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foundryvtt-wh4-lang-fr-fr/scripts/uZeNKQ24fToJ7qtY.js

15 lines
347 B
JavaScript

let addWounds = 0
switch (args.actor.system.details.size.value) {
case "lrg":
addWounds = 5
break
case "enor":
addWounds = 10
break
case "mnst":
addWounds = 15
break
}
if (addWounds > 0) {
args.modifiers.other.push({label : this.effect.name, details : "Augmentation des Dégâts", value : addWounds})
}