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Binary files /dev/null and b/images/icons/weapons/weapons/Sting.webp differ diff --git a/images/icons/weapons/weapons/Sword.webp b/images/icons/weapons/weapons/Sword.webp new file mode 100755 index 0000000..e33e4a8 Binary files /dev/null and b/images/icons/weapons/weapons/Sword.webp differ diff --git a/images/icons/weapons/weapons/Unarmed.webp b/images/icons/weapons/weapons/Unarmed.webp new file mode 100755 index 0000000..65dd55d Binary files /dev/null and b/images/icons/weapons/weapons/Unarmed.webp differ diff --git a/modules/crucible-actor.js b/modules/crucible-actor.js index a3ee5f4..52d669b 100644 --- a/modules/crucible-actor.js +++ b/modules/crucible-actor.js @@ -302,7 +302,7 @@ export class CrucibleActor extends Actor { // Compute whole enc let enc = 0 for (let item of equipments) { - item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr)) + //item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr)) if (item.data.equipped) { if (item.data.iscontainer) { enc += item.data.contentsEnc @@ -323,23 +323,6 @@ export class CrucibleActor extends Actor { this.encCurrent = enc this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container - // Manages slow effect - let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity()) - this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity()) - - //console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() ) - let effect = this.data.items.find(item => item.type == "effect" && item.data.data.slow) - if (overCapacity >= 4) { - if (!effect) { - effect = await CrucibleUtility.getEffectFromCompendium("Slowed") - effect.data.slow = true - this.createEmbeddedDocuments('Item', [effect]) - } - } else { - if (effect) { - this.deleteEmbeddedDocuments('Item', [effect.id]) - } - } } /* -------------------------------------------- */ @@ -589,7 +572,8 @@ export class CrucibleActor extends Actor { let armor = this.getEquippedArmor() if (armor) { armor = duplicate(armor) - let diceValue = armor.data.absorprionroll + let diceColor = armor.data.absorprionroll + let rollTable = CrucibleUtility.getRollTableFromDiceColor( diceColor) } } diff --git a/modules/crucible-utility.js b/modules/crucible-utility.js index 82f5239..ba6cffa 100644 --- a/modules/crucible-utility.js +++ b/modules/crucible-utility.js @@ -6,6 +6,8 @@ import { CrucibleCommands } from "./crucible-commands.js"; const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]; const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 } const __skillLevel2Dice = ["0d8", "1d8", "2d8","3d8", "4d8", '6d8', "8d8", "10d8"] +const __color2RollTable = { blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die", + white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"} /* -------------------------------------------- */ export class CrucibleUtility { @@ -66,18 +68,35 @@ export class CrucibleUtility { this.skills = skills.map(i => i.toObject()) this.weaponSkills = duplicate( this.skills.filter( item => item.data.isweaponskill)) this.shieldSkills = duplicate( this.skills.filter( item => item.data.isshieldskill)) + + const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables") + this.rollTables = rollTables.map(i => i.toObject()) + } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { - const pack = game.packs.get(compendium); - return await pack?.getDocuments() ?? []; + const pack = game.packs.get(compendium) + return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { - let compendiumData = await CrucibleUtility.loadCompendiumData(compendium); - return compendiumData.filter(filter); + let compendiumData = await CrucibleUtility.loadCompendiumData(compendium) + return compendiumData.filter(filter) + } + + /* -------------------------------------------- */ + static async getRollTableFromDiceColor( diceColor) { + let rollTableName = __color2RollTable[diceColor] + if (rollTableName) { + const pack = game.packs.get("fvtt-crucible-rpg.rolltables") + const index = await pack.getIndex() + const entry = index.find(e => e.name === rollTableName) + let table = await pack.getDocument(entry._id) + const draw = await table.draw({ displayChat: true, rollMode: "gmroll"}) + return draw.results.length > 0 ? draw.results[0] : undefined + } } /* -------------------------------------------- */ diff --git a/packs/rolltables.db b/packs/rolltables.db new file mode 100644 index 0000000..7ea89e5 --- /dev/null +++ b/packs/rolltables.db @@ -0,0 +1,18 @@ +{"_id":"1YN6eBoYgTm03bCc","name":"Black Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Black%20Armor%20Die.webp","description":"Black Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":2,"range":[4,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":5},{"_id":"uQuzZKkVjfI74N3u","type":0,"text":"-3 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"4vlOcHEQFn2EPv4K","name":"Blue Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Blue%20Armor%20Die.webp","description":"Blue Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":3,"range":[1,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":3},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":2,"range":[4,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":5},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"5sBSrHJjmK7bAZzZ","name":"Crit II (Slashing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Slashing)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Foe's eye is slashed and ruined, foe permanently blind in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Foe's nose is severed. Apply the Bleed 2 and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Foe's face is sliced open and foe cannot speak or cast spells. Apply the Bleed 2 and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): 1d4 fingers are severed from the affected hand. Apply the Bleed 2 condition. Foe is Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Forearm tendons are sliced and arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Foe's shoulder is laid open and the arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Foe's arm is severed at the elbow. