Files
foundryvtt-wh4-lang-fr-fr/scripts/190PHSHKGaJ74wsR.js

28 lines
1.1 KiB
JavaScript

if (!this.item.name.includes("(") || this.item.system.tests.value.includes("Terrain") || this.item.system.tests.value.toLowerCase().includes("(any)")) {
let tests = this.item.system.tests.value
let name = this.item.name
// If name already specifies, make sure Tests value reflects that
if (name.includes("(") && !name.toLowerCase().includes("(any)")) {
let terrain = name.split("(")[1].split(")")[0]
tests = tests.replace("the Terrain", terrain)
}
else // If no sense specified, provide dialog choice
{
let choice = await ItemDialog.create(ItemDialog.objectToArray({
coastal: "Littoral",
deserts: "Déserts",
marshes: "Marécages",
rocky: "Rocailleux",
tundra: "Toundra",
woodlands: "Régions boisées"
}, this.item.img), 1, "Choisissez un Terrain");
if (choice[0]) {
name = `${name.split("(")[0].trim()} (${choice[0].name})`
tests = tests.replace("Terrain", choice[0].name + " Terrain")
}
}
this.effect.updateSource({ name })
this.item.updateSource({ name, "system.tests.value": tests })
}