4 lines
257 B
JavaScript
4 lines
257 B
JavaScript
let roll = await new Roll("1d10").roll({allowInteractive : false});
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game.dice3d?.showForRoll(roll);
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this.script.message(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))
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