Initial commit
This commit is contained in:
458
modules/crucible-utility.js
Normal file
458
modules/crucible-utility.js
Normal file
@@ -0,0 +1,458 @@
|
||||
/* -------------------------------------------- */
|
||||
import { CrucibleCombat } from "./crucible-combat.js";
|
||||
import { CrucibleCommands } from "./crucible-commands.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
|
||||
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class CrucibleUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html));
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
CrucibleUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
this.diceList = [];
|
||||
this.diceFoundryList = [];
|
||||
this.optionsDiceList = "";
|
||||
this.buildDiceLists();
|
||||
CrucibleCommands.init();
|
||||
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('upper', function (text) {
|
||||
return text.toUpperCase();
|
||||
})
|
||||
Handlebars.registerHelper('lower', function (text) {
|
||||
return text.toLowerCase()
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
})
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static getSkills() {
|
||||
return this.skills;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
const specs = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills");
|
||||
this.specs = specs.map(i => i.toObject());
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await CrucibleUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.view-item-from-chat', event => {
|
||||
game.system.crucible.creator.openItemView(event)
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-roll-select-effects.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-options-statistics.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-options-level.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-options-range.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-options-equipment-types.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-equipment-effects.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-actor-stat-block.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-actor-status.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-item-nav.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-item-description.html',
|
||||
'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
game.messages.get(messageId)?.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static findChatMessageId(current) {
|
||||
return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current));
|
||||
}
|
||||
|
||||
static getChatMessageId(node) {
|
||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
||||
}
|
||||
|
||||
static findChatMessage(current) {
|
||||
return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
||||
}
|
||||
|
||||
static findNodeMatching(current, predicate) {
|
||||
if (current) {
|
||||
if (predicate(current)) {
|
||||
return current;
|
||||
}
|
||||
return CrucibleUtility.findNodeMatching(current.parentElement, predicate);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return CrucibleUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
for (let i = min; i <= max; i++) {
|
||||
options[`${i}`] = `${i}`;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListOptions(min, max) {
|
||||
let options = ""
|
||||
for (let i = min; i <= max; i++) {
|
||||
options += `<option value="${i}">${i}</option>`
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateRollData(rollData) {
|
||||
|
||||
let id = rollData.rollId
|
||||
let oldRollData = this.rollDataStore[id] || {}
|
||||
let newRollData = mergeObject(oldRollData, rollData)
|
||||
this.rollDataStore[id] = newRollData
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.crucible-rpg", {
|
||||
name: "msg_update_roll", data: rollData
|
||||
}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getRollData(id) {
|
||||
return this.rollDataStore[id]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onSocketMesssage(msg) {
|
||||
console.log("SOCKET MESSAGE", msg.name)
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
|
||||
}
|
||||
if (msg.name == "msg_update_roll") {
|
||||
this.updateRollData(msg.data)
|
||||
}
|
||||
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
|
||||
let actor = game.actors.get(msg.data.actorId)
|
||||
let item
|
||||
if (msg.data.isPack) {
|
||||
item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
|
||||
} else {
|
||||
item = game.items.get(msg.data.itemId)
|
||||
}
|
||||
this.addItemDropToActor(actor, item)
|
||||
}
|
||||
if (msg.name == "msg_reroll_hero") {
|
||||
this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, rollMode) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
if (game.dice3d) {
|
||||
let whisper = null;
|
||||
let blind = false;
|
||||
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = this.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = this.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollCrucible(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
let diceFormulaTab = []
|
||||
for (let dice of rollData.dicePool) {
|
||||
let level = dice.level
|
||||
if (dice.name == "stat") {
|
||||
level += rollData.statLevelBonus
|
||||
}
|
||||
diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
|
||||
}
|
||||
let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
|
||||
|
||||
// Performs roll
|
||||
let myRoll = rollData.roll
|
||||
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
// Final score and keep data
|
||||
rollData.finalScore = myRoll.total
|
||||
|
||||
if (rollData.damages) {
|
||||
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
||||
let dmgRoll = new Roll(dmgFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.dmgResult = dmgRoll.total
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
|
||||
});
|
||||
|
||||
// Init stuf
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get(rollData.combatId)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
// Stun specific -> Suffere a stun level when dmg-res
|
||||
if (rollData.subKey && rollData.subKey == "dmg-res") {
|
||||
actor.modifyStun(+1)
|
||||
}
|
||||
|
||||
//this.removeUsedPerkEffects( rollData) // Unused for now
|
||||
this.removeOneUseEffects(rollData) // Unused for now
|
||||
|
||||
// And save the roll
|
||||
this.saveRollData(rollData)
|
||||
actor.lastRoll = rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-crucible-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static split3Columns(data) {
|
||||
|
||||
let array = [[], [], []];
|
||||
if (data == undefined) return array;
|
||||
|
||||
let col = 0;
|
||||
for (let key in data) {
|
||||
let keyword = data[key];
|
||||
keyword.key = key; // Self-reference
|
||||
array[col].push(keyword);
|
||||
col++;
|
||||
if (col == 3) col = 0;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatMessage(name, rollMode, chatOptions) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
ChatMessage.create(chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
}
|
||||
CrucibleUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let objectDefender
|
||||
let target = CrucibleUtility.getTarget();
|
||||
if (target) {
|
||||
let defenderActor = game.actors.get(target.data.actorId)
|
||||
objectDefender = CrucibleUtility.data(defenderActor)
|
||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||
rollData.defender = objectDefender
|
||||
rollData.attackerId = this.id
|
||||
rollData.defenderId = objectDefender._id
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user