let damage = await new Roll("1d10 + @sin", {sin: this.actor.system.status.sin.value || 0}).roll(); damage.toMessage(this.script.getChatData()); this.actor.applyDamage(damage.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, createMessage: this.script.getChatData() }); const test = await this.actor.setupSkill( game.i18n.localize("NAME.Endurance"), { fields: {difficulty: "difficult"}, skipTargets: true, appendTitle: ` — ${this.effect.name}`, }, ); await test.roll(); if (test.failed) { this.actor.addCondition("stunned"); }