Fix range attack

This commit is contained in:
2022-08-23 08:21:20 +02:00
parent 08157116e8
commit b84f34d560
2 changed files with 10 additions and 4 deletions

View File

@ -560,11 +560,17 @@ export class CrucibleActor extends Actor {
let defender = defenderToken.actor
// Distance management
if ( this.token) {
const ray = new Ray(this.token.object.center, defenderToken.center)
let token = this.token
if ( !token) {
let tokens =this.getActiveTokens()
token = tokens[0]
}
if ( token ) {
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ray}], {gridSpaces:false})[0] / canvas.grid.grid.options.dimensions.distance
} else {
ui.notifications.info("No token connected to this actor, unable to compute distance.")
return
}
if (defender ) {
rollData.forceAdvantage = defender.isAttackerAdvantage()