49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
let characteristics = {
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"ws" : 0,
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"bs" : -200,
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"s" : 20,
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"t" : 20,
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"i" : 0,
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"ag" : -5,
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"dex" : -5,
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"int" : 0,
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"wp" : 0,
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"fel" : 0
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}
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let traits = [ {name:"Corruption"}, {name:"Insensible à la douleur"}, {name:"Stupidee"}, {name:"Nuée"}, {name:"Bestial", disabled : true}, {name:"Régénération", disabled : true}, {name:"Taille", value: "Large", disabled : true}, {name:"Territorial", disabled: true} ];
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let trait of traits)
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{
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let traitItem = await game.wfrp4e.utility.find(trait.name, "trait")
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if (traitItem)
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{
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let t = traitItem.toObject();
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t.system.specification.value = trait.value;
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if (trait.disabled)
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{
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t.system.disabled = true;
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}
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items.push(t);
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}
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else
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{
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ui.notifications.warn(`: -200
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}
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let traits = [ {name:`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effet.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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