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's chest or back is lacerated. Apply the Bleed 2, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"dDe6OwtU6vADBTdh","type":0,"text":"Tremendous Blow to abdomen: Foe's gut is laid open and they are partially disemboweled. Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [3] or is Incapacitated.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"L6Lv7ZpOwQo4mCI6","type":0,"text":"Foe's groin is horribly lacerated. Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [2] or is Incapacitated and unable to ever reproduce.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"n6qtmXq5Y1swALN5","type":0,"text":"Foe's thigh is lacerated (1-3 left, 4-6 right). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions..","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"okxkuEwb4C3At7DC","type":0,"text":"Foe's leg is severed at the knee (1-3 left, 4-6 right). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"RTnhkCzx2ePsB84L","type":0,"text":"Foe's foot is severed at the ankle (1-3 right, 4-6 left). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"2zTovS3qG0QradN9","type":0,"text":"What the Crit? Foe's skull is impaled. Death is instantaneous.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"AK0YjZHWf9wDiVd6","name":"Crit I (Slashing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Slashing)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Slashing blow to the head results in a bloody scalp wound. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Nose cut off leaving a bloody mess. Apply the Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard slashing strike to shoulder (1-3 left, 4-6 right). Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Deep cut to the back or chest. Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Deep abdominal gash - Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Slashed across the knee (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions and foe is Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Slashing wound to the leg (1-3 left, 4-6 right). Apply the Bleed 1 and Slow conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQIU6nrBTY5mVqN","type":0,"text":"Slashing wound to the ankle (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions, and foe is Staggered their next Action.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"WZQtYlH3a0TMwm4A","type":0,"text":"What the Crit? Draw from the Crit II deck.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"E8fQjKvEV9au4rdr","name":"Crit I (Piercing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Piercing)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Stunning blow to the head: Jab to the face leaves a small bleeding wound. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Nose sliced open. Apply Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard strike to shoulder - nasty puncture wound (1-3 left, 4-6 right). Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Solid blow to Torso - stabbed in the back or chest. Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Stabbed in the gut - Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Stabbed in the knee (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions and foe is Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Puncture wound to the leg (1-3 left, 4-6 right). Apply the Bleed 1 and Slow conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQIU6nrBTY5mVqN","type":0,"text":"Puncture wound to the ankle (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions, and foe is Staggered their next Action.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"WZQtYlH3a0TMwm4A","type":0,"text":"What the Crit? Draw from the Crit II deck.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"IkTxPc3gkgEvcuGt","name":"Fumble! (ranged)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Ranged)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action.","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Ranged Fumble: Your weapon is damaged. It can be repaired with 10 minutes work but it is useless for now.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Ranged Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Ranged Fumble: You drop your weapon and it bounced into an adjacent space (1- left, 2-3 behind, 4-5 in front, 60 - right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Ranged Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none you lose your next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Ranged Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Ranged Fumble: You accidentally smash your weapon into a solid, unyielding object or surface and ruin it (1 in 6): else expert repair is required at 33% of replacement cost before it can be used again.