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foundryvtt-wh4-lang-fr-fr/scripts/yCgH3N9AurIiAv0i.js

29 lines
1.1 KiB
JavaScript

if (!this.item.name.includes("(") || this.item.system.Tests.value.includes("(Sense)") || this.item.system.Tests.value.toLowerCase().includes("(any)"))
{
let Tests = this.item.system.Tests.value
let name = this.item.name
// If name already specifies, make sure Tests value reflects that
if (name.includes("(") && !name.toLowerCase().includes("(any)"))
{
let sense = name.split("(")[1].split(")")[0]
tests = `${tests.split("(")[0].trim()} (${sense})`;
}
else // If no sense specified, provide dialog choice
{
let choice = await ItemDialog.create(ItemDialog.objectToArray({
taste : "Goût",
sight : "Vue",
smell : "Odorat",
hearing : "Ouïe",
touch : "Toucher"
}, this.item.img), 1, {title : this.item.name, text : "Choisissez un Sens"});
if (choice[0])
{
name = `${name.split("(")[0].trim()} (${choice[0].name})`
tests = `${tests.split("(")[0].trim()} (${choice[0].name})`
}
}
this.item.updateSource({name, "system.tests.value" : tests})
}