev.currentTarget).data("stat-idx");
let array = duplicate(this.object.data.data.statincreasechoice);
array[Number(idx)].flag = !array[Number(idx)].flag;
this.object.update({ "data.statincreasechoice": array });
});
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");

View File

@@ -74,8 +74,8 @@ export class CrucibleUtility {
static async ready() {
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills")
this.skills = skills.map(i => i.toObject())
this.weaponSkills = duplicate(this.skills.filter(item => item.data.isweaponskill))
this.shieldSkills = duplicate(this.skills.filter(item => item.data.isshieldskill))
this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables")
this.rollTables = rollTables.map(i => i.toObject())
@@ -96,56 +96,56 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static isArmorLight(armor) {
if (armor && (armor.data.armortype.includes("light") || armor.data.armortype.includes("clothes"))) {
if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponPenetrating(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("penetrating")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("penetrating")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponLight(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("light")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("light")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponHeavy(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("heavy")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("heavy")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponHack(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("hack")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("hack")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponUndamaging(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("undamaging")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("undamaging")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponDangerous(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("dangerous")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("dangerous")) {
return true
}
return false
}
/* -------------------------------------------- */
static isWeaponDeadly(weapon) {
if (weapon && weapon.data.qualities.toLowerCase().includes("deadly")) {
if (weapon && weapon.system.qualities.toLowerCase().includes("deadly")) {
return true
}
return false
@@ -168,7 +168,7 @@ export class CrucibleUtility {
static async getCritical(level, weapon) {
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
let tableName = "Crit " + level + " (" + this.upperFirst(weapon.data.damage) + ")"
let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")"
const index = await pack.getIndex()
const entry = index.find(e => e.name === tableName)
let table = await pack.getDocument(entry._id)
@@ -238,18 +238,6 @@ export class CrucibleUtility {
return undefined;
}
/* -------------------------------------------- */
static templateData(it) {
return CrucibleUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
@@ -302,15 +290,16 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static async displayDefenseMessage(rollData) {
if (rollData.defenderTokenId) {
if (rollData.mode == "weapon" && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
rollData.defender = defender
rollData.defenderWeapons = defender.getEquippedWeapons()
rollData.isRollTarget = rollData.weapon?.data.isranged
rollData.isRollTarget = rollData.weapon?.system.isranged
this.createChatWithRollMode(defender.name, {
name: defender.name,
alias: defender.name,
user: defender.id,
//user: defender.id,
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData),
whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
})
@@ -330,7 +319,7 @@ export class CrucibleUtility {
return { result: "miss" }
}
if (rollData.sumSuccess == 0) {
if (rollData.attackRollData.weapon.data.isranged) {
if (rollData.attackRollData.weapon.system.isranged) {
return { result: "target_space", aoe: true }
} else {
return { result: "clash", hack_vs_shields: true }
@@ -375,7 +364,7 @@ export class CrucibleUtility {
result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss)
}
if (attacker && defender && result.defenderDamage) {
let dmgDice = (rollData.attackRollData.weapon.data.isranged) ? "d6" : "d8"
let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8"
result.damageWeaponFormula = result.defenderDamage + dmgDice
result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
}
@@ -385,7 +374,7 @@ export class CrucibleUtility {
if (result.critical_1 || result.critical_2) {
let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon)
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon )
result.criticalText = result.critical.data.text
result.criticalText = result.critical.text
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData)
@@ -486,9 +475,9 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static updateSkill(skill) {
skill.data.level = skill.data.background + skill.data.basic + skill.data.class + skill.data.explevel
if (skill.data.level > 7) { skill.data.level = 7 }
skill.data.skilldice = __skillLevel2Dice[skill.data.level]
skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel
if (skill.system.level > 7) { skill.system.level = 7 }
skill.system.skilldice = __skillLevel2Dice[skill.system.level]
}
/* -------------------------------------------- */
@@ -511,28 +500,28 @@ export class CrucibleUtility {
// feat => 4
// bonus => 6
if (rollData.skill) {
let level = rollData.skill.data.level
if (rollData.skill.data.issl2) {
let level = rollData.skill.system.level
if (rollData.skill.system.issl2) {
rollData.hasSLBonus = true
level += 2
if (level > 7) { level = 7 }
}
rollData.skill.data.skilldice = __skillLevel2Dice[level]
diceFormula += "+" + String(rollData.skill.data.skilldice) + "cs>=5"
rollData.skill.system.skilldice = __skillLevel2Dice[level]
diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5"
if (rollData.skill.data.skilltype == "complex" && rollData.skill.data.level == 0) {
if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) {
rollData.complexSkillDisadvantage = true
rollData.rollAdvantage = "roll-disadvantage"
}
if (rollData.skill.data.isfeatdie) {
if (rollData.skill.system.isfeatdie) {
rollData.hasFeatDie = true
diceFormula += "+ 1d10cs>=5"
} else {
diceFormula += `+ 0d10cs>=5`
}
if (rollData.skill.data.bonusdice != "none") {
rollData.hasBonusDice = rollData.skill.data.bonusdice
if (rollData.skill.system.bonusdice != "none") {
rollData.hasBonusDice = rollData.skill.system.bonusdice
diceFormula += `+ ${rollData.hasBonusDice}cs>=5`
} else {
diceFormula += `+ 0d6cs>=5`
@@ -564,11 +553,11 @@ export class CrucibleUtility {
// armor => 12
let skillArmorPenalty = 0
for (let armor of rollData.armors) {
if (armor.data.equipped) {
skillArmorPenalty += armor.data.skillpenalty
if (armor.system.equipped) {
skillArmorPenalty += armor.system.skillpenalty
}
}
if (rollData.skill && rollData.skill.data.armorpenalty && skillArmorPenalty > 0) {
if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
rollData.skillArmorPenalty = skillArmorPenalty
diceFormula += `- ${skillArmorPenalty}d8cs>=5`
} else {
@@ -577,7 +566,7 @@ export class CrucibleUtility {
// shield => 14
if (rollData.useshield && rollData.shield) {
diceFormula += "+ 1" + String(rollData.shield.data.shielddie) + "cs>=5"
diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5"
} else {
diceFormula += " + 0d6cs>=5"
}
@@ -603,11 +592,15 @@ export class CrucibleUtility {
rollData.rollOrder = 2
let myRoll2 = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
rollData.roll = myRoll2 // Tmp switch to display the proper results
rollData.nbSuccess = myRoll2.total
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
})
rollData.roll = myRoll // Revert the tmp switch
rollData.nbSuccess = myRoll.total
if (rollData.rollAdvantage == "roll-advantage") {
if (myRoll2.total > rollData.nbSuccess) {
hasChanged = true
@@ -626,10 +619,10 @@ export class CrucibleUtility {
rollData.isFirstRollAdvantage = false
// Manage exp
if (rollData.skill && rollData.skill.data.level > 0) {
if (rollData.skill && rollData.skill.system.level > 0) {
let nbSkillSuccess = rollData.roll.terms[2].total
if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.data.level) {
actor.incrementSkillExp(rollData.skill._id, 1)
if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) {
actor.incrementSkillExp(rollData.skill.id, 1)
}
}
@@ -665,7 +658,7 @@ export class CrucibleUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {