Add NPC sheet
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@@ -119,7 +119,6 @@ export class CrucibleActorSheet extends ActorSheet {
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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@@ -143,10 +142,11 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item")
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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@@ -24,24 +24,37 @@ export class CrucibleNPCSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = CrucibleUtility.data(this.object);
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this.actor.prepareTraitsAttributes();
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let actorData = duplicate(CrucibleUtility.templateData(this.object));
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const objectData = this.object.system
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let actorData = duplicate(objectData)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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equipments: this.actor.getEquipments(),
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weapons: this.actor.getWeapons(),
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skills: this.actor.getSkills( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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feats: duplicate(this.actor.getFeats()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@@ -49,7 +62,7 @@ export class CrucibleNPCSheet extends ActorSheet {
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}
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this.formData = formData;
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console.log("NPC : ", formData, this.object);
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console.log("PC : ", formData, this.object);
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return formData;
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}
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@@ -60,43 +73,97 @@ export class CrucibleNPCSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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FraggedKingdomUtility.confirmDelete(this, li);
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});
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const li = $(ev.currentTarget).parents(".item")
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CrucibleUtility.confirmDelete(this, li)
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.equip-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipActivate( itemId)
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});
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html.find('.equip-deactivate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipDeactivate( itemId)
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});
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html.find('.trait-link').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const competenceId = li.data("item-id");
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this.actor.rollSkill(competenceId);
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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actor.sheet.render(true);
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});
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html.find('.weapon-label a').click((event) => {
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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const statId = li.data("stat-id");
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this.actor.rollWeapon(armeId, statId);
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.ammo-minus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), -1 );
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} );
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html.find('.ammo-plus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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html.find('.npc-fight-roll').click((event) => {
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this.actor.rollNPCFight();
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});
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html.find('.npc-skill-roll').click((event) => {
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this.actor.rollGenericSkill();
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-armor-die').click((event) => {
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this.actor.rollArmorDie()
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});
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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@@ -109,9 +176,15 @@ export class CrucibleNPCSheet extends ActorSheet {
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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}
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/* -------------------------------------------- */
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