if (args.totalWoundLoss <= 0) return; // Poisoned handled by Venin trait const test = await args.actor.setupSkill(game.i18n.localize("NAME.Cool"), { skipTargets: true, appendTitle: ` — ${this.effect.name}`, fields: {difficulty: "average"}, context: { failure: `Gain de 1 Point de Corruption.` } }); await test.roll(); if (test.failed && args.actor.type === "character") args.actor.update({"system.status.corruption.value": args.actor.system.status.corruption.value + 1}); await args.actor.applyEffect({effects : this.item.effects.getName("Morsure du Crâne Pourpre")})