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fvtt-avd12/modules/avd12-main.js

116 lines
3.5 KiB
JavaScript

/**
* AVD12 system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { Avd12Actor } from "./avd12-actor.js";
import { Avd12ItemSheet } from "./avd12-item-sheet.js";
import { Avd12ActorSheet } from "./avd12-actor-sheet.js";
import { Avd12NPCSheet } from "./avd12-npc-sheet.js";
import { Avd12Utility } from "./avd12-utility.js";
import { Avd12Combat } from "./avd12-combat.js";
import { Avd12Item } from "./avd12-item.js";
import { Avd12Hotbar } from "./avd12-hotbar.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing AVD12 RPG`);
game.system.avd12 = {
Avd12Hotbar
}
/* -------------------------------------------- */
// preload handlebars templates
Avd12Utility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-avd12", data => {
Avd12Utility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = Avd12Combat
CONFIG.Actor.documentClass = Avd12Actor
CONFIG.Item.documentClass = Avd12Item
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-avd12", Avd12ActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-avd12", Avd12NPCSheet, { types: ["npc"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-avd12", Avd12ItemSheet, { makeDefault: true });
Avd12Utility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-avd12"><span class="rdd-roll-part">
<strong>Welcome to the AVD12 RPG.</strong>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! No character linked to your user !");
ChatMessage.create({
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
user: game.user._id
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage();
Avd12Utility.ready()
Avd12Utility.init()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.avd12.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});