116 lines
3.5 KiB
JavaScript
116 lines
3.5 KiB
JavaScript
let characteristics = {
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"ws" : 35,
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"bs" : 10,
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"s" : 25,
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"t" : 30,
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"i" : 30,
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"ag" : 25,
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"dex" : 0,
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"int" : 15,
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"wp" : 35,
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"fel" : 15
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}
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let skills = ["Calme", "Esquive", "Intimidation", "Intuition", "Langue (Battle)", "Commandement" , "Savoir (Guerre)", "Perception"]
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let skillAdvancements = [25, 15, 25, 25, 15, 30, 20, 20]
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let talents = ["Vigilance", "Maîtrise du combat", "Combat Instinctif", "Inspiring", "Chance", "Déterminé", "Inébranlable", "Seigneur de guerre"]
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let trappings = ["Arme simple", "Bouclier", "Plastron d'acier", "Brassards", "Heaume", "Jambières d'acier"]
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let specialItems = [
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{name: "Two Handed Weapon", type: "trapping", trappingType: "clothingAccessories" },
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]
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let item of specialItems) {
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let newItem
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if (item.type == "weapon") {
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newItem = new ItemWFRP4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
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} else if (item.type == "trapping") {
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newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
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} else {
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newItem = new ItemWFRP4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
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}
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items.push(newItem.toObject())
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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trappingItem.system.equipped.value = true;
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items.push(trappingItem);
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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}
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}
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let filters = [
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{
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property : "type",
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value : "weapon"
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},
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{
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property : "system.weaponGroup.value",
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value : ["twohanded", "polearm"]
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}
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]
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items = items.concat(await ItemDialog.createFromFilters(filters, 1, {text: "Choisissez une arme d'hast ou une arme à deux mains appropriée"}))
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let ride = await foundry.applications.api.DialogV2.confirm({window : {title : "Compétence"}, content : "Ajouter Chaos Steed et +20 Conduite (Cheval) ?"})
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if (ride)
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{
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let skill = await game.wfrp4e.utility.findSkill("Chevaucher (Cheval)")
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skill = skill.toObject();
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skill.system.advances.value = 20;
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items = items.concat({name : "Chaos Steed", type: "trapping", "system.trappingType.value" : "misc"}, skill)
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}
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updateObj.name = updateObj.name += " " + this.effet.name
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await this.actor.update(updateObj)
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console.log(">>>>>>><", items)
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this.actor.createEmbeddedDocuments("Item", items);
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