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Ranged Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Ranged Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Ranged Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"MAsxtlKAwDXZY4mY","name":"Purple Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Purple%20Armor%20Die.webp","description":"Purple Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":3,"range":[3,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":5},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"O755mzf2ik2PYHIy","name":"Red Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Red%20Armor%20Die.webp","description":"Red Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"TgcJamwIp6bhhSfQ","name":"Crit II (Bludgeoning)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Bludgeoning)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Eye socket crushed and permanently blinded in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Center of face partially caved in. Apply the Prone and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Broken Jaw, Foe cannot speak or cast spells. Apply the Prone and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): Hand crushed and unusable until healed. Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Fractured bone, arm unusable until healed. Apply the Persistent Stagger condition and Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Fractured bone, arm unusable until healed. Apply the Persistent Stagger condition and Foe Knocked sideways and Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Arm broken and unusable until healed. Apply the Persistent Stagger condition and Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's ribs are cracked and broken. Foe is Knocked back and apply the Bleed 1, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"dDe6OwtU6vADBTdh","type":0,"text":"Tremendous Blow to abdomen: Foe's bowels empty and internal organs are damaged. Foe is Knocked back and apply the Bleed 1, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [3] or is Incapacitated.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"L6Lv7ZpOwQo4mCI6","type":0,"text":"Groin Shot: Foe's pelvis is fractured. Apply the Prone, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [2] or is Incapacitated and unable to ever reproduce.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"n6qtmXq5Y1swALN5","type":0,"text":"Blow to thigh: Foe's leg is fractured (1-3 left, 4-6 right). Apply the Prone, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions..","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"okxkuEwb4C3At7DC","type":0,"text":"Precision Strike to knee. Foe's knee is fractured (1-3 left, 4-6 right). Apply the Prone, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"RTnhkCzx2ePsB84L","type":0,"text":"Brutal Blow to ankle: Foe's ankle is fractured (1-3 left, 4-6 right). Apply the Prone, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"2zTovS3qG0QradN9","type":0,"text":"What the Crit? Foe's skull is crushed. Death is instantaneous.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Ud9FchQpZxnFv9ac","name":"Fumble! (melee)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Melee)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Melee Fumble: You miss wildly and end up Prone at your opponent's feet","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Melee Fumble: Your incompetent blow rebounds and you hit yourself for 1d6 hit points.","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Melee Fumble: Your main hand weapon is damaged. It can be repaired with 10 minutes work but it is useless for now.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Melee Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Melee Fumble: You drop your weapon and it bounced into an adjacent space (1- left, 2-3 behind, 4-5 in front, 60 - right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Melee Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none the Staggered next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Melee Fumble: You inadvertently swing at a random adjacent ally; if none then fall Prone at your opponent's feet.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Melee Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Melee Fumble: You accidentally smash your weapon into a solid, unyielding object or surface and ruin it (1 in 6): else expert repair is required at 33% of replacement cost before it can be used again.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Melee Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Melee Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Melee Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"WGp6vZ9d45uSaGZP","name":"Fumble! (spell misfire)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Spell Misfire)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Spell Misfire: Your spell implodes. You and anyone adjacent to you take 1d6 damage.","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Spell Misfire: Your spell implodes and you take 1d6 damage","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Spell Misfire: You lose your place in the casing sequence. Spell fizzles and Effort is wasted.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Spell Misfire: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Spell Misfire: You fumble and drop your casting focus and bounces into an adjacent space. (1 left, 2-3 behind, 4-5 in front, 6 right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Spell Misfire: You stumble and your spell wildly misfires affecting a random ally instead of the intended target.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Spell Misfire: You miss wildly. If casting into a melee randomize everyone in your front arc and hit one randomly; else you miss and are Staggered for your next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Spell Misfire: You lose you balance and you spell affects you instead of the target.