Item sheets, WIP
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@ -17,7 +17,7 @@ export class Avd12Utility {
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this.rollDataStore = {}
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this.defenderStore = {}
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CrucibleCommands.init();
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Avd12Commands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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@ -98,7 +98,7 @@ export class Avd12Utility {
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.crucible.creator.openItemView(event)
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game.system.avd12.creator.openItemView(event)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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@ -127,7 +127,9 @@ export class Avd12Utility {
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'systems/fvtt-avd12/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-nav.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-description.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapons-types.hbs'
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'systems/fvtt-avd12/templates/items/partial-options-weapon-types.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapon-categories.hbs',
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'systems/fvtt-avd12/templates/items/partial-common-item-fields.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@ -200,7 +202,7 @@ export class Avd12Utility {
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.crucible-rpg", {
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game.socket.emit("system.fvtt-avd12", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData)
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@ -426,7 +428,7 @@ export class Avd12Utility {
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}
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/* -------------------------------------------- */
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static async rollCrucible(rollData) {
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static async rollAvd12(rollData) {
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let actor = game.actors.get(rollData.actorId)
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