foundryvtt-wh4-lang-fr-fr/tables/majormis.json

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{
"name": "Major Miscast Table",
"die": "1d100",
"rows": [{
"name": "Ghostly Voices",
"description": "Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an Average (+0) Cool Test or gain 1 Corruption point.",
"range": [1, 5]
}, {
"name": "Hexeyes",
"description": "Your eyes turn an unnatural colour associated with your Lore for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.",
"range": [6, 10]
}, {
"name": "Aethyric Shock",
"description": "You suffer <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.",
"range": [11, 15]
}, {
"name": "Death Walker",
"description": "Your footsteps leave death in their wake. For the next <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours, any plant life near you withers and dies.",
"range": [16, 20]
}, {
"name": "Intestinal Rebellion",
"description": "Your bowels move uncontrollably, and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.",
"range": [21, 25]
}, {
"name": "Soulfire",
"description": "Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.",
"range": [26, 30]
}, {
"name": "Speak in Tongues",
"description": "You gabble unintelligibly for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.",
"range": [31, 35]
}, {
"name": "Swarmed",
"description": "You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM's choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds, if not yet destroyed, the swarm retreats.",
"range": [36, 40]
}, {
"name": "Ragdoll",
"description": "You are flung <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> yards through the air in a random direction, taking <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> wounds on landing, ignoring Armour Points, and receiving the Prone Condition.",
"range": [41, 45]
}, {
"name": "Limb Frozen",
"description": "One limb (randomly determined) is frozen in place for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. The limb is useless, as if it had been Amputated.",
"range": [46, 50]
}, {
"name": "Darkling Sight",
"description": "You lose the benefit of the Second Sight Talent for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours. Channelling Tests also suffer a penalty of -20 for the duration.",
"range": [51, 55]
}, {
"name": "Chaotic Foresight",
"description": "Gain a bonus pool of <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost.",
"range": [56, 60]
}, {
"name": "Levititation",
"description": "You are borne aloft on the Winds of Magic, floating <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> yards above the ground for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends.",
"range": [61, 65]
}, {
"name": "Regurgitation",
"description": "You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Rounds.",
"range": [66, 70]
}, {
"name": "Chaos Quake",
"description": "All creatures within <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a>0 yards must pass an Average (+0) Athletics Test or gain the Prone Condition.",
"range": [71, 75]
}, {
"name": "Traitor's Heart",
"description": "The Dark Gods entice you to commit horrendous perfidy. Should you attack or otherwise betray an ally to the full extent of your capabilities, regain all Fortune points. If you cause another character to lose a Fate Point, gain +1 Fate Point.",
"range": [76, 80]
}, {
"name": "Foul Enfeeblement",
"description": "Gain 1 Corruption point, the Prone Condition, and a Fatigued Condition",
"range": [81, 85]
}, {
"name": "Hellish Stench",
"description": "You now smell really bad! You gain the Distracting Creature Trait (see page 339), and probably the enmity of anyone with a sense of smell. This lasts for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> hours.",
"range": [86, 90]
}, {
"name": "Power Drain",
"description": "You are unable to use the Talent used to cast the spell (usually Arcane Magic , though it could be Chaos Magic , or a similar Talent), for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> minutes.",
"range": [91, 95]
}, {
"name": "Aethyric Feedback",
"description": "Everyone within a number of yards equal to your Willpower Bonus — friend and foe alike — suffers <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> wounds, ignoring Toughness Bonus and Armour Points, and receives the Prone Condition. If there are no targets in range, the magic has nowhere to vent, so your head explodes, killing you instantly.",
"range": [96, 100]
}]
}