Rework skills and modules

This commit is contained in:
2022-11-15 20:39:05 +01:00
parent 85f4ba0e99
commit be555d5adc
9 changed files with 174 additions and 100 deletions

View File

@ -121,6 +121,7 @@ export class Avd12ItemSheet extends ItemSheet {
async _onDrop(event) {
const levelIndex = Number($(event.toElement).data("level-index"))
const choiceIndex = Number($(event.toElement).data("choice-index"))
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse(data)
let item = fromUuidSync(dataItem.uuid)
@ -133,7 +134,7 @@ export class Avd12ItemSheet extends ItemSheet {
}
if (this.object.type == "module" && __ALLOWED_MODULE_TYPES[item.type]) {
let levels = duplicate(this.object.system.levels)
levels[levelIndex].features[item.id] = duplicate(item)
levels[levelIndex].choices[choiceIndex].features[item.id] = duplicate(item)
this.object.update({ 'system.levels': levels })
return
}
@ -202,27 +203,27 @@ export class Avd12ItemSheet extends ItemSheet {
html.find('.add-module-level').click(ev => {
let levels = duplicate(this.object.system.levels)
levels.push({ features: {} })
levels.push({ choices: [ {selected: false, features: {} }, {selected: false, features: {} } ] })
this.object.update({ 'system.levels': levels })
})
html.find('.module-feature-delete').click(ev => {
let levels = duplicate(this.object.system.levels)
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
levels[levelIndex].features[featureId] = undefined
levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
this.object.update({ 'system.levels': levels })
})
html.find('.feature-level-selected').change(ev => {
html.find('.choice-level-selected').change(ev => {
let levels = duplicate(this.object.system.levels)
let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
for (let id in levels[levelIndex].features) {
let feature = levels[levelIndex].features[id]
feature.system.selected = false // Everybody to false
let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
for (let choice of levels[levelIndex].choices) {
choice.selected = false // Everybody to false
}
levels[levelIndex].features[featureId].system.selected = ev.currentTarget.value
levels[levelIndex].choices[choiceIndex].selected = ev.currentTarget.value
this.object.update({ 'system.levels': levels })
})
}

View File

@ -1,7 +1,7 @@
import { Avd12Utility } from "./avd12-utility.js";
export const defaultItemImg = {
skill: "systems/fvtt-avd12/images/icons/skill1.webp",
//skill: "systems/fvtt-avd12/images/icons/skill1.webp",
armor: "systems/fvtt-avd12/images/icons/chest2.webp",
shield: "systems/fvtt-avd12/images/icons/shield2.webp",
weapon: "systems/fvtt-avd12/images/icons/weapon2.webp",

View File

@ -41,6 +41,9 @@ export class Avd12Utility {
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
Handlebars.registerHelper('add', function (a, b) {
return parseInt(a) + parseInt(b);
})
}
/*-------------------------------------------- */
@ -71,6 +74,15 @@ export class Avd12Utility {
bonusList.push( key + "." + bonus )
}
}
for(let key in game.system.model.Actor.character.attributes) {
let attrs = game.system.model.Actor.character.attributes[key]
for(let skillKey in attrs.skills) {
bonusList.push( key + ".skills." + skillKey + ".modifier" )
}
}
for(let key in game.system.model.Actor.character.universal.skills) {
bonusList.push( "universal.skills." + key + ".modifier" )
}
return bonusList
}