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Spell Misfire: You accidentally smash your hand into a solid, unyielding object or surface and break it. Take 1d6 damage and Disadvantage with any Skill using your hand until healed.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Spell Misfire: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Spell Misfire: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Spell Misfire: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"YI3IENwzFXzyLapn","name":"Black & Green Armor Dice","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Black%20%26%20Green%20Armor%20Dice.webp","description":"Black & Green Armor Dice","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":6,"range":[1,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":6},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":9,"range":[7,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":15},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":9,"range":[16,24],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":24},{"_id":"uQuzZKkVjfI74N3u","type":0,"text":"-3 to the Result due to Armor Absorption","weight":9,"range":[25,33],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":25,"rangeH":33},{"_id":"CLgl3BjsDVJqj7cy","type":0,"text":"-4 to the Result due to Armor Absorption","weight":3,"range":[34,36],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":34,"rangeH":36}],"formula":"1d36","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"TRICKS & TRAPS","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","description":"A random table created from the contents of the TRICKS & TRAPS Folder.","results":[{"text":"Breathe Fire","type":1,"collection":"Item","resultId":"R60vRmxh0lchdle0","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Breathe%20Fire.webp","weight":1,"range":[1,1],"drawn":false,"_id":"78hrdunu4kok4u6p","flags":{},"rangeL":1,"rangeH":1},{"text":"Caltrops","type":1,"collection":"Item","resultId":"osbzs3tctUQVX32k","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Caltrops.webp","weight":1,"range":[2,2],"drawn":false,"_id":"twvcz3p426gcr1je","flags":{},"rangeL":2,"rangeH":2},{"text":"Fire Flask","type":1,"collection":"Item","resultId":"OqUXNqrDe7TiivMe","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Fire%20Flask.webp","weight":1,"range":[3,3],"drawn":false,"_id":"ujwqfq7xeerm0p6q","flags":{},"rangeL":3,"rangeH":3},{"text":"Flash 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Screen","type":1,"collection":"Item","resultId":"b66t8oq9oJWq270i","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Smoke%20Screen.webp","weight":1,"range":[7,7],"drawn":false,"_id":"uuh4rp7k7yklrzxj","flags":{},"rangeL":7,"rangeH":7},{"text":"Sneezing Powder","type":1,"collection":"Item","resultId":"N9qkqj6Fhab9f6VY","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Sneezing%20Powder.webp","weight":1,"range":[8,8],"drawn":false,"_id":"t7i34e52lheobt2l","flags":{},"rangeL":8,"rangeH":8},{"text":"Web Snare","type":1,"collection":"Item","resultId":"fRfG0zolCcqa0bFJ","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Web%20Snare.webp","weight":1,"range":[9,9],"drawn":false,"_id":"2dxz47endjeyjrkp","flags":{},"rangeL":9,"rangeH":9}],"formula":"1d9","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"RollTable.h9clsNOyuVdI52C5"}},"_id":"bb1TAlLgmEDEt8Uo"} +{"_id":"hAcN4IFq9blHyH0L","name":"White Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/White%20Armor%20Die.webp","description":"White Armor Die","results":[{"_id":"kHx7jePCbUDFgSzp","type":0,"text":"No change to the Result","weight":4,"range":[1,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":4},{"_id":"dvOLzCuJ1EfcLQf4","type":0,"text":"-1 to the Result","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"kzct0BfEQulczo3l","name":"Green Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Green%20Armor%20Die.webp","description":"Green Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":3,"range":[1,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":3},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result","weight":3,"range":[4,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"qmSawd6kyUeVcnnc","name":"Fumble! (melee - natural weapons)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Melee - Natural Weapons)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Natural Weapon Fumble: You miss wildly and end up Prone at your opponent's feet","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Natural Weapon Fumble: You hit yourself for 1d6 hit points.","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Natural Weapon Fumble: Your claw or beak becomes stuck or entangled for this Round and the next Round before you can free yourself. Apply Entangled condition.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Natural Weapon Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Natural Weapon Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Natural Weapon Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none the Staggered next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Natural Weapon Fumble: You inadvertently swing at a random adjacent ally; if none then fall Prone at your opponent's feet.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Natural Weapon Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Natural Weapon Fumble: You accidentally smash your claw or beak into a solid, unyielding object or surface. Take 1d6 damage and Disadvantage with it until healed.