9 lines
330 B
JavaScript
9 lines
330 B
JavaScript
const excessSL = this.effect.sourceTest.result.baseSL - this.effect.sourceItem.system.sl;
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let damage = 10;
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damage += excessSL;
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await this.actor.applyDamage(damage, {
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damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP,
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loc: "roll",
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createMessage: this.script.getChatData(),
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});
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await this.actor.addCondition('deafened', 2); |