Data model change
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@@ -16,7 +16,7 @@ export class CrucibleActorSheet extends ActorSheet {
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template: "systems/fvtt-crucible-rpg/templates/actor-sheet.html",
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width: 960,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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@@ -213,29 +213,15 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.rollPool( 'phy', false, "dmg-res");
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});
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html.find('.roll-stat').click((event) => {
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const statId = $(event.currentTarget).data("stat-key");
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this.actor.rollStat(statId);
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-mr').click((event) => {
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this.actor.rollMR();
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});
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html.find('.roll-idr').click((event) => {
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const diceValue = $(event.currentTarget).data("dice-value")
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const li = $(event.currentTarget).parents(".item")
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this.rollIDR( li.data("item-id"), diceValue)
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})
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html.find('.roll-spec').click((event) => {
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const specId = li.data("item-id");
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this.actor.rollSpec(specId);
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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html.find('.power-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const powerId = li.data("item-id");
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this.actor.rollPower(powerId);
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});
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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