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@ -13,7 +13,7 @@ export class Avd12ActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-avd12", "sheet", "actor"],
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template: "systems/fvtt-avd12/templates/actor-sheet.html",
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template: "systems/fvtt-avd12/templates/actors/actor-sheet.hbs",
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width: 960,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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@ -35,11 +35,12 @@ export class Avd12ActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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modules: this.actor.getModules(),
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traits: this.actor.getTraits(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getSpells())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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@ -81,7 +82,7 @@ export class Avd12ActorSheet extends ActorSheet {
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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CrucibleUtility.confirmDelete(this, li)
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Avd12Utility.confirmDelete(this, li)
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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@ -129,14 +130,10 @@ export class Avd12ActorSheet extends ActorSheet {
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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let attrKey = $(event.currentTarget).data("attr-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkill(attrKey, skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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