16 lines
478 B
JavaScript
16 lines
478 B
JavaScript
await this.actor.addCondition("prone");
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const test = await this.actor.setupSkill(game.i18n.localize("NAME.Dodge"), {
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skipTargets: true,
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appendTitle: ` - ${this.effect.name}`,
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fields: {difficulty: "difficult"},
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context: {
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failure: `Encaisse 8 dégâts.`,
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success: `Encaisse 4 dégâts.`
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}
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})
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await test.roll();
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const damage = test.failed ? 8 : 4;
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await this.actor.applyBasicDamage(damage, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, loc: "roll"}); |