Initial import
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115
modules/avd12-main.js
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115
modules/avd12-main.js
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/**
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* AVD12 system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { Avd12Actor } from "./avd12-actor.js";
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import { Avd12ItemSheet } from "./avd12-item-sheet.js";
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import { Avd12ActorSheet } from "./avd12-actor-sheet.js";
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import { Avd12NPCSheet } from "./avd12-npc-sheet.js";
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import { Avd12Utility } from "./avd12-utility.js";
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import { Avd12Combat } from "./avd12-combat.js";
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import { Avd12Item } from "./avd12-item.js";
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import { Avd12Hotbar } from "./avd12-hotbar.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing AVD12 RPG`);
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game.system.avd12 = {
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Avd12Hotbar
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}
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/* -------------------------------------------- */
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// preload handlebars templates
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Avd12Utility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 1
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};
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/* -------------------------------------------- */
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game.socket.on("system.fvtt-avd12", data => {
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Avd12Utility.onSocketMesssage(data)
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = Avd12Combat
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CONFIG.Actor.documentClass = Avd12Actor
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CONFIG.Item.documentClass = Avd12Item
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-avd12", Avd12ActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("fvtt-avd12", Avd12NPCSheet, { types: ["npc"], makeDefault: false });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-avd12", Avd12ItemSheet, { makeDefault: true });
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Avd12Utility.init()
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-avd12"><span class="rdd-roll-part">
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<strong>Welcome to the AVD12 RPG.</strong>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Warning ! No character linked to your user !");
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ChatMessage.create({
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content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
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user: game.user._id
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});
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}
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// CSS patch for v9
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if (game.version) {
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let sidebar = document.getElementById("sidebar");
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sidebar.style.width = "min-content";
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}
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welcomeMessage();
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Avd12Utility.ready()
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Avd12Utility.init()
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})
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.avd12.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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