21 lines
571 B
JavaScript
21 lines
571 B
JavaScript
let damage = await new Roll("1d10 + @sin", {sin: this.actor.system.status.sin.value || 0}).roll();
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damage.toMessage(this.script.getChatData());
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this.actor.applyDamage(damage.total, {
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damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL,
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createMessage: this.script.getChatData()
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});
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const test = await this.actor.setupSkill(
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game.i18n.localize("NAME.Endurance"),
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{
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fields: {difficulty: "challenging"},
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skipTargets: true,
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appendTitle: ` — ${this.effect.name}`,
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},
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);
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await test.roll();
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if (test.failed)
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{
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this.actor.addCondition("stunned");
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} |