let criticals = this.actor.itemTypes.critical; if (criticals.length) { let choice = await ItemDialog.create(criticals, 1, {title: this.effect.name, text: "Choose Critical to Heal"}) if (choice[0]) { this.script.message(`Healed ${choice[0].name}`); choice[0].delete(); } } else { this.script.notification("No Critical Wounds!") }