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Natural Weapon Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Natural Weapon Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Natural Weapon Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"sXH0HOY3CIDLjmRg","name":"Crit I (Blugeoning)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Bludgeoning)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Stunning blow to the head: Deep, painful bruise to eye or jaw. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Broken nose. Apply Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard strike to shoulder - deep bruise (1-3 left, 4-6 right). Foe Knocked sideways and Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Solid blow to Torso - deep bruise to back or chest. Foe Knocked back one space and Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Shot to the gut - deep bruise to abdomen. Foe empties bowels, is Knocked back one space and is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Kneecapped - deeply bruised (1-3 left, 4-6 right). Foe falls Prone, apply the Persistent Slow condition and they are Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Hard strike to leg - deeply bruised (1-3 left, 4-6 right). Foe falls Prone and apply the Slow condition.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQIU6nrBTY5mVqN","type":0,"text":"Smashed ankle. deeply bruised (1-3 left, 4-6 right). Foe falls Prone, apply the Persistent Slow conditions, and they are Staggered their next Action.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"WZQtYlH3a0TMwm4A","type":0,"text":"What the Crit? Draw from the Crit II deck.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"vEk68fA0Bzorb3zn","name":"Crit II (Piercing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Piercing)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Eye is impaled and ruined, foe permanently blind in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Foe's nose is torn off. Apply the Bleed 2 and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Both cheeks pierced and torn open, foe cannot speak or cast spells. Apply the Bleed 2 and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): Hand is impaled, torn, and unusable until healed. Apply the Bleed 2 condition. Foe is Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Forearm is punctured and torn, arm unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Joint is punctured and arm unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Joint is punctured and arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's chest or back is punctured. Apply the Bleed 2, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"dDe6OwtU6vADBTdh","type":0,"text":"Tremendous Blow to abdomen: Foe is 'run through'. Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [3] or is Incapacitated.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"L6Lv7ZpOwQo4mCI6","type":0,"text":"Foe's groin is impaled. Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions. Foe must make a Fort Save [2] or is Incapacitated and unable to ever reproduce.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"n6qtmXq5Y1swALN5","type":0,"text":"Foe's thigh is impaled (1-3 left, 4-6 right). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions..","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"okxkuEwb4C3At7DC","type":0,"text":"Foe's knee is impaled (1-3 left, 4-6 right). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"RTnhkCzx2ePsB84L","type":0,"text":"Foe's ankle is impaled (1-3 right, 4-6 left). Apply the Bleed 2, Persistent Disadvantage, Persistent Slow, and Persistent Stagger conditions.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"2zTovS3qG0QradN9","type":0,"text":"What the Crit? Foe's skull is impaled. Death is instantaneous.","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/system.json b/system.json index 7bc450d..573383b 100644 --- a/system.json +++ b/system.json @@ -200,6 +200,16 @@ "tags": [ "power" ] + }, + { + "entity": "RollTable", + "label": "Rolltables", + "name": "rolltables", + "path": "./packs/rolltables.db", + "system": "fvtt-crucible-rpg", + "tags": [ + "rolltable" + ] } ], "primaryTokenAttribute": "secondary.hp", @@ -211,8 +221,8 @@ "templateVersion": 14, "title": "Crucible RPG", "manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json", - "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.23.zip", + "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.24.zip", "url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg", - "version": "0.1.23", + "version": "0.1.24", "background" : "./images/ui/crucible_welcome_page.webp" } diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html index 8d95ee2..970a805 100644 --- a/templates/actor-sheet.html +++ b/templates/actor-sheet.html @@ -409,10 +409,10 @@ {{#each containersTree as |equip key|}} - {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}} + {{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}} {{/each}} diff --git a/templates/partial-actor-equipment.html b/templates/partial-actor-equipment.html index 95abddf..21129d5 100644 --- a/templates/partial-actor-equipment.html +++ b/templates/partial-actor-equipment.html @@ -13,15 +13,7 @@ - {{#if (count equip.data.effects)}} - {{#if equip.data.activated}} - Deactivate - {{else}} - Activate - {{/if}} - {{else}} -  -  - {{/if}} +  -  {{#if equip.data.iscontainer}} @@ -31,11 +23,7 @@ {{/if}} - {{#if equip.data.idrDice}} - {{equip.data.idrDice}} - {{else}}  -  - {{/if}}