foundryvtt-wh4-lang-fr-fr/compendium/wfrp4e.psychologies.json

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{
"label": "Psychologies",
"entries": [
{
"id": "Animosity (Target)",
"name": "Animosity (Target)",
"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as Nordlanders, Beastmen, or Nobles. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of 20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> Condition, or you become subject to another Psychology.</p>\n<p>When subject to Animosity,</p><ul><li>You must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate.</li><li>You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group.</li></ul><p>Animosity is over-ridden by @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} and @Compendium[wfrp4e.psychologies.meMkLEwdJIDLxM0B]{Terror}.</p>"
},
{
"id": "Camaraderie (Group)",
"name": "Camaraderie (Group)",
"description": "<p>Camaraderie reflects positive feelings towards a group of individuals. </p>\n<ul>\n<li>You must come to their aid if the group is threatened physically or socially.</li>\n<li>You gain a bonus of +1 SL to any tests to defend or support the group.</li></ul>\n<p><strong>Example:</strong> <em>Amhold had a difficult childhood, growing up on the streets without a family. Despite his gruff demeanour he has </em>Camaraderie (Orphans)<em>.</em></p>"
},
{
"id": "Fear (Rating)",
"name": "Fear (Rating)",
"description": "<p>The Fear trait represents an extreme aversion to something. Creatures that cause <em>Fear</em> have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to <em>Fear</em>,</p><ul><li>You suffer 1 SL on all Tests to affect the source of your fear.</li><li>You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em><a class='condition-chat'>Broken</a></em> Condition.</li></ul>"
},
{
"id": "Frenzy",
"name": "Frenzy",
"description": "With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p><ul><li>You are immune to all other psychology, and will not flee or retreat for any reason;</li><li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li><li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li><li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. </li><li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li></ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> condition. After your Frenzy is over you immediately receive a <em><a class='condition-chat'>Fatigued</a></em> condition.</p>"
},
{
"id": "Hatred (Target)",
"name": "Hatred (Target)",
"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as Hochlanders, Bog Octopuses, or Slavers. You will never socially interact with someone or something you hate in this manner.</p><p>On encountering the object of your Hatred, you must attempt a Psychology Test.If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the <em><a class='condition-chat'>Unconscious</a></em> condition.</p>\n<p>While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible.</p>\n<ul>\n<li>You gain a bonus of +1 SL on all combat Tests against the specified group.</li>\n<li>You are immune to @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} and @Compendium[wfrp4e.skills.I0yPc4PH5erWJLmu]{Intimidate} (but not @Compendium[wfrp4e.psychologies.meMkLEwdJIDLxM0B]{Terror}) caused by your hated foe.</li></ul>"
},
{
"id": "Phobia (Target)",
"name": "Phobia (Target)",
"description": "<p>A phobia reflects a specific fear; it may be towards a type of creature, or towards a particular object or circumstance, such as <em>Phobia (Insects)</em>, <em>Phobia (Books)</em>, or <em>Phobia (Confined Spaces)</em>.</p>\n<ul>\n<li>Treat the object of the Phobia as causing @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear 1}.</li>\n<li>You may want to increase the Fear rating if the Phobia is especially powerful. </li>\n</ul>\n<p><strong>Example:</strong> <em>Doktor Johannsen is a renowned antiquarian. Despite his many adventures and tales of derring-do, he suffers from </em>Phobia (Snakes)<em>; no matter this aversion, he seems to encounter them with alarming regularity.</em></p>"
},
{
"id": "Prejudice",
"name": "Prejudice",
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as Ostlanders, Elves, or Wizards. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of 10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
},
{
"id": "Terror (Rating)",
"name": "Terror (Rating)",
"description": "<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing <em>Terror</em>, make a Cool Test. <ul><li>If you pass, you suffer no further effects of <em>Terror</em></li><li>If you fail, you receive a number of <em><a class='condition-chat'>Broken</a></em> conditions equal to the creatures <em>Terror</em> Rating, plus the number of SL below 0.</li></ul></p>\n<p>After resolving the Psychology Test, the creature causes @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear}, with a <em>Fear</em> Rating equal to its <em>Terror</em> Rating.</p>"
},
{
"id": "Trauma",
"name": "Trauma",
"description": "<p>The life of most Reiklanders is nasty, brutish and short: that goes double for adventurers, whose lives are often especially traumatic. </p>\n<p>&nbsp;</p>\n<p>Everyone processes trauma differently, and you may choose to reflect that in a range of different ways: nightmares, substance abuse, flashbacks, @Compendium[wfrp4e.psychologies.Q2MCUrG2HppMcvN0]{Animosity} or @Compendium[wfrp4e.psychologies.5hH73j2NgPdsLCZN]{Hatred} towards a particular group, or a @Compendium[wfrp4e.psychologies.Mu5dU4IcP58LBQwi]{Phobia}. A character who has suffered a traumatic experience may manifest that in a range of different ways over time. </p>\n<p>&nbsp;</p>\n<p><strong>Example:</strong> <em>Horst&rsquo;s village was destroyed in a terrible fire &ndash; he can still hear their screams at night. If Horst sees any characters &mdash; friend or foe &mdash; with the Ablaze Condition, he must make a </em><strong>Challenging (+0) Cool</strong><em> Test. If he fails, he receives a <a class='condition-chat'>Stunned</a> Condition, plus one additional <a class='condition-chat'>Stunned</a> Condition for each SL below 0. Additionally, every night Horst makes an Easy (+40) Cool Test; if he fails, he suffers nightmares and gains the <a class='condition-chat'>Fatigued</a> Condition.</em></p>"
}
]
}