Add spell management and improve actor sheet
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@@ -351,12 +351,47 @@ export class Avd12Actor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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//console.log('ITEM', item)
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if ( item.system.focus && item.system.focus?.isfocus) {
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let focusItem = this.items.find(it => it.system.focus?.isfocus)
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if (focusItem) {
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ui.notifications.warn("You already have a Focus Item in your equipment.")
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return false
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}
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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return true
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}
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/* -------------------------------------------- */
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computeFinalFocusData() {
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let focus = this.items.find(it => it.system.focus?.isfocus)
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if (focus) {
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let focusData = Avd12Utility.computeFocusData(focus.system.focus)
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let focusBonus = this.items.filter( it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusregenbonus = this.items.filter( it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let burnchancebonus = this.items.filter( it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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console.log("FINAL BONUS", focusBonus, focusregenbonus, burnchancebonus)
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return {
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focusPoints : focusData.focusPoints + focusBonus,
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burnChance: focusData.burnChance + burnchancebonus,
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focusRegen: focusData.focusRegen + focusregenbonus,
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spellAttackBonus: focusData.spellAttackBonus,
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spellDamageBonus: focusData.spellDamageBonus,
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currentFocusPoints: this.system.focus.currentFocusPoints
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}
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}
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return {
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focusPoints : 0,
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burnChance: 0,
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focusRegen: 0,
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spellAttackBonus: 0,
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spellDamageBonus: 0
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}
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}
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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@@ -545,6 +580,27 @@ export class Avd12Actor extends Actor {
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}
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}
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/* -------------------------------------------- */
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rollSpell(spellId) {
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let spell = this.items.get(spellId)
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if (spell) {
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spell = duplicate(spell)
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if (spell.system.spelltype != "utility") {
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let rollData = this.getCommonRollData()
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rollData.mode = "spell"
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rollData.spell = spell
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rollData.spellAttack = this.system.bonus.spell.attack
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rollData.spellDamage = this.system.bonus.spell.damage
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rollData.spellCost = Avd12Utility.getSpellCost(spell)
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rollData.title = "Roll Spell " + spell.name
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rollData.img = spell.img
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this.startRoll(rollData)
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}
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} else {
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ui.notifications.warn("Unable to find the relevant spell.")
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}
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}
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/* -------------------------------------------- */
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rollWeapon(weaponId) {
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let weapon = this.items.get(weaponId)
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