49 lines
1.1 KiB
JavaScript
49 lines
1.1 KiB
JavaScript
let characteristics = {
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"ws" : -10,
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"bs" : 0,
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"s" : 0,
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"t" : 0,
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"i" : -25,
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"ag" : -20,
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"dex" : 0,
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"int" : -200,
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"wp" : -200,
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"fel" : -200
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}
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let traits = [ {name:"Fabriqué"}, {name:"Vision dans l'obscurité"}, {name:"Peur", value: 2}, {name:"Insensible à la douleur"},{name:"Mort-vivant"},{name:"Instable"} ];
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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updateObj.system.characteristics.int.initial = 0;
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updateObj.system.characteristics.wp.initial = 0;
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updateObj.system.characteristics.fel.initial = 0;
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for (let trait of traits)
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{
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let traitItem = await game.wfrp4e.utility.find(trait.name, "trait")
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if (traitItem)
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{
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let t = traitItem.toObject();
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t.system.specification.value = trait.value;
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items.push(t);
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}
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else
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{
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ui.notifications.warn(`: -200
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}
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let traits = [ {name:`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effet.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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