Add spell management and improve actor sheet
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@@ -47,6 +47,7 @@ export class Avd12ActorSheet extends ActorSheet {
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equippedShield: this.actor.getEquippedShield(),
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subActors: duplicate(this.actor.getSubActors()),
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moneys: duplicate(this.actor.getMoneys()),
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focusData: this.actor.computeFinalFocusData(),
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encCurrent: this.actor.encCurrent,
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options: this.options,
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owner: this.document.isOwner,
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@@ -89,17 +90,6 @@ export class Avd12ActorSheet extends ActorSheet {
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.equip-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipActivate( itemId)
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});
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html.find('.equip-deactivate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipDeactivate( itemId)
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});
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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@@ -135,26 +125,16 @@ export class Avd12ActorSheet extends ActorSheet {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkill(attrKey, skillKey)
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});
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html.find('.roll-spell').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.rollSpell( li.data("item-id") )
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-armor-die').click((event) => {
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this.actor.rollArmorDie()
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});
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-target-die').click((event) => {
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this.actor.rollDefenseRanged()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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@@ -191,12 +171,18 @@ export class Avd12ActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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console.log(">>>>>> DROPPED!!!!")
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const item = fromUuidSync(dragData.uuid)
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let itemFull
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if (item == undefined) {
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item = this.actor.items.get( item.id )
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itemFull = this.actor.items.get( dragData.uuid )
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} else {
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if (item && item.system) {
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itemFull = item
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} else {
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itemFull = await Avd12Utility.searchItem( item )
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}
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}
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let ret = await this.actor.preprocessItem( event, item, true )
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let ret = await this.actor.preprocessItem( event, itemFull, true )
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if ( ret ) {
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super._onDropItem(event, dragData)
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}
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