Files
foundryvtt-wh4-lang-fr-fr/scripts/s3Wg2xd6AlJ4sz3n.js

12 lines
235 B
JavaScript

let damage = this.actor.itemTypes.mutation * 6;
if (!damage)
{
return
}
await this.actor.applyDamage(damage, {
loc: "roll",
damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL,
createMessage: this.script.getChatData(),
});